Hey I just picked up the game but won’t be playing it until my stick arrives. I’ve been hearing a lot about how it’s very difficult to play and near-impossible to master. I don’t disagree with those statements, but what exactly is it that makes it like that? Is it timed inputs like RC’s (CvS2), FRC’s (GGXX), or JF’s (Tekken)? Or is it related to guessing and mind games?
I think it’s guessing and mind games. The only high level trick to master is Fuzzy guarding, I don’t know of anything else yet. It’s probably that each character has A LOT of moves and you have to find out which are good for what situations.
i would almost say that ETEG is more important than fuzzy, if only because its an option select that gets you out of a LOT of trouble and almost works like a universal escape / throw tech when buffered correctly.
Oh, didn’t know that was a whole different thing from fuzzy’s. But, that’s it though right? Fuzzy’s and throw evasions?
There’s fuzzy guarding, multiple throw escapes, evading throw escapes, and All Round Escape (ARE). Because of all these defensive options and because a lot of combo starters are unsafe or require a CH you have to know your frames well and being able to hit check very well. Exact recovery in some cases also requires very precise timing.
There are JF moves as well. Movement at high speed is also tricky to master. Look at the Minami step in VF4 Evo.
Movement like that is very tough. In VF5 you now have OM. Doing side crumple combos from OM K can be highly damaging but are difficult to apply and the move is risky. The best Combos in general are also sometimes weight specific or foot position dependent.
There was some vids posted in the previous page which explained some of these things.
Nah, playing vf (especially VF5) is mechanically pretty straightforward. Fuzzy guard is just holding guard and tapping down on the stick. A.R.E. isn’t in VF5. There aren’t anywhere near as many character specific / stance specific combos. Most moves are just single direction + a button. Checking for a counter hit is important. though, i’ll give you that.
If you’re having any trouble at all with combos, you can get by just fine picking lau, punch back punch punch is a pretty universal combo ender for him, and he has good safe combo starters (back forward punch against standing opponents, back punch+kick as a mid attack)
Mmm, isn’t there -more- character/stance specific combos now? They just aren’t as necessary as past iterations.
i’ve recently picked up this game too. i bought vf4 evo a long time ago and thought that it was difficult but the training menu helped a lot. vf 5 is easier on some things and way harder on others. but i’d say what makes vf hard to play is the amount of options the game gives you. that, and some of the ridiculous timing on some moves and combos. i use goh by the way
Goh’s 1-Frame link from CH 6K to 33P launch is a real pain.
After today, I know why Lei-Fei is top-tier. :rolleyes:
Do you?
Oh and meant to say to vpt_whatup, there’s a lot of JFs in this game actually.
I’m kind of putting this here for temporary personal reference till I get home, but I was doing some searching and came across a blog with some cool info on ETEG/escapes. Basically this is a list of all the most common escape commands for each character:

I found this at the following blog:
Goh-Notes
Thought it might be useful if anyone else needs this info.
First post!
Anyways is there a possibilty that the GH version of VF5 for PS3 could be version D?
^When you say GH do you mean Greatest Hits? :wonder:
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Not a chance. :razz:
tornadoflame man what happened to the C3 VF5 vids =(
Why not? Thats what we saw with VF 4 when they released Evolution.
Yeah, but I’m thinking it would be easier and more profitable to make a download, right? Did VF5 for PS3 even sell that many copies? I never see it in any stores at all.
Yeah…I’m sure there was a small period where PS3 VF5 was selling and then I’m sure interest died after that. It’s not like VF has a huge following in the US. It pretty much has always been 2nd rate to Tekken even with all of the praises the previous game got from US media. It’s literally a culture in Japan but…just another solid 3d fighter here. People who play fighting games will pick it up and the people who hate on VF or prefer Tekken will wait for Tekken 6. Which is basically everyone else in the US. I wouldn’t be surprised if DOA4 sold more copies in the US than VF5. VF5 by far is the most underrated fighting gamethat is available to US gamers. It’s like the Madden that not enough people are playing.
How were the sales on VF4? I was under the impression that game sold fairly well. Although that was also a much different time in gaming.
Ver. D is is pretty much Ver. C with a new 1p player mode. There’s no reason to release it for console.
Sega has confirmed a major upgrade later this year (VF5:Evo) for the arcades, no news at all about a home port.
FYI, Sega sold VF4:Evo in Japan and Europe for full price, it was Sony’s decision to debut it in the US as a Greatest Hits title.