The Official Bison Wishlist

i hate a good geif. Very very difficult match. The lariat gets me alot from almost every move bison brings…But the Crouch HK. Time that right and see a 300 pound man drop hard.

F@cking A. I love it when I throw a standing MK from one bison length away and geif graps right through me or even better ultras me. so not even pokes are safe against geif.

the whole deal with geif I think also relates to the map sizes. if the maps were smaller geif would not need such a good lariat and definitely not grabs that can reach miles. I think that is why they made geif that way.

Once again, your wishlist is trivial and shitty. Please post this stuff on your myspace blog.

BISON IS PERFECT THE WAY HE IS!!!100% BEST IN SF4
but I would’nt mind a cape(Alpha).

Most of your wish list has been completed already. Go play Bison in MvC2.

make all versions of empty devil’s reverse (charge d, u p, no followup) be like a jump, i should be able to block right after landing no matter what anybody is doing.

teleport should be a reversal/should work no matter what i’m doing. if balrog is doing jump in HP or HK or anybody doing anything, i should be able to teleport, no matter which i do. if sagat or ryu can spam srk all day long and hit everybody off of missed link combos to make the opponent lose half their i should at least be able to use teleport to get the hell AWAY

lower the recovery time of teleport so i can switch sides and not get killed by jabs. (basically a corollary to 3)

give bison his cape

Taunt #11: Is it Tuesday yet? ???

i wanted to post this in the 2nd down suggestions thread but its closed so hopefuly someone who matters might read this and think about it.

faster psycho crusher, maybe even less startup. im thinking kinda like cvs2 speed. this would allow him to punish from most distances and get a knock down allowing him to do a mixup. he has an okay mixup so i dont think its too much, but at least that is an alternative way to get in. in the current sf4 his punish usually is st.forward or st.rh which isnt scarry at all. you do have instances where they wiff an uppercut and you can get st.fierce>rh knee press but that doesnt happen often enough. like cvs2 it should still be punishable on block, by every character. im not asking for ce bison here.

make st.fierce an extra frame pn hit so you can cr.forwardknee press afterward. nothing big but it would add more depth and difficulty to his standard foccus combo and punishes.

aside from getting in when he has the life disadvantage another problem is that he just doesnt have top many ways tp connect an ultra. j.strongs are too much of an educated guess, if you can even call it that. o think of the vertical range was less and bison had more vertical range where he could go through fireballs that would be good. kindda like st.
and if w

ok, my phone sucks. anywho.
if we cant have that then i think another way to get ultra would be ex psycho crusherfdacj.strong(2)ultra would be good. something like that

Is this not already the case? I mean, if by “no matter what i’m doing” you mean if you’re in neutral of crouching state…ryu can’t do srk if he’s not in those states (unless it cancels from a normal move). Unless you’re talking about being able to teleport mid jump or blockstun, in which case that’s slightly different from ryu.

wow, i said vertical range. if he had less vert and more horizonal range on his ultra is what i ment

No I agree with him. Many times I get have blocked a jump attack, and with Bison, I have tried to spam teleports to get out but failed. And end up eating the end of the combo. Even when the combo links fail.

I also don’t like teleporting directly behind a guy, who even if he’s in the middle of a move, can still punish me. The ONLY useful teleport he has is back and kick. Why put the others in at all if there isn’t a use for them? Hell, even the back teleport sucks, as you’re still able to be punished as long as they just keep up the pressure (which most high end players usually do). I’d still settle for a faster recovery from teleports that place you next to the player. I don’t want seth speed, but better than what Bison has.

I’m also a little pissed that aside from EX-HS, his ex moves have ass damage. I mean Ryu can ex-tatsu in a combo and wipe out a chunk of your health, or Rufus can ex-messiah kick and make me hurt, and yet I throw in an ex PC/SK into a combo, and the extra damage isn’t even worth the bar.

The only uses for super that Bison has is PCing out of corners, SK through fireballs, or HS/PC on wakeup to avoid an attack, but even they are extremely risky (and don’t always work). EX-HS is still hella fun WHEN IT HITS, but the fact that it is easily punishable AND avoidable fuck this up.

I also wanna correct myself earlier. I stated that Bison is strong from Full Screen, when now I realize that at full screen, he’s fucking weak as shit.

There are a few things I can agree with you on. Let’s do a quick comparison.

Take a look at Dhalsim. His teleport is comparable to Bison’s in that it is dependent on the position of the opponent. However, he can use it in midair, an option that Bison doesn’t have. This is to make up for his lack of mobility, and is a great offensive and defensive tool because it can set up an attack, but also make it difficult for his opponent to reach him.

