Lei has more options than a Gradius game o_O
I´m not sure if this is known already, but whatever:
You can link a super after the Drunken Fox Combination. It´s rather tight and you won´t get the full animation but still helpful if you need that killing blow. The wallbounce can be followed by two tornado kicks for 315 damage. Not suuuper useful probably.
So I’ve been grinding with Lei on point, mostly getting bodied, so I thought I’d share a just a couple of small things.
Super can be linked after both panther LK and HK. Could be a good confirm for damage if you catch people not being careful enough when in panther. Same probably works for BT LP and LK, but I haven’t tested yet. Going to start experimenting with st.LP in place of super.
Drunken is of course pretty good on wake up, but I’ve also been trying to use tiger sip at certain close ranges in order to make DP whiff. I’d like to get people’s opinions on the best times to go for drunken stance.
So far I’ve got:
- Sweep, walk forward a bit into drunken.
- Comet kick, HP, MP, LK, LP ~ [DRK]
- Maybe DP ender into drunken? It looks like he gets a pretty good jump in if the opponent quick techs though.
Sweep seems to work the best. CH cr.MP, sweep into a quick mix up seems to get a lot of people.
cr.mp x1/2/3 > drunken stance > mp > mp > f+PP or lk> mp> hk
-I use this after cr.mp x3 into comet kick block string. Works really well and they have little time to react due to the +2 on block from the cr.mp. I mean when I do it, it’s one of those “Damn if that happened to me I wouldn’t be able to block it” You can also mix it in between cr.mp/cr.mpx2/cr.mpx3 ect. it’s a stupid… Muahahahahah
With the cr.mp leaving you on + frames on block it’s usually pretty easy to determine what they are doing while in block stun. I mean you can mix in cr.mpx2 and if they stand chain a sweep, do it again and then go for the over head. If you do it right, you can’t even tell that the stance even comes out, it just looks like Lei stands up.
I also use it after a connected comet kick > back stance > TC > drunk stance works really well too like you have noted.
Because drunk stance comes out so fast and you’re able to input commands and have them come out immediately you’re able to just do it on the opponents wake up with ease. I try it on wake up when I’m in the proper distance.
Hmm, interesting, I never thought of doing it straight in between a block string. I always assumed drunk had the same kind of startup as other stances, and everyone is usually looking to poke Lei out of his mix ups anyways. I bet it would be super good after dragon spite.
It does have startup and you’re covering it partially with the +2 ain’t it grand?
Is anyone of you tired to open the laggy menu if you want to see Lei´s movelist? I wrote all the stuff down in a comprehensible way, covering all stance chains and shuffles. I could post the list for you guys to print it out for accessibility if you want.
What with his meterless wallbounces and tiger stance crumple, I feel like Lei has good potential as a Pandora combo starter. Do not have the execution to check myself, wallbounce seems iffy, but all relatively long reaching supers can be pandora comboed off double tiger palm.
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Yes plz:pray:, would be nice if the game opened the command list where you left it, instead of making me r1 all the time.
I demand a patch immediately:annoy:!!!1
I need to test if characters can combo after activating drunken overhead bellyflop and drunken corkscrew crumple. At the moment the only way I’m using Pandora is if I haven’t used super, and they’re at 50% health or less, and Law is dying. cr.mp>mp.fury fist rush, pandora, Lei super (damage level 2 gem activates) 550 damage. Dirrrrrtyyyyyyyyyy. Will induce high sodium content upon consumption.
I dunno if headbutt works because I do not think you can pandora from play dead.
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Okay then. Whats a good site to upload stuff for free without signing up?
Considering that the low out of drunken is 10 frames and the overhead is 11, that’s still a huge gap to go raw into drunken for a mix up.
Even giving drunken the benefit of the doubt and saying that it has maybe, a 3 frame start up, that’s an -11/-12 gap before the mix up comes. I mean, even after making them hesitant to press buttons that’s an easy sweep or huge punish every time. Plus, I doubt drunken stance has a 3 frame start up, so the gap is even larger. Lei just has a lot better and more solid options off that +2 other than going for a raw drunken mix up. The point is to put them in a situation where their main option is to guess on the mix up. When you give them the option to not have to deal with the mix up, it’s not really as effective.
Drunken is good, but it’s still a risky stance. All his attacks are at least 10 frames and have massive recovery. It’s still crazy hard for the opponent to read the low/overhead mix up, but if they know the stance they can tag you with a low. Then his most risk free options involve going for a string and hoping the opponent is worried about a follow up so they don’t punish your massive recovery, or continuing into a belly flop/headbutt and hope to god they don’t know how to severely punish play dead.
Don’t mean to snuff ideas, but I’m sure there are some more beastly set ups for drunken. I think right now BT target combo is the obvious one, but it’s so hard to get all the hits consistently. The second punch will always whiff unless you’re super close. It’s always a fun link after comet kick, but I’m not sure if there’s a reason not to go into launch or a full combo for more damage.
