The Lei Wulong Thread

No, there’s no grounded combo you can do that switches between stances; only juggles.

Well, I guess you can do one into Dragon: f+MP xx LP (counter hit) xx switch stance -> Dragon LK, and one into Panther: f+MP xx LP xx MP (counter hit) xx switch stance -> Panther LP TC, but none into Crane according to the research we have done so far. I wish we could find something else new and astounding.

damn! thought so, have been trying for hours too…

Wasn’t all attacks in Tiger Stance supposed to have armor? And wasn’t the TIGER Double Palm in TIGER STANCE supposed to reflect fireballs? I also found that low attacks either beat or trade with DP Mk.

How should a beginner approach Lei and learning stances? Right now I am getting super comfortable with normal Lei and his universal specials and backturn. Then I was thinking of learning drunken fist and its uses, then snake and its uses to cover the three most accessible ones. Then I can branch out with the others and learn razor rush as I crave more moves. I know how all the stances line up, but I think implementing them all at once out of the gate will get me blown up.

Also, any way that spinning headbutt and tiger double palm can become important elements to his game? I can tag cancel into Bob’s loop from them, which does pretty sexy damage.

Post-launch combos? I have f.mp, lp, DRG, mp, fPP. Great carry, but too many hits and too many mediums.

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I always thought Lei’s ability to go into stances is something that should be fluid and not a simple scroll through the stances. With SFXT the ability to raw change into stances is rather limited due to a large portion of the cast being very mobile. So with the range of Drunken stance its ability to go into crane stance and its ability to DP without crouch canceling the stance is a good mid range stance. I’ve been finding that while unsafe, if someone is walking forward or backward within range the lk > mp > hk target combo is very good as it’s very hard to react to, and if you get the first low hit, you get them all. The overheads of this stance is another reason its great for mid range, but are again unsafe. If they fear the low hit, you can over head into a decent combo, that allows for tag. I’ve read people using snake stance for it’s awesome forward movement, but again as soon as you block trying to close the distance you’re popped out of the stance.

From a full screen away, setting up an anti-air stance is what I’m trying to figure out. Panthers mk is an ok normal anti-air and requires good reactions to use. On counter hit you can go into razors edge for a juggle and get a follow up stance for a wake up mixup. Trying to find a reliable anti-air from any stance is where I’m at now, and sadly I fear there are none that crush air attacks :(.

I want to beleive that there are certain stances for certain distances, but I’m just not seeing it right now. Full screen you want a stance with a good anti-air, and good long range pokes, that seems to be drunken stance or neutral. Mid range, well crane from razors edge, and panther seem to be pretty good as panther leads into crane, and crane does some nice damage. It’s hard to say, and it’s still early to rule out tiger and dragon, but damn it’s hurting my brain trying to come up with a way to use either.

Spinning headbutt is pretty unsafe and is unreliable for an anti-air due to its slow startup. Tiger palm… has zero range, seems it would be good for a frame trape, but I barely ever get to that stance to use anything in it.

Hope this helps

Okay, so I experienced my first armor attack in Tiger today. It’s apparently there, I just really don’t know how extensive the armor is. It’s making me like tiger a little bit more lately, but I honestly don’t know how consistent it is yet. What’s fun though is using [T] LP on a blocking opponent, and watching them slide literally 3 character lengths away lol. Haven’t tried to use fireball reflect yet.

Snake still covers a lot of the stuff you mentioned. Being the most accessible stance (aside from back turned, drunken is finicky because you can’t go into it directly from holding back,) has a lot of benefits to it. It doesn’t cover the most ranges with its pokes, but HK is a really solid AA normal. MP, MP target combo also covers a surprising amount of range and makes the opponent have to react very quickly. To me, snake is a quick way to close in with a few new options.

Personally I think most of his stances, with the exception of snake and drunken shouldn’t really be used much outside of up close pressure. Most stance characters in games don’t really use their stances for maintaining spacing, they use it up close to quickly change their set of options and make the opponent think on the fly. Crane is crazy good like this up close, so is dragon, and to a certain extent panther (haven’t messed around with panther too much.) From a distance I don’t think lei should be too concerned with finding a stance unless it’s to bait, dick around, or maybe quickly switch up to drunk or snake.

With dragon, try to score a hit with f.MP, LP ~ [DRG] or MP, MP ~ [DRG]. Then you’re set up to pressure with either [DRG] MP xx f.PP which is +7 on block, or [DRG] LK ~ [C].

I tried snake stance anti-air and I was getting blown up, :frowning: I’ll have to revisit this to see if it’s worth while. Having a viable reason to use snake would be great, I know the mp > mp target combo can lead into a stance change too. With maintaing distance, I think you’re right now that I’ve gone through them all, but I didn’t want to assume the stances wouldn’t be viable at a distance. I have also tried the razors edge cancels and the only one I found that was worth while was going all the way through it and end up in crane. I was being counter hit out of everything or having to block immediatly after an early razer edge cancel.

To keep myself from going through all stances, pokes, and target combos has anyone found anything that hits mid? I’m finding people down back me way too much when I apply pressure.

