Pretty much lol. It only proves people confuse personal preference with “technical knowledge” all the time.
It’s ok liking Alpha 3’s music and all. But it WAS generic as hell, not preference but *technically *speaking. Jesus Christ, they basically used the same ‘instruments’ for EVERY piece of music they did. All the soundtrack sounds like a variation of a single, only, one song.
Tack me on to the list of people who don’t get the love for the A3 soundtrack. There’s no melody to anything, it feels like D&B with no substance. The only theme I enjoyed was dan’s.
I finally found it!! this is theme I’d like capcom use for Bison.
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I remember this track vividly, it was used with terrifying effect in the kinda rapey sequence where a crazed Bison fights Chun-Li and ‘kills’ her. Probably the only time I was ever afraid of Bison. Great track from a great show that has GREAT music.
Yeah, it’s something about the instrumentation in A3 that just sounds so…forgettable. It has that Mega Man X3 syndrome going on where the songs have nice composition, but they all use similar instruments which leads to this bland normalization among the soundtrack. I’d really like to hear an arranged A3 soundtrack.
A3’s tracks are consistent, cohesive, and all sound like they belong to the same album. It’s true that sometimes they sound repetitive and too similar to one another but the base melodies in a large amount of the tracks are brilliant. In fact, the melodies of some of A3’s music are far and above better than most of SF’s music IMO. I made a post earlier in this thread listing my favorites, I think many of which could benefit from a robust remix with more instrumentation that preserves the core of the tracks. No, I don’t mean ANYTHING like what we are getting in SF4 and SF5 which to me are generally crap.
It really is the only time you’d actually be afraid of Bison. Well this, and maybe the SF2 Animated Movie final scene when he goes insane and his eyes start to glow purple. Other than that he only sounds menacing in voice but he himself visually really isn’t that scary or anything
Now, when you look at Akuma and see his red eyes - you know you’re fucked
We’re veering off topic but have you played Alpha 3? The combination of the final stage, music (Brave or Grave), and his final form lead to easily the most terrifying boss experience in the SF series to date. Just the way he screams ‘Psycho Crusher’ would send a chill down your spine.
Akuma never really inspired any feelings of horror or terror, he was always intimidating and just plain badass (in the most generic way possible btw). I thought the interpretation in the SF Alpha Generations movie was the absolute best and the only time the character was possibly scary, but monstrous would be a better way to describe him there.
Ex characters belong to arika, but if arika won’t do anything with them and capcom has the financial backup to use them…won’t they? I know ruling out EX characters completely might sound logical, but I like to think that there’s always a slim chance.
The best chance of us ever seeing Ex characters is Capcom adopting and reimagining the basic concepts of each (basically stealing). This is a cheaper method and circumvents the licensing red tape. We saw them do it with Hakan (Darun), and maybe El Fuerte (Skullomania) with varying results. My favorite thing about the Ex characters was that they weren’t try hards, they were simple and just effortlessly cool, something Capcom is having a hard time with their new designs.
SFV is a step forward from the lackluster soundtrack of SFIV, but it suffers the very same identity crisis that IV struggled with… it does very little to distinguish itself from the previous SF games. Music is very subjective as we all know, but good tracks have an immersive quality that cannot be emulated easily. SFII’s soundtrack set a unique precedent due to it’s flavorful and stylistic attempts of world music. It was diverse, sopping with cultural history, but was whole-heartily modern at the same time. The decision to speed up tracks created tension and added urgency. 3S also was successful for similar reasons. It captured an era and tagline "Fight for the Future"
perfectly. The composers added genres of music that were becoming popular (in the public eye at least) during the late 90’s such as Drum & Bass, Electronica infused with jazz, and Hip Hop. Although not every track was an example of video game OST mastery, it was aptly fitting and encapsulated the exact experience the developers were going for. It took risks and IMHO, they paid off. Not to mention other soundtracks such as A2 and 2I were very tasteful and fun.
Fast forward to IV… we are treated to a myriad of tracks, none of which were particularly stand-out. Most tracks felt redundant, remixes were bland and unlike the previous SF games it made almost zero attempts to capture an era or pull from the sounds developing in popular music. It suffered due to the fact that it didn’t take risks, which is most unfortunate. SFV seems to be following the very same route and that is particularly dis-heartening. Bad or uninspired soundtracks can detract from the overall experience.
Since this game is not being released in the Arcades, fans should be given access to the complete history of SF tracks and provide the ability to adjust the frequency of tracks (not unlike Smash Brothers). I was honestly upset when I played the SFV beta only to realize that the training stage did very little to differ itself from SFIV (aesthetically and musically).