The NEW VIRTUA FIGHTER 5 Thread *360 version out on 30th!*

Basically, yes.

If your opponent does nothing but hold block or do nothing period (like Jacky/Vanessa parry baiting) then if you throw them you will get a 0 frame throw.

The same thing happens if your opponent is in the middle of the recovery frames of an attack or action. Like say an opponent whiffs right in your face, if your throw at that moment you will zero frame.

0 frame will not happen if your opponent is buffering and attack after an action, is in the execution frames of an attack, crouching state (unless you are doing a crouch throw).

If you want to use akira effectively you need to learn how to crouch dash buffer dbplm, alltough akira in vf5 is alot easier to combo with in vf5, the lack of SHRM (shoulder ram) in combos makes akira easier to use, but you’re still gonna need the buffered DBPLM in combos like BF+P, P, dbplm, youho, p, BF+p, dbplm
Againest alot of lighter characters even some middle weights you can get away wih using B DF+p which makes them bounce.

not forgetting you need dbplm to add damage to throws like B DF+pg and b D +pg

I wouldn’t worry about spod yet and dlc has n00b friendly enders like PK rather than BFF+PK

My advice is more from my vf4 evo days and what knowledge i have of vf5 which i have and just dont play.

remember his key weaknesses

  1. very lineir, moves like DE and SDE his elbow AKA lunge punch are good can be dodged easy, As far as i remember he does not have any full circuler moves, he does have a few half circuler like BF+pk, bf+PKG, so depending on foot position it effects which way they have to dodge

  2. crap lows the only thing your opponent has to be carefull of is his DF+pk, which on counter hit leads to a combo, most of his other lows are not that great

3)learn to use all his throws it’s no good just fishing for his version of the TFT everybody knows it’s coming foward also shuts down his DB f +pg his next best throw in terms of damage, if they shut down DF+pg they’ve destroyed your throw game compltly, this is where B DB+pg comes in

there’s probably something else i’ve forgotten i’m very rusty.

but dont be discouraged though, he’s not actually that diffecult to use especially in vf5 while he does have some tricky moves to execute with a bit of practice it’s not hard that to become effective with him i think the whole akira being the hardest character learn/use is becoming a bit of a myth now

If you are being evaded Akira has a lot of half circular tools such as:

#1 46P+K (knocks down, chargable, safe on block)
#2 66P+KP (ducks highs, irreversable, can be canceled to stance, good damge and advantage after second hit and safe on block for second part)
#3 46P+K+G (Somewhat safe, opposite direction of previous move, side turn situation on hit/CH that is extremely favorable to Akira, a bit slow but still good)

You can also make use of the mighty delay launcher aka if you know he’s going to evade delay a linear attack slightly to make his evade whiff and make him eat a Yoho or something.

Or just throw him with something nasty like 46P+G

I’m pondering whether the try out Akira or stick with Vanessa. I like to be very agressive and lock down opponents so I can land some big throws, which character do you think fits that bill?

P.S.: Jeffry is interesting as well.

Lau fits that bill also

Great characters are a double-edged sword. It makes it too damn hard to choose:annoy:

I played the shit out of VF4 Evo, and I’ve been playing VF5 offline like crazy, I’m up to Hunter rank in offline, but I’ve yet to try it out online, mostly because I’m sure I’ll get destroyed, and also because I wanted to familiarize myself with Wolf’s new moves before going online. Are the unranked matches generally more noob-friendly, or is there no difference between ranked & unranked online matches?

There really isn’t “lockdown” in VF in the tradtional sense. Maybe try Lei Fei, Pai, or Sarah?

From what I’ve seen, nobody plays unranked matches. It kinds of sucks because…

1.) If you just want to try a couple of rounds as another character, you are still “3rd Dan” or whatever from your main, and won’t really get matches on your level. Probably get destroyed and leave people with a sense of… Wtf is he doing 3rd Dan? He sucks.

2.) No rematch. So if you … say… run into a Lei Fei who is mashing in the small amount of latency present, and he happens to win… well, oh well.

