The Official RYU thread (because being generic never hurt anyone)

Its probably a timed chain. Ken and Ryu can do that “chain” back to SF2. Its one of those ones, that you hit the next attack right after your cancel window, but before the opponent recovers, and it counts, like in ST, My DeeJay can deep crossup jump MK, deep close LP,LK,MK>Maxout. Its says “5 hit COMBO” so, it seems like one of those.

And fuck. Yet another tool you cant use anymore.

did you try it or youre just saying?

The normal SADC for Ryu seems to be pretty rare/exclusive, have you tried out any other normal’s into SADC?

When people are blocking I see a lot of: SRK > SADC > Throw

I was wondering, if you’re opponent tried to tech you’re throw, you could beat it, just as if it were any other throw. I wouldn’t see why not, however I just don’t see very much teching when pressure strings like this are put together.

Anything link after F+mp? How fast is it?

Also I’m still waiting on you’re confirmations on:

  • SA level 2/3, SA level 2, dash on hit, SRK, SADC, EX fireball, ultra
  • SA, dash FF, F+HP, C+LP, C+hp, EX hurricane kick, EX fireball, EX hirricane kick

i tried a few other normals with other chars. but none seems to work. besides abels standing MK which is a bit different, ryu’s work only because of the way his standing MP stuns you longer than even a heavy attack. he’s usually in a stun animation also but yea the cancel takes him out of that. ofcourse i didnt try every single normal in the game, feel free to try some out and let me know what you come up with.

though it seems like you cant possibly do another normal after that standing mp gut punch, he can get out a c+lp… if you got really good timing. to me it seems easier on high def.

nothing seems to link after a f+mp, the distance youre left at after hit kinda tells you to c+mk but it never combos. unlike anything else i said about ryu, dont quote me on this one cuz i didnt spend much time with the overhead. i just tried to hit, it didnt combo and i gave up.

as for speed, its not ST speed or even close to it, still catches people though off guard because you rarely see anyone use it.

ill confirm the first combo tonight, been spending time on the other chars. i’ll tell you though that take out the ex fireball and everything else work. i just wanted to throw in the ex fireball for eye candy as usual.

the second combo def work, did it tons of times in the corner and its pretty much what youre getting if you get stunned or dizzy in the corner. i mentioned that it works in another post s couple pages back. i think i said i was going to try to get an ultra after the second ex hurricane kick but so far i cant get the op to go spinning in the corner, always get sent to the other side.

I don’t think you can sadc, ex fb, ultra unless they’re in the corner.
But if they’re in or close to the corner you don’t have to sadc, I’ve been able to land the ultra even after a ground to ground jab dp.

I’ve never been able to land anything after the f+mp. Tried doing it as a meaty too like I would in 3s: f+mp, c.lk x whatever.

I’ve definitely seen combos from f+Strong in videos, can’t remember what it was though.

I havent played SF4. But I’m saying you CAN for a fact chain attacks like that in other SF games, so if that “chain” window is there like it is in all the 2D SF’s, it should be possible.

In any version of SF2, if you’re DEEP, Shoto can make a cr.MP connect after a cr.MK, and link to a fireball, if you want.

f.strong on standing gief or sagat will link/combo into shoryu SA whatever. not sure what other properties that move has.

CFAY for prez, on the real though. Thanks for the info man

Wow, that is crazy, thank’s so much for this information.

I’m thinking about mixups when this is blocked: c.lp, c.mk, SRK, SADC > Mixups

I’ve seen people mainly do throws…but if the over head could combo into something, you could hit with the over head into something letting Ryu have even more to his combo/momentum game

Yes, I also had that habit and had to drop it because I ate a few big combos off of jump ins. It’s totally worth it if you see the jump right away though cause that ultra after will pay off if it trades.

i know the kind of combos youre talking about. im not saying the combo he mentioned dont work but the reason i asked is this. when you use ryu in SF4, you get in the habit of always going from c+lk to c+lp or just starting with c+lp period and move to the medium buttons, if you go c+lp, c+lk, you usually go back to c+lp again. its not easy to go from c+lk to a strong or forward. pay attention to this when you watch any daigo or other ryu video, you usually never see c+lk into a medium attack. not saying its impossible, just wanted confirmation.

Could some one answer me if his EX Hado is and Shakunetsu like in 3rd strike or still an regular Hadoken? PLEASE

It’s a shakunetsu hadouken according to the official move lists.

For those who’ve seen Ryu’s kaze no kobushi in the abandoned CFAS, does his saving attack resemble it at all?

Does anybody have good strategies against Blanka and Bison? Those EX Stomps and EX Blanka Balls are owning me hard.

This looks like a chain combo, lol. What’s the timing in the low Foward connecting? It seems like links are mad slow in this game compared to previous ones. Can you elaborate on that?

i tried to chain low short into forward in the past a few times and it didnt work. i didnt spend hours trying to force it to work since you can simply c+short, c+jab xxx. thats why i asked if anyone is sure that it works. i know for sure though that if you switch around the short with the jab in that combo he mentioned, it will work easliy. if you cross up or just up close (not too easy on direct jump in), he can also c+mp, c+jab, c+ mk, fireball, superfireball.

xxxxxx SRK SADC ex fireball ultra does work in the corner or close to it :china: but just like if you were to superfireball to ultra, the op wont get him by all the fireballs in the ultra. with the ex fireball to ultra i think he got hit by about 6 and if you combo superfireball to ultra it was about 3 or 4.

also did something in the past and i confirmed it yesterday. once after a jumping MP, i thought i caught the op with a standing MP gut punch after i landed, i tried it after and it didnt work. last night im jumping around against a headstomp happy dictator and caught him with jumping 1 hit jumping MP, jump again into another 1 hit MP and a standing far MP when i hit the ground. tried it again after and it didnt work. must be something with the timing i need to play around with.

ken also has a similar trick…after he SADC the second hit of a fierce SRK, he can catch the op with a standing HK, the kick that looks like kens 3S forward. when i figured it out, i could never get it to work 100% and i’ve never seen anyone else do it so once again feel free to mess around with it and see whats the trick to the timing.

Hey C, you mind if I compile all this gold into one gigantic, actually useful post?

i first read and thought you were asking me to do it :rofl: go ahead man

CFAY, about landing on 1 hit of the j.mp, I’ve tried few of those things last week as well, but the best thing I got out of it was landing something beefy like a damn fierce dp or s.mp/fp just for some sort of stupid reset.

I think it’s possible that you can do j.mp (1 hit), s.fp xx ex-dp.

i thought about the mp/fp to ex SRK after the jumping mp too since the ex got better juggle priority than a normal SRK but i havent tried it, another one of those eye candy not worth the trouble things. if it works it shouldnt matter though if the jumping MP hits once or twice. the guy can juggle three ex moves in one combo so i dont see the jumping mp changing much. i think as long as the ex comes out before the op begins the flip animation he’ll get hit.

i was also testing out jump in normals on giefs godly wake up lariat. seems like jumping short can stop the lariat clean sometimes. it could have also been the gief i was playing not knowing the correct timing on the lariat but someone confirm jumping in light attacks lariat