Akuma’s teleport is much different from any other teleport in the game, since he travels a certain distance across the screen with invincibility, as opposed to just disappearing and reappearing in a set location. The nature of this teleport is very defensive because of its long recovery time, and because the opponent can tell where you will end up.

Now take a look at Bison’s teleport. It can’t be used in the air to set up an offensive like Dhalsim. It doesn’t offer up loads of invincibility like Akuma’s teleport. Offensively, there’s not much you can do with it. The long recovery time doesn’t allow you to punish many attacks. Defensively, it works wonders in resetting the pace of the fights, and escaping situations that Bison would have a hard time getting out of.

Personally, I only use the back teleports in matchups. I really don’t think they are as crappy as you say they are, because I don’t know many characters that can clear a Back KKK teleport distance in the 13 or so frames of recovery. If the forward PPP teleport isn’t working for you, then don’t use it. I don’t see many Dhalsims trying to teleport behind me on the ground, and I don’t see many Akumas teleporting forward, unless it’s to escape the corner or a rushdown. As for Bison’s forward teleports, I don’t think they have much use against anyone unless they are not familiar with the Bison Matchup.

ditto. I don’t use anything aside from back and kick teleports. But even that can be easily fucked with by simply jumping forward and attacking again. Sure, if you have some super meter and remember to keep the back charge when teleporting, you can hit them with an exPC or something, but most of the time, you’re just teleporting more and more towards a corner, hoping you ain’t getting hit with that next jump kick (which you usually do get hit with, especially vs shotos). Too many times back+kick teleports only get you a short distance away. It should ALWAYS be a full screen of distance between you, imho.

and that’s not even bringing up stupidness like teleporting back into a sonic boom or a hadoken.

Whenever you teleport backwards and the opponent is already in your face by the time you recover, you can always just teleport again or backdash. I’d say that the back teleport works well for me because I’m usually the aggressor in a match up, thus giving me a bunch of screen for me to work with.

As for teleporting into projectiles, you shouldn’t even teleport back when there’s one on screen, unless you wanna be flashy.

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Whenever you teleport backwards and the opponent is already in your face by the time you recover, you can always just teleport again or backdash. I’d say that the back teleport works well for me because I’m usually the aggressor in a match up, thus giving me a bunch of screen for me to work with.

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MAAAAANY times I have tp’d back, then they would just jump forward and attack again, and if I tp back, he’d just repeat as well. Eventually you’re in a corner and fucked.

this is more of a tp when they are jumping in or short tatsu’s or whatever, and then they throw it out as I am in the middle of the tp, and it hits while I am still recovering.

I’d prefer the teleport from MvC2, where you see multiple images of Bison where he COULD teleport, then he appears where you wanted him to teleport (including INTO the air).

Hm. I remember I got really used to teleporting forward as soon as my opponent would jump forward when I first started playing Bison. It worked to an extent, and I’ve landed quite a few s.HKs off of it. I also used to meaty slide a lot too. Not really sure why I stopped using either.

my beef isn’t it’s use, it’s that it doesnt work when it needs to. if i’m spamming forward srk PPP and they’re crossing me up on my wakeup, i should see 2 things

  1. the word REVERSAL pops up, because ryu does it all day
  2. bison should turn purple and disappear, and reappear, be either RIGHT behind the opponent, but still cornered, or pretty far back away from him because i did “back” srk PPP because they were the ones cornered when i did it.

instead i see

  1. bison never teleported, it apparently has a startup time or no invincibility frames because i just got hit by something, probably a shoto’s toe
  2. bison’s health dropping a massive amount because here i thought mashing srk would yield results like it would for a newb
  3. my hand, it’s in my face because i just facepalmed

this is what i hear
me screaming “FUCK TELEPORT, THIS IS WHY I USE CHARGE CHARACTERS FOR NON SRK MOTIONS” because i’m totally eating it.

bison’s anti air could/should be :dp: :3p: :hk: it makes sense, it isn’t completely safe, but if set up correctly it’s great and it’s like a slight of hand.

To whoever was working on the huge Bison FAQ, you’d better title it: “How To Be A Dic”

brb, changing the titles of my Dictator documents.

I think if they just gave bison a much faster PC and a bit of an increase of tracking on normal HS bison would be good to go.

I mean not having an anti-air, as much as it would be great for him to have one, doesn’t really fit a character that is supposed to be so offensive. then again akuma is supposed to be offensive and so is ken so go figure.

his telaports are fine how they are. again it is to make up for the lack of anti-air. it’s great that you don’t have to sit there through block strings but can just jump back via telaport.

the telaport can be used offensively but of course it is a guessing game. like if someone hados and you telaport right as they are inputting the command so you get behind them before they recover you might be able to hit them with a jap that you can link into a combo.