Razor rush into stance is pretty shitty unless it’s on hit, but that’s why the string is super delayable. You alternate your pattern as much as possible and make them miss their timing, then stance change when you get the hit. I mostly use the MK ender into crane as a last resort, because the range that I’m at usually just screams “jump at me!”. Crane isn’t too good with that, and I’m really terrible at stance canceling into DP so I just get blown up lol.

The only other mid besides the two in drunken stance is his follow up to comet kick. It’s actually proving to be a lot more useful as I go on. Reversals can stop it, but Lei is at only -3 after a comet kick and the follow up is pretty damn quick, they either have to make a risky read or let Lei get free combo attempts/pressure. The threat of a hard knockdown makes most players act a little bit more fidgity. I would also say try to mix in CADC throws, as his forward dash is pretty quick.

Basic blockstrings to learn first? All I have now is linking c.mp with itself or messing with Snake.

I saw a Lei switch to Dragon a lot when they had the opponent in the corner, does it have any particular uses there? All I could think of is the +7 its unique attack gets on block, and in the corner they might be more fidgety.

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You don’t have to stance cancel to dp, I did find that you can do specials out of any of the stances you just can’t combo into a special from a stance

He has more mids than that, unless you mean readily accessible ones. DP followup is mid, razor can end in mid, and panther has a TC that ends in mid (identical to razor without stance shifts.

Speaking of the mid razor ender, is it even usable? -6 on hit seems absurd, whenever i use it to switch with Crane i eat a crossup jump.

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You can cancel razor rush into a stance and dash cancel forward to apply pressure. If the opponent is blockin, i normally do the first f-mp to lp, then cancel into dragon stance and dash cancel to keep the pressure. i also do it after razor rush’s third hit and dash cancel from panther stance… the transition from razor rush to tiger stance stance is really slow though so i dont use it for pressure.

also, ive found that you can combo razor rush into panthers stance’s lp mp. it’s not anything special though and ive only been able to do it twice anyway because the timin is apparently really strict…i did it half asleep though, so maybe it was just a dream.

A Ryu caught on to my recovery today and punished it on hit with super. It was a sad day for me.
Odd day on XBL. Had some hard earned wins, WOW Lars and Cody are popular. Went up by about 650BP, but was humbled quickly after a win streak. Came up against an Abel/Ibuki team that had RIDICULOUS footsies and health management. I just could not get a hit in and if I did, he’d get most of it back by playing patiently and tagging out cleverly. Out of 4 games I only took a round and I had to bring my Kazuya out of retirement. Haven’t taken him off my team since DLC launch I’m proud to say =D

The Abel/Ibuki matches made me realise how important being wild and unpredictable as Lei is. I’ve been playing “safe” with simple pressure (cr.mp spam, little razor rush, first rekka, comet kick backdash on block) and playing safe is not getting me as many wins as my recklessness with Law does. It’s dawned on me that Lei needs to play with the same mentality as El Fuerte is in SFIV. Don’t let them breathe. You know your frame data better than they do. Use that to your advantage. Get them with that heavy hitting drunk overhead combo. Then do drunk REALLY obviously again on wakeup and do the low target combo. MINDFUCK THEM. Rufus’ divekick got nerfed early on. Did he give a fuck? NO. He kept doing it because it gets him kills. I did (for the lols) a full screen spinning headbutt while I was walking backwards and laming out. You know what? It worked and got me the crumple.

Realised after looking in training mode how much my standard Law/Lei combo does ungemmed. Mind you if I have a 1/5 of meter, I get a tag in by the time Lei needs to get in there.
(Law) cr.mp, cr.mp xx mp fury fist rush, cr.hp, shaolin spin kicks (tag Lei) cr.mp, cr.hp, hk reverse lotus, reverse lotus follow up = 437.
437 damage. They are losing just under 1/2 their life. And have to deal with Lei on wakeup and are probably in the corner from how far the combo sent them.

TL;DR Don’t know why wall of text, felt like rambling.

I looked into what Samuel said about Razor edge into LP MP TC in panther, and it is possible as a 1f link on a non CH, but only if you hit them crouching.

I’m yet to find another move that has a different advantage depending on stand/crouch.

In Razor edge, you can get interrupted by invincible moves between the 4th hit and the last low/overhead.

In Panther’s MK TC, you can trade with 4f jabs between the 1st hit and the 2nd hit, but it will stay as the true blockstring until the end after the 2nd hit.

I usually go cr.mp, cr.mp xx mp fury fist rush, cr.hp, shaolin spin kicks (tag Lei) mp orchid palm, cr.hp, roundhouse dp. I think it may do a little more damage. Not certain though.

Was messing around last night with orchid palm. Noticed you can do cr.mp x2 > lp orchid palm > cr.mp x3 > dp in the corner. Man I’m loving lei…

Yeah I was playing around in the corner and found some good stuff. If only I could record this for you guys!

Added this to the stance thread, but this is a good place to leave this as well for a quick reference. :tup:

http://img405.imageshack.us/img405/4214/presentation1wm.jpg

Saw this from a Japanese player last night. I was like wtf :slight_smile:

For a lil more damage you can do crouching mp, mp, cr f, dp timing is a lil more strict

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