Basically I’ve been using sweep a lot more to threaten them with drunken. If they roll you’re still in a good position to tiger sip through reversals, and if they get to focused on the stance you can do some nasty jump ins that will catch a lot of reversals. A good situation for my team is launch into king, knee x2, launch back to Lei and either immediately go into drunken or go for ambiguous jump in.
Oh, and BT links definitely work. [BT] LK, cr.MP is surprisingly easy and connects at a lot of ranges. [BT] LP, st.LP works, but you might as well do [BT] LP, LK, cr.MP because it’s easier.
I’m so anxious to land [P] HK, super in a match. Looks so badass, and it does 441 with almost none of it being recoverable.
No offense taken I was actually using it today, and while I think you’re right somewhat, (for arguments sake as we don’t know the start up and quickness of the ability of these moves to come out) 10 frames is still 1/6 of a second (166 milliseconds), average human reaction time according to humanbenchmark.com is 215 milliseconds (13 frames is just on the cusp of the average reaction time), so unless you are playing side by side, and then you’re opponent is able to do some crazy stuff then I would think you would be right. But don’t think for a second someone is seeing it happen and then blocking accordingly if done right and not to mention the high/low mix up it provides. But of course this is all hypothetical because we don’t know the frame data as the start up of the stance goes.
I also think you’re forgetting that after the 5th cr.mp X3, people tend to take that for granted, and fall asleep behind the wheel, so why not try it out? That’s my thinking anyway.
The start up of the stance change into the overhead would only be beaten out by someone pushing buttons, or blocking and then punishing. After you pressure with cr.mp x3 you are more than likely far enough away from most mashed normals (jabs and the like) to get it off. I’ve used it with great success, but I guess to each there own.
The point of, “if someone knows the stance” doesn’t really matter to me, you’re doing it because the opponent can simply hold down back against Lei, sure there is some inherent danger, but “them’s the breaks”. Using Lei as a point character you have to take those risks to reap the benefits or get your partner in.
Also mind you that this shouldn’t be done, when the other person has full bar, or if able to punish can do 500+ dmg. You have to manage the risks you’re taking.
I would also like to know these better options from the +2 that doesn’t get beaten by down back.
You can tiger sip blow EWGF.
Weekend work with Lei on XBL:
Tried a LOT of different partners, just to see what worked synergy wise, posting a write up in the partner thread.
First 4 hits of razor to tiger walk back a little, tiger kick. Too good. Feels much safer/less predictable than the low final hit of razor. And if you want space for a semi safe raw tag hit punch instead and the block push will send them flying. Unless they’re expecting it and have amazing mobility, they won’t hit your partner.
And to elaborate, you can TSB Kazuya’s non ex rising upper (Jin’s too). I’d try with the just frame timing on Kaz, but I can’t EWGF outside of combos. Using Tiger Sip Blow a lot more in matches where characters with strong standing pokes are more prevalent, walk forward with drunk and wait for them to try and force a block/kock you out of it then BLAM. Feels hella fast, and if I can get it out before Kaz’s lightning disappears it must be.
Just checked all of street’s frame data, and he had drunken’s recovery at 13 frames. Given that info, it’s more like a 21/22 frame gap.
I’m not saying that can’t be a decent trap to put them in. I used to use Bob a lot and I would still get some good mileage out of the incredibly slow d.HK target combo overhead. But Bob also has great neutral jump overhead situations that in many cases would render taking the risk of d.HK target combos long start up and punishable gap obsolete.
That’s interesting that you’re having trouble with down-backers, because I’d take someone who knows how to down back over someone that knows how to push buttons any day. If they’re being overly cautious with your Lei, then that seems like an incredibly good thing. Lei has a great jump arc and a super nasty cross up. That’s more than enough to get them impatient and mess up their down back. If they block all day, then you get chip, free attempts at razor rush (into dragon spite at +7 on block, crane, etc,) CADC throw attempts, free comet kick pressure with a possible overhead into hard knockdown. Definitely not trying for an argument, but my point was that Lei is a really rounded character, with pretty solid ways of opening the opponent from that down back state. If they’re cautious, then a jump in can be super nasty, as well as a CADC into throw, razor rush, or just a normal into comet kick. Against Lei, I feel like most players are going to be more likely to press buttons.
Nice find on the EWGF, disaster. I’ve been trying to mix in TSB to mess with reversals and I totally forgot about EWGF. Tiger ending to razor rush sounds interesting too.
Does anyone know how safe TSB is?
Probably unsafe since it is in Drunken stance :lol:
I wonder if any normals can be cancelled into TS. I dont have the game til Monday, so it would be awesome if some1 can test it.
hey guys, whys nobody talkin bout the orchid palm infinite?