The NEW King of Fighters XI Compendium Thread

Yes, the old thread in FGD is still around somewhere but it’s old and bloated. Time for a re-vamp…

Combos, strategies, tiers, questions, and discussion about the most under-appreciated game in the series, drama and haters stay out.
Let’s try to keep this thread unclogged without a bunch of videos, matches, etc. for the most part. There’s a SNK video thread in the video forum for a reason.

The game is kinda dead competitively right now, but maybe with KOF XII attracting new blood and the inevitable emulation of Atomiswave, the game will get more attention from people who overlooked it the first time around.

LINKS

KOF XI Thread Version 3 (2007-2008)
http://forums.shoryuken.com/showthread.php?t=146225

KOF XI Thread Version 2.0 (2006-2007)
http://forums.shoryuken.com/showthread.php?t=117142

KOF XI SRK Wiki (needs work, maybe I’ll get around to adding some stuff)
http://wiki.shoryuken.com/The_King_of_Fighters_XI

KOF XI BNBS (and like, a billion Oswald Youtube vids)
http://forums.shoryuken.com/showpost.php?p=4642034&postcount=8

Any other useful direct links, let me know–I’ll keep this OP updated.

FAQS

–Tiers?

The last tier list compiled:

SS-tier ~ Gato, Kula

S-tier ~ Oswald, Eiji, Duck (2P), Kim, Clark, Hayate*

A-tier ~ Ralf, Duck, Kyo, Maxima, Ryo, Gai

B-tier ~ Jenet, K’, Ash, Terry, Shen, Jyazu, Silber, Vanessa, Kensou

C-tier ~ Malin, Iori, Duolon, Adelheid, Benimaru, Elisabeth

D-tier ~ Yuri, Ramon, Mary, Shingo, King, Griffon

E-tier ~ Kasumi, Momoko, Athena, Whip, Hayate*

Personally I believe this tierlist to be old and a bit outdated. I’m up for discussion for a new and revised tierlist. Also note that this tierlist doesn’t include the console-exclusive characters.
(2P Duck refers to the fact that Duck on the 2P side gets a slight increase in frame advantage on certain moves due to a bug.)
(Hayate is listed twice because according to the Japanese source which compiled this list he supposedly dominates certain matchups while losing heavily in others.)

Good Beginner Characters?

Generally well-rounded characters who have simple but effective BNBs or play fairly similar to familiar Capcom characters.
A BASIC overview (meant only for absolute beginners to KOF XI):

Iori…same as he ever was. If you’ve played him in any game before you can play him here. However, the strength of his combos has been drastically reduced and playing like a fireball/DP shoto won’t work since his anti-airs have been nerfed (only really good AA he has left is his :qcf:x2+:p: DM, which leaves you wide open if you whiff)

Terry…again like Iori, a familiar character. Based off his Garou version, not classic Terry (no Rising Tackle). Also like Iori, he’s overall not as strong as he was but still has the tools to win. Power Geyser is slower and weaker that in most other games and not a reliable AA. Buster Wolf is what you should be using for both combos and AA.

Shen…straight-forward, power/combo character. Poke, confirm, combo. :qcf:x2+:p: is your answer to everything…combo-ender, anti-air, anti-poke, does INSANE damage on counter for a Level 1. He does have nuances like his command throw and sway moves but you can be simple with him and win. Has definite problems with projectiles, keepaway, or anybody who can out-rush him. Blows through meter like Rick James in a crazy summer.

Yuri…probably the closest character in the game to a classic shoto, but :qcb::p:, :df::snkd: or crouching :snkc: is usually much better for anti-air than her DP.

Kyo…your standard combo character, pretty much the same as he is in most other games you might have played him in. One important difference is that he regains his fireball :qcb::p: of Classic Kyo but still has his Aragamis (combo punch rekkas).

Ash…your standard Guile-like charge character, although with differences (he doesn’t have Guile’s long, high-priority crouching pokes). This is probably his weakest version (compared to KOF 2003 and KOF MIRA where he’s easily top tier in all)…he doesn’t do great damage, lacks combos without meter, his normals have less priority, and his keepaway/zoning game doesn’t work very well in the fast-paced, rushdown world of KOF XI. Still, he’s not bad…a good battery, and his charge :l:,:r::snka: has little recovery.

Eiji…probably the only character in this group who’s unquestionably top-tier–great for beginners and pros alike. Fast with damaging, simple combos and excellent specials. His :snkb:s are your best friends for poking. His standing :snkd: is your ticket to combos–it combos into ANYTHING. Zantetsu Ha (projectile super) is your greatest asset for anti-air (A version is slow for catching high jumps and C is super fast for hyperhops), anti-projectile and anti-rushdown, just watch the recovery.

Good starter characters?

Your starter character should be someone who:

A) Doesn’t necessarily need super meter/stocks
B) Builds meter well on their own (battery)
C) Sets up Quickshift/stun combos very well
D) Someone who has non-meter combos that can do damage fairly quickly

Under that criteria, the best starter characters are:

1st Class) Duck, Eiji, Kim, Kula, Maxima, Oswald
2nd Class) Ash, B. Jenet, Clark, Gai, Kensou, Ralf, Whip, Yuri

Good Leader characters?

There are two schools of thought on choosing your leader:

A) Your leader should be your “best” character–either the one you feel most comfortable with or the best in terms of tiers
B) Your leader should be your character with your most useful LDM (Leader Desperation Move)

There are certain mid-to-low tier characters whose value to their team improves significantly with their LDM; contrarily, some of the higher tier characters have LDMs that really aren’t that useful at all.

