Jason: Some of your post is confusing.
“but in reality you take a guy who has NEVER played TTT2 before (or even T6) and put him down against a newbie in the game that has played for 2 months and the old school player is going to win. Street Fighter has changed just enough in every single series that you have to know about the engine and its nuances.”
Who is the old school guy in this scenario? The guy who has NEVER player T6? Or the Newbie that has played for 2 months?
Sorry, but I have no idea what is referring to who in that statement.
Anyway, speaking of “school”, aren’t you the same guy who doesn’t know anything about frames in SF yet beats a LOT of people who “know the frames”?
Same thing.
I am confident that for every player like me who reads frames and learns “data” to get better at the game there is gonna be another guy who doesn’t know shit about frames and plays by feel and does really well regardless.
I don’t feel that Tekken has more or less to learn than Street Fighter. And I’m saying this as the guy who researches frames, nuance and properties obsessively. You just learn different stuff. Instead of special move notations or what hit confirms into Ultra, a Tekkenista (my term) learns how to “see” moves and recognize openings in strings.
There is a shit ton of stuff that you CAN learn in SF. God knows I learned a lot of small important details in that game, and studying TTT2 really hard these days shows me there is about the same amount of minutiae in both games. So i don’t really think its a question of going to school for Tekk, you just have to learn the RULES. Like VF, or KOF or anything. Just gotta learn the system and the rules that govern it.
As far as it being the same game since 3, well that does hold some water, but as far as TTT2 is concerned, there is a lot of “new” system stuff that was introduced in this iteration, mostly revolving around the tag system.
SF is still six buttons, variations thereof, specials, supers and variations of those supers. I’d say the most radically different iteration was A3. SF4 hews closely to the roots of the series. I just think it’s funny that when SF4 doesn’t change much in each version and feels close to some of the older games it’s praised for having a “classic feel”, but Tekken is same old same old when it does something similar.