The Official Bison Wishlist

Somebody mentioned this the other day, so I figured I would get it started. Here is a list of improvements I would like to see Bison get in future SF games:

More invincibility on SK and PC startups. getting thrown while trying to throw out a pc is lame. How the fuck is somebody grabbing a dude who is ON PURPLE FIRE? I can’t hit Ryu/Ken/Sagat/etc out of DP, so why can EVERYBODY grab bison when he is in the process of either kicking you in the face or lunging at you while going all purpley.

And PC should be multiple hit, for 2 reasons: no more armor break, it would just beat FA by hitting more than once, and it would make it a good combo choice over SK if it hit like 3-4 times, thus making higher hit combos (same damage, just looks cool to get a 10 hit combo). If a shoryuken can hit 3+ times, so can some of our moves.

HS tracking. Having an ex move easily defeated by moving an inch backwards is lame. Having a jump attack (HS or DR) that can EASILY be defeated by simply jump attacking/grabbing is equally lame. I also think that HS should armor break, as opposed to his PC. I have no idea how you can absorb a guy jumping on your head.

Projectile. Yes, I know this is a wierd request, but it doesn’t need to be a shoto style fireball. Give him the exploding energy ball he has in the Marvel vs Capcom games. Slow moving, and at a certain range it explodes, which if it hits would launch your opponent. At least that way you could set up your opponent for a PC or a SC, or whatever you feel like, including an ultra. Which leads me to:

MORE ULTRA/SUPER SETUPS! Seriously, all we gots is j.mp x 2 and FA. Both are very dangerous if you mess up. I also think the ultra and super need to actually look different. I mean, bother are just double scissor kicks with something different on the end.

At least ONE solid AA. Yes, sHK is hella useful, but still ends up trading far too often. Hell, you don’t need to even give him a new move. Just friggin’ make his ex-HS actually 100% track, and be completely invincible till you reach your jump peak. Or give him a Blanka electricity style attack, but using Psycho Power instead.

Teleporting to safety should get you to safety. I hate when you are getting jumpins against you, you teleport backwards, and are still recovering while they jump at you again. Should be full screen TP ALWAYS if you input it.

A non Charge attack. If you don’t have any charge going, your options are pretty much limited to footsies. Good fighters know that this will fuck you over. If you ain’t charging, you’re easy prey.

I’ll think of some more in a bit.

Honestly the only thing i’d really care about is having his EX PC go through projectiles and for fun i guess i’d like to see his ultra do damage near the level of gief and other people who have no way to combo it.

Your wish list is a bit insane …

you forgot the “I Win” button

I personally don’t think Bison needs much,probably the only thing there I agree with is having another more viable Ultra set up.

Having played Dictator in ST for a few years SFIV Dictator is great,he has a decent anti air option in st RH,a teleport and all his ex attacks are really useful.

I’d like his pc and skull diver to be quicker on start up but I don’t think it’s gonna happen so I think we’re best discussing his good points rather than wasting space with more whiney threads.

I never said I wanted EVERYTHING implemented. Just throwing out some suggestions. You can either contribute to the thread, or whine like a fucking baby cuz your feelings got hurt. If so, do it in another thread.

Graham, I never asked for bison to become God Tier, just to improve his obvious mega-flaws, to put him on equal level with some of the other characters. Hell, I want ALL characters to become equal. It would make it more fun than playing Ryu all fucking day.

ps- at least you put up a suggestion fox.

are you calling me a baby? honestly i have to clarify this.

no, graham. My apologies if you got offended. I generally type first, think later

It’s really easy to get carried away with these wishlists. Most people don’t realize that small changes can have dramatic effects on how matches are played.

I can’t really think of much to add to Bison, honestly. Maybe cut a few startup frames from c.hp, but that would be huge imo.

Adding cross up functionality to skull diver like in SF2 would be nice in SF4 dash.

I also didn’t intend this stuff for SFIV. This was just for FUTURE Street Fighter titles. Stuff you would like to see Bison eventually have.

Several people where mentioning Capcom reading threads, and how we should complile a list of what Bison needs fixed for future versions, and I went ahead and did it. At least now instead of it being spread across several threads, it’ll all be here.

More invincible and multiple hitting PC is meh, you’ve got EX’s for that. 100% HS tracking and a projectile are a little much.

You can Super after any BnB ending with a SK; it would be nice to have at least one other combo into Ultra though, especially since Bison’s isn’t nearly as useful as a punish as someone like Chun Li’s.

Bison lacking a dedicated AA has always been a weakness. Still, he has ways to get out of constant jump in pressure; s.Hk, s.HP and c.Hp are all situational, c.Hk to dodge the jump in, or you can just teleport out.
I do agree though, that teleports with a set distance per button press(Akuma style) would serve him much better.

Charge vs non-charge isn’t the issue. That said, it would be nice if he had his Psycho Banish (overhead chop/“paint the fence”) from CvS2. A standing overhead would help for obvious reasons, and if this had it’s properties from CvS2 it would also help him against projectile characters.

I wouldnt mind the projectile from MVC and a standing anti-air other than roundhouse.

I disagree. I mentioned that a projectile is something even I am a little skeptical, it would have to be not like the others. I don’t want Bison to become a hadoken spammer, but anybody who’s played the MvC series knows that his fireball there was great. Not uber powerful, but still good to keep some pressure off you while you get a charge ready or to counter another fireball.

As for the HS tracking, I was thinking more for the EX version. MANY MANY people have stated how nerfed his HS is in this game, considering it’s easily avoidable and punishable by simply taking a step backwards. Especially considering there are dozens of other ways of dealing with it (ie-jumping backwards and kicking, or various AA attacks).

