The MvC3 Hulk thread

Anyone want to help me with some corner frame traps? I was playing a wesker and he command grabbed me out of my AA Gamma charge corner block barrage. If I’m at +5 frames on block how the hell can they grab me if once I land I instantly do another AA gamma charge? I just feel like I need something besides doing AA gamma until they try and attack.

Honestly, I don’t believe the strategy guide is correct on the frame advantage. If it’s +5, it’s only if you hit them at the lowest possible point in the downward charge. Even if you are at +5, if you do not do the 2nd AA on the first possible frame, then Wesker has an opportunity to punish with his command grab.

I haven’t seen Wesker punish this move with command grab before, but if you’re close enough for him to grab you without moving forward, then I don’t think you’re hitting low enough on the downward charge for you to have any significant frame advantage. I could be wrong though. I’ll test it when I get home.

If Wesker (or anyone for that matter) air blocks it, Hulk is free. You probably have to hit him low enough like Liquid mentioned. I rarely get hit out of it unless properly pushblocked.

What combo are you using to kill wolverine outright? Are you using Sent’s OTG assist, or something?

I messed around with the guardstun on this and I think you were doing this wrong. Wesker should not be able to grab you unless he air blocks or unless you’re not timing the next AA Gamma Charge properly.

Yea Sent’s OTG and Hulks OTG with gamma wave with Akumas tatsu into Gamma crush. It doesn’t kill him, it leaves him to the magic pixel, but even if he attempts to block Akumas tatsu assist right after the combo, he’s dead.

Well it was online, that just threw me for a loop though. I want to test some stuff out but my tv is dead ATM and thats why I posted it here.

Vargas, you should be able follow up Akuma’s assist with a s.:h:, then another Gamma Wave L xx Gamma Crush to add another 40 or 50k to your combo’s damage. Maybe you’re already doing that, but I couldn’t tell by the wording in your post, so I thought I’d throw that out there.

So, I’ve been messing around with Hulk. I’m really digging (haha…) his alpha assist because it really compliments America in corner combos, being able to pick up for a relaunch or into Hyper Charging Star.

My friends are wondering why I’m not using Hulk-B instead. And now I’m wondering why too… They say that his anti-air assist is amazing. That’s the part I don’t get. I tried using it, but I feel it hindered me more than anything. Can someone explain to me what I’m doing wrong and why Hulk-B is amazing?

Going over a friend’s house soon for a Marvel gathering, and I’ll try a bit more there.

The team I run is Captain America-A, Hulk-A, Iron Man-A.

It’s a good assist for using it defensively. It can interrupt combos much like Tron assist can. However, I don’t really like it because it is pretty much impossible to turn a hit with it into a combo and it’s difficult to use in combos. I personally like Y more, but if you need an OTG for the corner, A certainly be helpful there.

That’s what I’ve been using it mostly for, or for making my cartwheel over safe when Iron Man somehow got blown up or when I’m against a character that ducks Iron Man’s beam.

Dunno… I can’t see any use for it since any kind of square or triangle jump gets stuffed by my air shield slash anyways :confused:

hulk’s gamma wave assist has it’s applications with captain for corner combos and (much MUCH more importantly) with air throw combos - but I feel like cap with hulk’s anti-air assist is WAY better than with the gamma wave assist. in the corner most of my combos actually become air tag combos into hulk - then a DHC back into captain america. For air throws honestly the gamma wave is one of the worst OTGs that will actually do what it’s supposed to off an air throw - normally it’ll push them awkwardly and not actually allow for a follow up. sad days. the get off me anti-air assist is huuuuge for making people pay once they get inside those shield slashes and making sure you don’t get opened up easily. I run cap/hulk/iron man as well - and i stopped using gamma wave pretty quickly. shield slash assist helps hulk a ton i love that assist - it’s similar to what dormammu’s dark hole can do for you.

with captain america on point using the b assist with hulk or the y assist won’t really net you any sort of combo - and that’s fine.

EDIT: and no - not every trijump/square jump gets stuffed by shield slash - if it does then you’re opponents do not have a full grasp over the movement mechanics of this game. yes - shield slash is good - but it is NOT an unapproachable wall of hitbox, people WILL get in.

I don’t play Captain America; but can’t you air throw, call Gamma Wave assist, and then cartwheel so that the wave carries the opponent to you so you can launch?

Understandable Gimpy. It just makes them have to do their triangle/square a bit more careful. Either that, or they just wavedash in if they see me jump :confused:

Off of a throw with Capt, I call Iron Man and do the s.H mixup (Thanks for your video, Gimpy!). Didn’t even try to OTG with Hulk’s because I thought it wouldn’t have enough time.

I’ll try the AA one a bit more tonight at my Marvel gathering. From what I’ve gathered, it’s more of a threat instead of a combo starter, right?

I just checked this in the lab. It doesn’t work because you can only OTG with Gamma Wave off a throw if you call Hulk assist before throwing.

How’s my favorite Hulk users doing? I’m finally back from the deepest, darkest labs and from the hypest MvC3 tournament to date. I placed 4th out of 55 people at MWC here in Tennessee, sticking with my Hulk/Dorm/Wesker team all the way through. My strong point: beating two Phoenix teams in the brackets, one of which was Derrick Legend. My downfall: Wesker knocked me to losers, then Magneto destroyed me in my final match.

Needless to say, I got Hulk a bit of exposure this weekend. A lot of people came up to me asking about the unblockables I was setting up, the ambigious crossup j.S shenanigans, and the absurd amount of damage from a bnb. There may be videos up in the next few weeks, so I’ll keep you guys posted.

KEEP REPPING HULK! He can in fact carry you against a lot of the top tier characters.

I still find it odd that there’s a Midwest Championship in Tennessee…then again, I don’t think Indiana and Ohio should really be part of the midwest, either (they’re more east than anything).Regardless, good stuff. People don’t have the love for Hulk like they should (that seems to be a recurring theme for characters I use in fighters, it seems). Wish I could rep the Hulkster in some tournaments. But the only tournament I went to had MvC3 getting canceled due to lack of participation. >_<

Congrats dude. Yes, Hulk is a very capable of holding his own. He doesn’t do too bad against Phoenix teams either because his combos have multiple spots in which you can snap her in.

I don’t suppose any of your matches were recorded and will be uploaded later?

Thanks. Yeah, I was told that various people recorded some of my last few matches. Who they were and when will they upload them? Who knows? But, when I find out, I’ll definitely let you all know.

What is Hulk’s best place in a team? Point, middle, anchor? I usually team him with Haggar and pick up my third character among Wesker, Dormammu, Doom, Iron Man, Arthur, Akuma and Sentinel. Thank you in advance!!