This game is awesome! :tup: I haven’t played the VF series since I was a little one but damn is it fun. I’m a complete scrub, but the Quest mode is baller.
I do have a question though:
How many freaking people to I have to beat at Sega World Coast (or whatever) in order to become the champion? I’ve been playing there a lot but cannot seem to get that achievement.
You can check what rivals/players you’ve played at your home menu. I can’t remember the exact name of the screen, but its there. Theres an enormous amount of players at each venue.
scrubkilling tactic #1 aka, how to rack up instant wins:
round begins.
dash back.
let them whiff a bunch of stupid highs and mids.
wait for the recovery time.
do a knockdown round house ( down+k+g usually).
as soon as they fall, otg or whatever its called in vf talk (up-towards/up +p).
let them not get up.
score a second otg if possible.
when they wake up, stay at a distance where theyre relectant to do a wake up attack.
as soon as they stand up, knockdown roundhouse, rinse repeat.
about 3/4 of games i played last night were won using that strategy. and whenever someone finally figured out to start blocking low, id take my lau and launch them with an eeeeYYAHHHHHHHH, pppk. not that everyones like that. actually, most of the people who were decent seemed to be akiras who could nail their precise timing combos.
how to avoid being a scrub tactic #1 aka mechanics:
(requires a ps2)
go back to gamestop (best buy might work). shell out 4.99 or 9.99. purchase **vf4 evo. ** and spend your day in training. youll learn essential mechanics like:
-how to wake up, and wake up options
-MULTIPLE THROW ESCAPE (very important when playing non noobs)
-quck recovery and evasion
-how to beat down+p
-how to hit confirm
-closed vs open stance (i dont even have this down completely yet)
reading faqs and virtuafighter.com will help. but to have actual in game mechanics training is what got me and a few friends into vf in the first place. this training mode captures what reading doesnt- actual timing practice. it even comments on what you’re doing wrong in your timing (albeit its sometimes not so helpful)
just by 2 cents in trying to get people out of the pit and into totally enjoying this game. personally, i think guilty gear is a great game, but because of its massive learning curve and lack of in game mechanics training, its turned a lot of potential fans away. vf4 evo does the opposite.
I don’t have a PS2. I’ve got my 360 and have to learn with that. The Dojo mode stuff is hard because I can’t do a lot of the hard ones for some reason. Probably a timing issue.
i actually havent tried dojo mode, but from what ive heard it just teaches you combos. someone correct me if im wrong and ill edit my above post.
as for not having a ps2, your best bet might be to just have someone teach you the mechanics 1 on 1. that or itll just have to be like any other fighting game: learning from videos, reading up on the system, and just practicing with a training dummy over and over. unfortunately, i dont think you can set it to train you those kinds of things. sorry man, i wish i could help you out via headset but with work, i can usually only squeeze in an hour of play a night.
Watching matches and stuff won’t show you how to do things like ETEG. Those are things you can’t see that’s actually going on, but it’s happening anyway.
VF4evo(mine disappeard =) probably is the best bet like you were saying, unless there’s videos out there on youtube that show you how to properly do advance techniques such as Evading Throw Escape Guard.
Also a list of key throw escapes(like escaping Kage’s TFT) for specific character and placement on the map would be good too. A list like that would be a big help to me actually.
My biggest issue is not the lack of defensive options, but the sheer amount of them available to me. Plus I’m used to deciding most of my defense on reaction. But with Vf, if the opponent blocks a strike that leaves me at disadvantaged I can-
fuzzy guard- to try to time it right and stop both mids and throws.
Evade- To avoid any quick non-circular attacks.
throw break- If I think they will try to throw, but then I have to also guess which throw they will use, or input multiple throw escapes.
Or I could try to do all of the above at the same damn time!
So will someone give me some advice, please. Since I can barely do anything, let alone all the ETEG’s together. Is there a defensive option that I should work on perfecting first and build from there? I know they are all useful, but I need to start somewhere. Which defensive tool would be the best for a new player to learn first?
Depends on how much of a disadvantage you are at. If they block a guaranteed throw move, then you better buffer in multiple throws. Other than that, I would start with evading. Once you can move effectively in VF (or any fighting game for that matter), it will make things that much easier.
Circuit City will sell this game for $40 on Sunday (and a few days after that). It’s too bad I only learned about this sale today, because I would have waited a few more days to save $20.
Also, there’s a coupon that you can get from Burger King that gives you a $10 Circuit City Gift Card for any 360 Circuit City purchase of $39.99 and up.
If you kept your receipt, either buy it at CC and return the sealed copy you get next week at wherever you bought it, or see if the place you bought it from can do an adjustment.
For posterity, here’s what I posted in GD’s 360 thread.