One thing I have to admit I have love/hate feelings over is not being able to cancel/boot a player that enters your game. It’s cool in a way, but it sucks when you’re 10th Kyu 1 Win 32 Losses and a 4th Dan Aoi enters and mops you up.

One thing I think that would’ve made this game a more enjoyable experience online, even if it’s minor, is allowing profile names/emblems/PR comments.

At least give me something to read during the hefty loading. I’m tired of watching tiny Akira do DLC.

Yeah, though I dislike that for another reason. There’s no way to judge what kind of connection you have with them if you accept challenges. When seeking opponents, you can at least select good connections. I wish ffs, people would not challenge you when you’re below average on their connection indicator.

anyone notice if lag gets worse with a lot of traffic online? maybe im just having a bad day but i felt like in so many games i couldnt quick getup after getting knocked down by basic attacks.

same feeling for evades.

either that or all the people im playing with having focking torrents running.

Game plays fantastic online. I cant quite get fuzzies due to lag and sometimes i get hit (or vice versa) with moves when my opponent is on disadvantage, and i cant techroll sometimes on KD but most of my matches are superb. TEs dont feel that much different with TE buffers. What i do like is that you can tell who is good, who is decent and learning and who sucks right off the bat. Lower point score but a high rank usually indicates a higher level player. You can spot out scrubs most of the time because they have shitloads of points, but a lower rank. (1st - 3rd Dan typically as of now. SSJS a Kage player and Kakarasama a Lei-Fei player, while decent, fit this mold.)

Only two players have beaten me down bad. Konjou Akira and a Shun player, jy06 or something like that. Hes a 6th Dan with a very good w/l ratio. (around 86 - 88%)

Good shit to anyone ive played.

SUMOTX - Sarah/Akira

Whaaaaat?

You’re SUMOTX?

I played you 2 hours ago, Sarah mirror. The stuff you was just describing above happened to me when I played you, so I ended up having to play on the defensive. It’s like you outjabbed every single time with PP2K, PP2K, PP2K-K, P 270P+G. I fall for the punch grab series constantly when there’s a lil bit of lag. No idea how it was on your end though yo, but I do feel that that match could’ve went either way if under better connections.

Man I lost a heartbreaker to Konjou Akira on the last hit of the last round(Graaaaanby, Konjou did not fall for the 6K+G(hit), K(hit), 2KK. And that cost me the match) I’m going to try to play him as much as possible this weekend so I can improve.

I dont use PP2K. I NEVER use that string. That gets punished HORRIBLY. I would hit confirm 6P ~ K alot and you threw out big moves that i would evade and then 6P ~ K you. I love her elbow simply because the options on hit. On KD, youd tech and you refused to duck because i would evade then elbow. From stagger, thats when i would start pressuring you with K+G into FL stuff, elbow, P, and 3K+G. Id backdash and CH you with the occasional K, P, 2KK combo and punish your whiffs with 4K+G. During those pressure situations, thats when you got P, K~G, 270 throw.

Biggest thing though? You kept trying to attack after a blocked jab. Thats why you got CH by K, P and elbows alot. On block, jabs give advantage. Like 2 frames iirc.

Maybe you buffered too early? You think i was just doing P into throw when it was P, K~G into throw.

I kind of use different tactics when I’m in a rough room (laggy). So I can’t afford to hit confirm 2KK.

I should help you there, it’s best not to finish the series since if your opponent ducks, 2K will cause a big stagger, and if they attack back 2K will cause sideturned crumple. If they evade you can try to hit with second hit to track (I don’t suggest it though) and if they block you have to ETEG.

Konjou is a very very solid Akira, at least what I remember from the socal gathering. Usually doesn’t fall for garbage or repetitive tactics. I wish I had better connection with EC guys but my connection is shitty still… sorry bro :frowning:

Vs. Akira though there are some big things that Sarah has like

If Akira does 43P+G you can use BT 3K to beat his 3k or double palm

If you knock Akira down and he doesn’t TR you can pressure him with P+K sabaki wake up tactic 100% of the time cause Akira doesn’t have a circular mid wake up.

