I wish they gave Ryu his SF3 side kick. :sad:
honestly… that move just made his tatsu less useful… then they could’ve made his EX better.
cant wait to try some of these combos you mentioned…escpecially the normal dash cancels
the stick in CF is a sanwa so its a little more stricter than the stick that was at evo. but try this and see if it works i did this mid screen at evo but i havent been able to do it again jumping heavy attack , c.mp, c.hp, ex firball, ultra
gotta learn those normal dash cancels though
i dont know about mid screen but i know it will work in the corner. end any combo with an EX fireball and as long as youre quick enough with the ultra, it will connect. its very risky mid screen though especially against heavier character who’ll fall quicker. if you jump in with ryu and want to get an ultra off with little damage reduction, just simply jump in with your favorite heavy attack, fierce SRK, SADC ultra. once you start throwing in normals, the ultra will not take that much.
another way to prevent too much damage scaling SRK SADC ultra method with ryu comes from his C+mp. he can hit you with a c+mp , fierce srk without buffering the c+mp into the SRK. just c+mp, wait a sec then fierce srk. his weird c+mp allows him to easily string c+mp, c+lp, c+mk, fireball and it works even without cross up.
the normal SADC to another normal is not even that serious, just looks pretty so i wouldnt spend too much time on it.
got another nasty combo in mind i want to try out this weekend… SA level 2/3, SA level 2, dash on hit, SRK, SADC, EX fireball, ultra.
[media=youtube]hU4KVxefjkQ[/media]
New footage of Daigo playing Ryu in SF4.
I’m guessing HP and EX dp are the only versions I should be using to punish jump ins deep? I was getting stuffed a lot trying to jab dp deep jump ins.
Question
I was thinking of some shit I might be able to do but I didn’t try it last night cause I didn’t have full control over the FA system yet.
If I canceled a DP into a forward FADC and the guy thought I was going to try to grab him, would cr mk xx fb or something along those lines work or would I just get tossed out of it cause the other guy is trying to tech? Would I be better off canceling the DP with a backdash instead and punish the wiff with an EX fireball or something along those lines?
Strong DP.
always better to dash in with a couple c+lp, i’ve stopped a few grabs with that… you can get grabbed out of the c+mk easier and if the op try to attack they might have priority. if you charge the SA to level 2 before release youll have better priority for attack after the dash. remember you can also SADC and do another SRK since most of the time people expect a grab but thats your gamble.
said many times, FIERCE SRK with ryu is the most reliable SRK in the game besides his EX.
sweet, Zero headband.
I commented on that video, but just to repeat:
Why they have the classic off-white gi/brown gloves but the Alpha/Zero headband? They used the starch-white gi in alpha they’re currently using for his default color.
Are these possible?
HP.SRK,SADC,j.MP,Ultra
HP.SRK,SADC,j.MPxxEX Air Hurricane,Ultra
i’ve got 2 q’s for this game
for the SA dash cancel, u have to hold down mp+mk when u tap ff then release? do u even need to hold down mp+mk to perform the cancel dash?
i see a lot of ryu combo enders with hurricane kick, like cr.lp, cr.hp into hurricane. which hurricane is safest? mk? whats so good about ending with hurricane kick instead
It’s probably a color edit Daigo uses.
jumping mp > cr. jab x2 > cr. short > cr. forward > fireball > supercancell into super fireball
and (in the corner) jumping mp > cr. forward > Ex tornado kick > (just as you land) ultra fireball.
read my mind brother
What’s the deal with strong dp? I was thinking it might be the dp that trades a lot and lets you land an ultra juggle but I never tried it out.
I think strong dp is Ken only, CFAY mentioned using fierce and ex instead.
Its a habit but I’ve always used jab as anti air, trade or not, I’ll land an ultra after it. Either way, you don’t have to burn off a sadc when you land a aa-dp.
So is the air tatsumaki the SF2/SFA style, or the SF3 style?
What I mean, is you can actually use a low air hurricane as an offensive jump-in, in SFA, whereas in SF3, it will usually only cross someone up with the backwards leg if it goes right over them.
i know ryu got nasty chains but you sure he can c+short, c+forward???
its more 3s style. air hurricane direct jump in will easily whiff. ken’s will no doubt slap you in the back of your head 3s style but i never tried to do it that way with ryu.
i tried a jumping mp after a SADC but it never connected so i didnt mess around with it after that. im sure that normally a jumping mp into ex fireball/super/ex hurricane on ground/ex SRK or ultra does work. even if it did work after SRK SADC , you’d just be adding more petty hits and reducing the damage of the ultra. we air hurricane kick to ultra will not work. his ex air hurricane kick is exactly like 3s.