Characters made significantly better just by their LDMs:
–Adelheid, Athena, Duo Lon, Elizabeth, Malin, Mary, Mr. Big, Ryo, Shingo, Vanessa

Characters who should NEVER be made Leader on the basis of their LDMs:
–Duck, Gai, Iori, Kensou, Maxima

Nice comprehensive list. I hope that once Atominiswave emulation gets perfected, that XI gets a rebirth online. I really do love that game.

Man I think this is actually my favorite kof… haha. I wish people around here still played it. Game is soooo fun and retarded all at the same time. its totally like KOF Marvel

It’s definitely my favorite after having some great sessions with some friends. It’s got a lot of crazy fun stuff. Too bad people dis it because it’s not a dream match. Here’s hoping XIII goes back to the tag format.

Well I assure you all some high quality KOFXI matches come June!!! And yes he’s right, there is an SNK video thread for a reason, so I don’t have to clog up everything with videos, and same thing with all of you, feel free to post your SNK vids in that thread too! Mainly what I’ll do here is post up a link to matches in the Video Gallery.

Long live PS2 arrange mode! That’s right, I went there. :wgrin:

But in all seriousness, this is a really fun KoF. Lots of craziness to be had with quick shifts and dream cancels, and a great roster as well.

I would like to see this game make a strong revival…98/02/xi/xii could be like a big 4 for SNK to promote, as each game has it’s own flavor and style.

Anyways, new group : Kyo, Benimaru, Gato.

Who would be the best pick for leader?

And who is a better fit for the group , Benimaru or Elizabeth?

Gato is best for leader. Kyo just gets a DM grab but he doesn’t need it since he’s such a good battery.

IIRC Elizabeth wasn’t that good…

Plus hey since no one really plays this game anymore might as well play console characters so now my New Kyo, Duck King, K’ team can be complete. Love me some new kyo.

Late.:rofl:
I’ve been doing that since last year.

Ex Kyo/Geese/Gato(L)

Gato works best as Leader across the board, BUT, what are you trying to accomplish here? If you wanna stop your opponent from jumping if they jump alot, Gato Leader is not gonna get that done. Benimaru Leader is the best choice for that option.

Overall Gato yes, but there are situations where Gato Leader isn’t optimal. It all depends on the person’s strategy. As far as Leaders go nearl everything Elizabeth Leader can do a high level Benimaru Leader can do better.

People still play this game, in Arcade Infinity, in Mexico, I play it still etc, I will never stop playing it. Also since this game is drastically different than KOFXII, I don’t see it dropping off my list for tournament games at my SNK Major anytime remotely soon.

-DG

Love this game, K/Shen/Terry. I would love to see people playing KOF more. I am no pro, but this will be badass playing KOFXII after really not playing the series much.

Gato this, Kula that. Bah!

Oswald(L)/Kim/Jyazu FTW!:tup:

K/Ex Kyo/Kula
Ash/Shingo(Leader)/ryo

Don’t have any real opponents yet, looking for some once i pick this up on ps2. I only played it minimally in arcades. I’m used to the 98/02 scene, so im sure this will be a shock based off of videos i’ve watched.

For group, Gato looks powerful, and I figure I should practice a little with him, and Kyo/Benimaru are just my guys…they cant leave my group.

Kyo/K’/Kim (K’ and Kim rotate between leader)
Alternate Team is Ash/Terry(L)/Shen Woo

I’m still baffled by the banning of unlockable characters in tourney play. (Maybe it’s going with the arcade format?) As far as I’ve seen, besides the boss characters, the rest seem fine. They use the weaker version of Geese with probably the most embarrassing Shipuuken ever. Mai, Robert, Mr. Big, Tung, and Hotaru seem to be the same from NGBC, though Tung’s LDM is just :looney:. EX Kyo seems to be the one that worries me the most, he might be TOO good.

It’s fine if you tell me that they’re banned because of arcade standards. If that’s the case, since I’m doing Ranbats around here for the console version, I wanna know if anything is safe to use. Would like to open up some options here to make the game more fun.

Well above all play people first, play and play a lot, and you will then see what fits with you. Don’t just play with Gato leader because others say so, you may find out you like Beni Leader better of even Kyo Leader, it all depends on your style.

Both are good Leaders without a doubt, esp since Kim has the anywhere juggle property that makes him a very dangerous leader like Benimaru, you don’t wanna jump against one that knows what they are doing.

It’s mainly because of arcade standards though at MWC that may actually change, I will experiment with it at MWC to try and inject some life into this game and see where it goes. At the Raging Storm Major not so much since its an international tournament we all gotta agree on a set of rules.

I think if people want to re-vote on changing the tournament standard rules, we should do it.

The original decision to ban the console-exclusive characters in the US was made DIRECTLY on SRK via poll back in 2006.
Obviously, times have changed…and “arcade-standard” is no longer an automatic given for tournaments in the US.

Even though I hate EX Kyo and think he would just make the game more broken, I can’t see a reason to ban the NGBC characters anymore other than EX Kyo and Hotaru’s infinites.
Maybe we could ban their infinites, but then what about Vanessa’s?
All things to consider.
If allowing the NGBC characters really is such a big deal (which I’m skeptical of) that it would revive the game competitively then I’m all for it.

My best team in XI was usually, Ryo, Ralf and Kensou.

Although throwing Whip in there despite her issues, would allow me to sneak in a few victories when the old trio weren’t getting the job done.