Let me get this straight…nah never mind fuck you!
lol. Moving on, quite a bit of upsets at SMYM3, last night. Crystal City came from behind and took the top 2 spots away from the MW, and a number of previously unknown players have pulled into the top 10 with victories over some of the top competitors. Even better, most of them are from Ohio! Good job guys. Vids will be up as soon as Bach gets to editing them…
Well, I finally finished my RagnARok video project. Anybody wishing to get it can download it from here.
I put a lot of work into it, and it shows some of the more fun parts of using an Action Replay with SSBM. It’s just over 12 and a half minutes long, and just under 60 megabytes, so it might take a while to download depending on your connection.
Kirby kid is from texas ,but Im not sure what city. I played him at MLG/TS5 houston in my pool. His kirby is pretty bad ass, he beat me =/
Zan-kun: You live in Houston? If ya do we should get some games in.
Edit: Next up comming tourney in Houston on June 11-12th
http://www.smashboards.com/showthread.php?threadid=50390
Clever, he lives in Flowermound, whereever that is. I don’t have much knowledge of the city layout for Texas >_>
Really awesome job on the video Omni. I really need to get acclimated with the AR myself. I have one, but it’s been sitting on my desk still in the box for about a month. I’m just too lazy to figure it out. >_>
What up w/ those SMYM3 vids? They on the hub yet?
_Syn
Who here thinks they’re good with Ganon?
Check out this vid my boy Thomas Tipman made, his Ganon’s crazy:
http://s37.yousendit.com/d.aspx?id=...IQ37ZVAXTGEMRKP
Stupid Ganon…
-$yn?
Link is broken.
N - No, I wasn’t about to look at a Smash video. Shaddup.
http://s37.yousendit.com/d.aspx?id=2L12YKFQDASIQ37ZVAXTGEMRKP
C’mon TB, I know Smash has to reside somewhere in that big heart of yours. If the game feels like “ass in your hands” as you so eloquently put it, it’s because playing a character like Mewtwo tends to have that effect.
-Syn
(tell me what you think of it)
It’s a ‘decent’ vid, but it doesn’t really do much for me by way of teaching. Likesay, he demonstrates techniques, but assumes that the person watching already knows how to do them or something. I don’t play Smash, so I literally have no idea what’s going on in a lot of that except on a basic level. “Ok, that move seems to have priority over that other move. Nifty.”
The whole end just looks like him doing the same thing to different characters. Again, I don’t play Smash, so it might be frickin’ amazing to somebody. But it literally just looks like chained backflips against the CPU to me. There’s no explanation of why anything works, so you have to just take the raw footage into account. And it doesn’t look (to me) like the opponents are really doing anything except getting hit a lot. They’re not really attacking, just trying to get back onto the ledge and getting hit.
Um… outside of that, I guess it’s ok. Too damn dark, though.
N
Well, the vid wasn’t made for people who didn’t know anything about the game, so I understand where you’re coming from. I can tell you that alot people within the community consider that to be the most technical Ganon they’ve ever seen, and that guy’s shedding light on alot of new techniques, which is damn impressive considering the game is almost 4 years old. I wasn’t really expecting you to be impressed with it anyway. If you have any questions about the vid, ask and I’ll shed some light if you actually care.
I’m gonna have some match vids up between him and I within the next few days.
-Syn
The Future of SSB competition.
So, there is a SSB in the works for the Revolution… I have a question though… If it turns out to be severely messed up as far as balance problems go and messed up in other ways, will people still play that and drop SSBD? I’m hoping it doesn’t turn out bad, but if it does end up being pretty messed up, I think I’ll probably go back to playing Melee again, but it depends on whether or not people would still be playing it.
I know people will still be playing it for a while and a little bit into and after SSBR’s release, but I was just wondering. I’m guessing people would move to it reguardless, just wondering what your guys thoughts were on this. Also, keep in mind the Revolution can play SSBM. It’s not like it’d be playing the last generation console or anything.
I seriously doubt Nintendo would mess it up, the designers knew what wavedashing and what other techniques were since they made them. It wasn’t like some glitch or something. I know they wouldn’t drop any of this stuff. I’m sure they saw the competition the game got. They see how important this game will be. They wouldn’t dare make this anything but better, would they? Again, this is a “what if…” scenerio.
Z/L cancelling were glitches, wavedashing was a glitch they allowed to stay in the game intentionally.
They even named it. Too bad I can’t remember what they exact name was. Well, they did leave it there for a reason. So, what do you think is going to happen with the new SSB coming out?
Online play and more characters and new items no competitive player cares about.
Shiek, Fox, and Marth will probably be low tier because everytime Hal tries to balance the game they make the good characters crappy. Like Pikachu and Kirby in SSB64.:sad:
More characters and depth. Seems like what most sequels are. I don’t know what they’d add for depth, I’m sure they could find something. Forgettting about items. Yeah, I’m kind of concerned about the balance. They did screw them pretty bad, although I still think they can compete well. SSBM wasn’t too bad as far as balance was concerned, but it does have it’s problems. I don’t know… of the top tier characters you mentioned, I could definately see Fox not being his same old self in the new one, I don’t see Marth being potentially weakened the as much though.
