Until people refuse to get their games on the basis of the soundtrack they have no legitimate reason to outside of a misplaced sense of pride. A FG’s soundtrack tends to rank EXTREMELY low on things people legitimately put stock in. It’s nice to have a good one but nowhere near a necessity.
I disagree. I don’t think it’s JUST about people not purchasing it due to music, we know that won’t happen.
The netcode in the past Capcom games weren’t that great and people still bought the games, yet in SF5 they are still making it a priority to improve the netcode, even they know damn well that people will still purchase the game regardless of them upgrading the netcode from SF4.
Then you have NRS who didn’t improve netcode at all (regardless of their claims, it is still total ass in MKX) yet MKX sold better than any of their past fighters.
But you are right that music probably isn’t on a high list of what they consider a necessity, but it sucks that older SF games have better sound/music than the newer ones, regardless of newer ones selling better.
A majority of the music being linked is kinda dated for a new game, a lot of the love for them seems to be nostalgia. I like the new music in SFV it’s fast paced and gets you pumped, which is the opposite of SF4’s abysmal soundtrack. Seriously though who let the composer follow through with that pop theme?
NRS promised better netcode but didn’t deliver but who the game is marketed to doesn’t care about netcode.
Netcode can sway people on the fence to buy games, or more importantly to KEEP games and buy future content. If people buy SF5, and then the netcode is bad, they’ll lose interest and drop it. While they got the initial quality, they lost future DLC sales because the netcode wasn’t good enough to keep them playing. Good netcode can foster future sales because it can keep people playing. The soundtrack isn’t going to do that.
NRS sells because it’s a single player storylined based fighting game that happens to also be competitive. People buy Mortal Kombat because of its content first. Not so much because it is a fighting game. All of the story, fatalities and extended game modes could be a game on their own and they know they can sell that first to the majority of their buyers. The others are the competitive players who they cater much more to now than the PS2 days, but still not as well as they could.
It’s good to see that Capcom is finally stepping up to be the first mainstream fighting game company that really pushes the features that competitive players are looking for. Things that will help tournaments run better and make the game more accessible to get good at for people who don’t live in SoCal, New York or Tokyo.
As for the music, I’ll just be playing some 3rd Strike, Streets of Rage or whatever house or fusion jazz/groove music I have laying around.
Lol damn my point wasn’t whether or not MK has good music or not … it’s just that Capcom should step up and put some good music AND sound effects considering how KI has stepped up.
But MK while not known for it’s music, has some badass music in the older games. Same with sound effects. I think MK1 and MK2 had the best sound effects in any MK game to this day. Sad they can’t recreate that impact feel anymore.
Just listen to an uppercut in MKX. You can’t even feel it. Uppercuts in MK1 were incredible, same with MK2.
It doesn’t just “count”, it’s the ONLY musical identity of Mortal Kombat that can be said to exist.
When people think “MK music” they don’t think “Scorpion’s stage” or “Sub-Zero’s stage” or any shit like that. They just think of that retard screaming “MAWWRAAWL CAWMBAAGGH”