A headstomp that people can jump back with an attack and hit cleanly or walk back/forward or dash away from and punish with a bnb is fine. However, I think people shouldn’t be able to anti air the ex version cleanly with ground based moves or air throws, and it should trade with jump away attacks. I feel this would even the Guile match up a bit if he can no longer jump into the air with no worries.

That said, it’ll probably still be a hard fight since Guile can still walk away from it and punish. On top of that, gaining meter in that match up is difficult so that added threat won’t be present too often. Giving the move 100% tracking would be too much, so keeping the HS the same except giving the ex version more priority is a fair compromise I’d say.

As for the rest of your suggestions, they would probably make him a bit overpowered. Especially the fireball one since that would just make Bison into Chun Li except a tad better.

after playing urien for the first time (people say he’s the most similar to bison, i say very loosely similar) it would be cool to have a chargeable fireball so that you can hold different charges while the fireball is charging for some shenanigans.

The one thing that I think is make or break is the ability to combo into ultra. I think that dictator’s ability to combo from a j mp ~ mp target combo is quite frankly crap, when it gets beaten by so many other moves. If this is the direction capcom wants us to go, increase the priority of the j mp ~ mp and reduce the startup priority/invul on the ultra itself. Or, give us more combo options.

A few things that I think would be nice:
Greater ability to crossup with dr
Greater ability to crossup or better hitboxes for skull diver
Invul legs for ex pc. I think the grounded property that lets him be thrown out of normal pc and sk are fine…it does allow for FADC.

Chunli’s fireball goes full screen though. You can throw it out and walk behind it. With the MvC Bison fireball, it would only go about half screen then detonate. So you could simply stay a full screen away from bison and it wasn’t a problem. Hell, it moved slower than Gief ffs.

excellent points! I meant to mention the skull diver one. I hate the fact that it is easily avoidable by simply ducking, or just fucking standing still. I don’t want it to become god like, but cross up or better hitbox would be much enjoyed.

I want a pretty big overhall of his game, so that he doesn’t have to only rely on his pokes at top level play. Make him rely on comboing more.

While it’s good that you’re sharing your thoughts, you had to have known that this thread would not receive a warm embrace from fellow SRKers. I’m by no means a top player, but I have been playing competitively for years. With that experience comes a knowledge that non-competitive players tend to lack, and that knowledge is a better understanding of how certain things work. That said, here is my contribution to this thread.

I’ve noticed that you’re also very stuck on things like real-world physics. For instance, you mentioned how you thought that if Ryu’s DP can’t be thrown, then Bison’s Psycho Crusher shouldn’t be either because he’s all hot and firey. You also thought Head Stomp should break Focus because he’s “…jumping on your head”. sigh I honestly can’t believe you’re trying to debate the lack of realism in a Street Fighter game, hoss. lol Umm…you do realize that people can jump 20 feet in the air, throw fireballs, teleport, and flash yellow to cancel their attacks, right??? Anyway, if you don’t like my input, that’s tough. Don’t open a thread like this and expect everyone to be a proponent. In fact, you can usually expect that everyone will be an opponent of this kind of thread, because the op offered very little to benefit those who read it. Just because you have ideas doesn’t mean that they’re good ideas. Food for thought…

Bison does not need a buff. I am really getting tired of the scrub thread wishlists…please post this stuff on your myspace blogs.

so I’ve noticed :stuck_out_tongue:

never said i wanted the normal versions invulnerable. Just no throwing during startup. It’s retarded. Technically I think throws are overpowered in the game anyways.

Pretty much just for the aesthetics lol. Like I said, no real point there, just kind of a fun thing I’d like to see.

I have noticed the damage it does. Look at other characters ex moves though. Ryu’s ex-hurricane kick does insane damage as well, and allows you to ultra after. Same with Sagat’s ex-DP. Several other characters all have great uses for it in various situations. Now look at EX-HS. How often do you actually get it to land, rather than use it for chip damage? Hell, half of Bisons attacks are merely for chip damage. And with the Ex-HS, as stated before, it’s lame that you can defeat it by merely jump attacking/grabbing, or just plain walking backwards.

Sagat, Ryu, Rufus… all top level competitors, all have way too many ultra setups. 'nuff said

lol wtf??? cHP is fucking TERRIBLE. Yes, it can be used, but don’t even try to argue that is in any way as useful as you claim. Watch any Bison video and count the cHP’s.

First off, I’m g1 with bison. I will admit I ain’t amazing, but in no ways am I shitty. I just mentioned the flaws I have found in Bisons game. Argue all you want, just look at how Bison fared at Evo. I can show you like 20 threads of people bitching about the same shit with Bison. Yes, he has the tools to deal with various situations. SO DOES VIRTUALLY EVERYBODY. Just saying that his tools aren’t as good as other people.

Yes, mk and hk are godly for him. But the fact that Bison HAS to rely on footsies just to even stand a chance, is proof enough that he needs work.

And I don’t throw out charge moves ignorantly. As stated, I am well aware of how Bison is played. Just saying that in most situations, he finds himself lacking. I just wanna see him move up a tier, where he belongs.

Simply put, if you can’t get your opponent in a corner, or properly deal with their AA, you’re fucked. He has virtually ZERO comeback ability, he HAS to rely on his poking/zoning (which other characters are still better at), and I could go on and on.

Since when is G1 scrub, fucktard? When you crawl your way outta g2 with somebody aside from Sagat, lemme know

I could’ve swore this was a discussion board. My mistake, I forgot…this game is perfect and flawless. Dunno why we even have a fucking forum for anyways. Discussing things is bad, and should be kept to other boards.

and come up with a better joke than ‘post at gamefaqs/myspace/facebook’ It ain’t original anymore, and you’re not creative, asshat. It was vaguely funny when somebody else said it. You can let go of their dick now.