I forgot what else I was going to say about Fox and completely forgot what I was going to say about Shiek . I hate when this happens. :sad:
So it sounds like to me that a lot of people are going to stick with melee.
I have a question can someone get more indeph on the how to of wave dashing. I try gamefaqs but I can’t seem to understand. Also is this extremely hard to do. I watch videos and it seems like they can do it on command quite easily ,but I can’t get the basics down.
How to wavedash? hm. Basically, Short hop (can be done be quickly and lightly tapping the X/Y button/slightly tilting control stick up) and right then do a diagonally down in whatever direction you want and pressing L/R at the same time. Short hop diagonally down or whatever + shield. You character should appear to slide on the ground without even going airborn. It’s more noticeable with characters with less traction. Let’s take Luigi for example. Worst traction in the game, if you are just learning how to use this, use him, you’ll notice it majorly.
Uses of wavedashing? Well, I don’t feel like getting into fox but… You can use it to confuse the opponent. You can use it as a quick backstep and while facing the same direction. You can Guard after that also. You can do attacks out of it, and smash out of it too. Like, wavedash back while facing the same direction into a smash. This is EXTREMELY useful, like moving smashes. Wavedash forward with Bowser (Bowser’s wavedash feels different compared to other characters.) and smash. That’s called the “Bowser train”. If you don’t hold guard and do wavedashes consecutively, sometimes it’s faster than a characters dash. Also for Samus, it’s essential, because she has some pretty bad lag after a roll. It’s better that you knew how to wavedash with her effectively. While I’m not all that familiar with Peach, I know she has the best traction in the game, so her wavedash is next to worthless (It goes compeltely nowhere.), although there seems like a few uses that I can’t remember at the moment. .
Although wavedashing with X/Y may be easier to do the wavedash itself at first, you really want to do it with the stick. You can have your fingers ready on the C-stick or whatever instead of having to jump you fingers in a 10th of a second.
Anybody correct me if I’m entrirely wrong about anything. I haven’t played Smash in a LONG time (a year really if you are talking about serious playing.) and I’m not familiar with some characters. Also, I’ve got to get something done, so I might post some more things later.
I taught my friends how to WD in a few easy steps:
step 1: jump straight up in the air and when ur about to hit the ground, airdodge diagonally down (or sideways). If you timed it right u’ll slide on the ground.
step 2: jump but before u can leave the ground press airdodge downwards. If u did it right, ur char should create a puff of smoke around his/her feet while moving nowhere.
step 3: do the same thing as the 2nd except replace down with diagonally downward. It’s easier to do if you hold df or db but as you get better at it, you should learn to press df or db as you press airdodge. Once you get that down, try to slowly work it into ur game (start off by taunting w/ it after u get a kill or something >_>)
Framewise u have to press airdodge at least 2 frames before ur char leaves the ground. For example: fox’s jump leaves the ground at frame 4, you’ll have to press airdodge at or before frame 2 of his jump.
WDing w/ stick is bad IMHO. It messes up ur controller and it makes some stuff (fox’s infinites, etc) a lot harder to do. I’d say 95+% of smashes use X/Y for jumping… only crazy floridans use stick to WD :tup: (Syn knows them)
Hey Syn, that was a great vid!
I don’t play SSBM. Actually, I’ve never played it once. But, I think that was one of the best vids I’ve seen of it so far. Perhaps even the best, so far. It almost makes me want to play it, but fortunately I know better. I hope to see more like these.
Tell your boy well done. Props to him for his good work! :tup:
Of course he assumes you know how to play, that’s the first thing you learn when you start to play a game. Hell, I don’t play this game, but if I did, the first thing I would do is figure out how to move around and execute special moves and all that jazz. That’s basic.
Execution can be taught through plain text. Timing, functionality, and practical applications can’t, but they sure can be taught in videos.
Let’s take Garou:MotW for example. One advanced thing about MotW is Feint Cancelling. I could learn how to feint cancel just by reading a FAQ. Anyone could. But it would be very difficult to learn how to use feint cancelling in matches just by reading a text file. It’d be redundant and unnecessary for a video to demonstrate how to execute a feint cancel. Instead a video should teach you how to use the feint cancel well, and practical applications of a feint cancel during a match. Catch my meaning?
The point of the video wasn’t to teach people how to execute basic functionalities. You should learn that within the first 15-20 minutes of playing the game, or even before you play the game by reading a FAQ. Which is why every FAQ on every game always explains execution of basic and advanced techniques. You can learn that stuff just by reading about it. The point of the video was to show how to use those techniques properly, and how to apply those techniques to matches.
Can you imagine every single MvC2 or A3 or Garou:MotW combo video explaining how to execute the most basic of functions? That would be totally ridiculous. I don’t need to know how to execute a feint cancel, wave dash, or crouch cancel, but if I did I could just look it up in a FAQ or on a message board. When watching a vid I expect the person to show effective examples of these techniques, which clearly this video did.