The NEW King of Fighters XI Compendium Thread

question, because I’m confused about something now…

C is LK and B is HP, or is B lk and C hp?

B is lk and C is hp

Thanks

A lot of that Kula stuff, I couldn’t get to work

and the terry combo that went

Jumping deep D, standing close C, Power Dunk (B), Break, juggle with Power Charge (B), juggle with Power Dunk (B)

I couldn’t get that last power dunk to hit… you sure that works?

Which Kula combos couldn’t you get to work? Maybe I can offer some help.

That Terry combo takes some practice to do consistantely. You’re supposed to pause for about half a second after you break the power dunk, then do the HK version of power charge, then do the dunk.

You can also do
cl.HP (1 hit) xx LK power dunk xx break, HK power charge, power geyser (45% w/o a jump-in)
This combo is very effective and does good damage for 1 super, but it’s weird.
In that combo you’re not supposed to execute the power geyser normally, because when Terry hits with the power charge he changes sides with the enemy, which calls for a reversal of execution, but because the charge puts them back in front of him you go back to normal execution.
So you would be doing qcf, hcf+LP for the power geyser instead.

Oh I know, I just posted it for a fun XI vid. I know it’s ridiculous to even get that stuff consistently unless you’re Daigo.

EDIT: I swear you take all my posts too seriously.

Sorry. I’m a rather serious person. Like I don’t laugh at fart jokes.

Well that’s good, I don’t like those either. Just avoid Newgrounds at all costs.

I’ve been playing Geese now for a while and damn. He’s just too much fun to play! Love using counter when I can tell what my friends are going to do next and being able to finish off combos with reppukens.:lol: Such a feeling of enpowerment.

I can now OCV my friends using Geese and without using gauge.

The Terry combo… ok, i got it.

the kula stuff… i can’t link her attacks into her spin kick.

obviously im’ doing it too slow, but i thought my execution was fast enough (since i can true kara demon in 3S and CvS2…)

I’m going to pick up KOF XI, is the PS2 port any good?

it’s hella sexy

The PS2 port of XI? Well, I’m heading out to get it. Any changes? Or is it arcade perfect?

Had Mai,Robert,Hotaru,Geese,EX Kyo,Tung, and Mr.Big as console-only characters.

Gameplay wise a solid port though.

Never asked, but is that 2p Duck thing fixed in the ps2?
Also, the order pick is changed from
A=1st
B=2nd
C=3rd
to
C=1st
A=2nd
B=3rd

Yeah I got it…my Ash combo is not looking as good as it did in the arcade man…anyone have some strats/combos for this team?

Ash
Duo Lon
Gato

or

Oswald
Iori
Kyo

They changed Kyo a bit…it’s weird having a fireball with him

[media=youtube]vayxMrnr3R8&feature=related[/media]

I found this combo vid, is plausible in an actual match?

Most likely, If you got the bars and the skill, sure why not.

There’s an arcade mode and an arranged mode. The difference is that arranged mode gets 3D backrounds (Athena’s stage lags occasionally though :tdown:), and there’s quite a few fixes to balance.

  • All anywhere juggles have been removed.
  • All light attack timings generally launch slower with different cancelable
    frame timings, making light combo timings different, while preventing
    some characters from linking repeated light attacks.
  • All jumping/hopping attacks have reduced hit stun duration, so they have
    to hit later in order to combo after than in Arcade Mode.
  • Terry’s Combination Blow is now cancelable. The Buster Wolf’s damage is
    improved.
  • Duck King loses all his RBFF combinations except for the crouching A > df+C
    feint. The Break Spiral’s range is significantly improved.
  • Gato’s crouching B is slower and you can no longer link special moves/DMs
    off it.
  • Tizoc’s © Justice Hurricane will no longer combo from hard attacks, but
    can link from a single light attack.
  • Ralf’s Unblock no longer combos off light attacks.
  • Malin’s Onigumo and Houkou Tenkan are faster, while the Mizuchi is slower,
    but still chainable.
  • K’s Heat Drive doesn’t combo off light attacks. The (A) Iron Trigger will
    no longer combo off light attacks, but © version will.
  • Kyo’s Hikigane (both versions) no longer juggles. Goufu You no longer
    combos off a close/crouching C, and crouching B is no longer repeatable.
  • Iori’s Sanshin Waza Korefutatsu can be chained into like in 2k3, but has no
    invincibility.
  • Hayate’s Hiten Shou Ou Kyaku will do 5 hits instead of 4 on opponent on the
    ground.
  • Shion always starts with her spear. Her jumping spear attacks have reduced
    hit stun duration, so no more infinite combos.
  • Magaki’s projectiles will disappear if he is hit.

That combo involves 6 bars of meter and 2 skill stocks for something that doesn’t even do 100% on a few characters.

Plausible? A little.
Practical? Hell no.

There are far better characters who could kill an entire TEAM with 6 bars of meter and 2 stocks.

from what I gathered, people barely play the arranged ver as many felt it ruined the feel of the game and made it near 98 stiff. I personally never tried out Arrange mode but I haven’t heard many that do though.