Also try to evade Akira when you can (and make sure not to attack back against two hit series, and also don’t be repetitive) as usually a well timed evade can guarantee 6_KP, serpent, or maybe even dragon cannon.

You were the red & black Sarah right? I had the Beatrix Kiddo Sarah.
You had used the string. As a matter of fact, soon as the rounds would begin you’d rush at me with Jab Straight or Flash Piston, which are both unsafe -5 and -8 respectively. And that’s just I guess my fault right there for not punishing that PP or PPP right there properly, even though i really wanted to.

Also alot of those 6P ~ K went unconfirmed like crazy, so I 6P ~ K to return the favor. You whiffed alot of shit so 4K+G caught you numerous times also.

On knockdowns when I tech, i refuse to duck because normally I can block quite a few lows on reaction those here that have played me can attest to that one.

Your main damage source was the P, K~G 270 P+G, which is dope and those worked cause I didn’t attempt the jab back after the blocked ones cause i see the K wind up. However the P (with no guard cancelled K)270 P+Gs were supposed to be either in most cases my failed stand P back or my failed crouch attempt almost every single time.

Unsafe Dan uses the P, K~G P+G too, and it works, but whenever he did a P straight to a P+G i always told him over the mic that i was trying to crouch and it failed.

Attack after a blocked jab? of course. if you stand jab me on block, i’ll stand jab you right back. Want to know why? Because my P in retaliation from your blocked P will beat out you 6P and your K, P every single time. This is especially true in Sarah and Eileen’s case because they have the fastest standing jabs. Now if I was going for low jab then that’d be a different story, which I don’t go for after blocking a P because that’s suicide. That’s actually stuff I fish for when using Sarah(opponents going for 2P after a blocked P, that is).

And yes, a blocked P is +2 to you. My following P will beat your 6P or K P every single time on block. Giving me my major counter P so I can goto 4K.

And thats what got you killed. I would evade alot because you were too reliant (or insistant rather) on going linear after you block a jab and/or i whiffed something with excellent recovery to bait and then trying to attack AFTER the evade which led to elbow or K, P CH.

PP2K. Never used the string once because thats scrubby as hell for me to even use it. Whats gross is that you are here saying i used it overs and overs? Yeesh. It that WAS true, WHY wasnt i punished for it? Thats easy damage for you. Cant punish what wasnt thrown out. As for P throw, i never did one. All were P K~G 270. Everyone that was good ive played was able to duck this on reaction or break it (Konjou among others). The connection was very good so i dunno about you not being able to duck on reaction. And im running a shitty DSL connection. The only laggy matches ive ever had were peeps from the UK and France. Ive played peeps on the WC and EC with good connections but im in a central location.

Im pretty sure you stayed guarding because… Wait for it… You were waiting for a delay elbow in case you tried to evade. I stopped doing it because you werent ducking for fear of 6P, confirm K. So i just decided to throw you until you did. All throws i did were 0-frame (i.e. instant), implying you stood holding guard as opposed to Sarah extending her arms to grab.

Anyways, it doesnt matter. Its online. Relax.

PS - Anyone i played can tell you in no way do i play as you described.

Wow, got heated here for a minute.

There’s only a few people I’ve seen online that use evade REALLY well. 75% of people don’t use it at all, and like 20% of people use it too often and eat semi-circulars all day.

By the way, I made those figures up. :frowning:

Its because most peeps online dont understand foot positioning. Sometimes after all these years of playing VF since VF2 it still confuses me sometimes. I played a player named ETPharoah (a Lion player) or something like that. He would try to evade everything but didnt quite understand that delay stuff will hit evade. Well it seemed like he didnt understand cause he kept getting hit. Hes still pretty good though. Or a Wolf player whose name fails to come to mind but was really good, didnt know how i was evading his low with his arm that KDs. (i dunno the input since i dont use Wolf)

Its all in the foot positioning. Learn open and closed stance differences as some things are possible in one stance not possible in the other. It also dictates which way to evade opponents HCs.