Yeah. I was gonna do Leo’s thread, but this’ll do.
Eventually this post will link to prerelease footage of Lei in action as it is released, sorted by newest to oldest.
Eventually Capcom will decide which tenth of Lei’s command list to include in the game and then I will probably post it here.
I probably won’t include any needlessly oversized character art for the purpose of being distracting and stretching out the post, although that may be subject to change.
- marks recent additions.
Videos:
*[3/16/12] - Lei & Christie ripped gameplay demonstration - Youtube
*[3/15/12] - Lei Complete Trial Mode (ripped) - Youtube
*[3/10/12] - Lei & Christie Story Mode Rival Battle cutscene - Youtube
*[3/09/12] - Lei Trial Mode (ripped) - Youtube
*[3/09/12] - Video of stances (ripped) - Youtube
[3/05/12] - Lei & Bryan vs. Jack-X & Sakura (ripped, all CPU) - Part 1 / Part 2
[3/04/12] - Lei & Bryan ripped gameplay demonstration - Youtube
[3/04/12] - Lei & Christie Story Mode Ending - Youtube
[3/03/12] - Lei & Christie Story Mode Prologue - Youtube
Public service announcement: SRK is not the smoothest forum ever as far as handling embedded videos, so whenever gameplay starts showing up, let’s try not to flood the page with embedded youtube panels. Text links like the above are just as useful and less clunky/finicky, plus they let you use timecodes.
Confirmed moveset so far (incomplete):
Regular Stance
regular stance
[details=Spoiler]Special Moves:
Reverse Lotus
:dp::k:
-anti-air crescent kick with followup, EX has invuln-
Floating Lotus
(during Reverse Lotus) :k:
-straight kick after landing, hits overhead-
Comet Kick
:qcf::k:
-cartwheel kick, avoids fireballs/low attacks-
-leads to Back Turn stance-
Comet Strike
(during Comet Kick) :k:
-overhead stomp, hard knockdown-
Tornado Kick
:qcb::k: (up to 3 times)
-spinning kick, repeatable-
Orchid Palm
:qcf::p:
-two-hand palm strike, lp version knocks away, mp/hp wallbounces, EX crumples/projectile invuln-
Orchid Dance
:qcf::p::p::p:
-simple 4-hit super without much oki, but wallbounces airborne opponents for followup juggles-
Unique Attacks:
Razor Rush
:f::mp: > :lp: > :mp: > :lp:
-hold down or up after first hit to enter Snake stance-
-hold down or up after second hit to enter Dragon stance-
-hold down or up after third hit to enter Panther stance-
-hold down or up after fourth hit to enter Tiger stance-
Razor Rush Low Kick
(during 4th hit of Razor Rush) :lk:
-hits low-
Razor Rush Mid Kick
(during 4th hit of Razor Rush) :mk:
-hold forward after hit to enter Crane stance-[/details]
Snake
:d::k::k::k:
-seems like further taps of up or down will continue changing stances, double-tap to cancel-
-down goes snake > panther > crane > snake, up goes snake > dragon > tiger > snake-
snake stance
[details=Spoiler]Snake Stance
- Fast forward walkspeed, poor backwards walkspeed
Rushing Snake
(during Snake) :lp: > :lp: > :lp: > :lp: >:lp:
-hold forward after last hit to remain in Snake stance-
Snapping Snake
(during Snake) :lp: > :mp: > :lp: > :mp:
-hold forward after second hit to remain in Snake stance-
-hold forward after third hit to enter Panther stance-
Snake Bite Combo
(during Snake) :mp: > :mp: > :mk: > :lk: > :mk:
-last hit launches-
-hold forward after second hit to enter Dragon stance-[/details]
Panther
(during Snake) :d:
panther stance
[details=Spoiler]Panther Stance
-faster back walkspeed than forwards
Snake
(during Panther) :u:
Panther Scratch
(during Panther) :lp: > :mp:
-2 hand swipes, remains in Panther afterwards-
Beating Kick Low Combo
(during Panther) :mk: > :mp: > :lp: > :mp: > :lk:
-last hit hits low-
Beating Kick Mid Combo
(during Panther) :mk: > :mp: > :lp: > :mp: > :mk:
-last hit hits overhead-[/details]
Crane
(during Panther) :d:
crane stance
[details=Spoiler]Crane Stance
-slow walkspeed-
-when neutral/walking forward, will avoid attacks with low height that don’t hit low-
-when neutral/walking forward, will automatically absorb/counter moves that hit low with Leaping Crane (no juggle)-
Panther
(during Crane) :u:
Special Move:
Leaping Crane
(during Crane) :uf::k:
-double hopkicks, launches-
-avoids low-height attacks-
Unique Attacks:
Crane Dance
(during Crane) :lk: > :mk: > :mp: > :lk:
-last hit launches-
-hold forward after last hit to enter Back Turn-[/details]
Dragon
(during Snake) :u:
dragon stance
[details=Spoiler]Dragon Stance
-below average walkspeed-
Snake
(during Dragon) :d:
Special Move:
Dragon’s Spite
(during Dragon) :f::p::p:
-crumples-
Unique Attacks:
Cuju Kick (?)
(during Dragon) :lk:
-hits low, knocks down-
-hold forward to enter Crane stance-
Dragon Roar (?)
(during Dragon) :hp:
-knocks back-
-hold forward to enter Tiger stance-
Dragon’s Fang Attack (?)
(during Dragon) :mk: :lp: :mp: :lk:
-hold forward after second hit to enter Tiger stance-[/details]
Tiger
(during Dragon) :u:
tiger stance
[details=Spoiler]Tiger Stance
-slow walkspeed-
Dragon
(during Tiger) :d:
Special Move:
Double Tiger Palm
(during Tiger) :f::p::p::p:
-hard knockdown-[/details]
Drunken Master Walk
:f::k::k::k:
drunken stance
[details=Spoiler]Drunken Stance
Special Moves
Spinning Headbutt
(during Drunken Master Walk) :p::p:
-crumples-
Drunken Fall
(during Drunken Master Walk) :f::p::p:
-overhead lunge attack, ground bounces, leads to Play Dead-
-from play dead, hold back/downback to get up-
Staggering Slide
(during Play Dead) :k::k:
-hard knockdown-
Unique Attacks:
Drunken Rapid Fists
(during Drunken Master Walk) :mp: > :mp:
-second hit special-cancelable-
Drunken Fox Combination
(during Drunken Master Walk) :lk: > :mp: > :hk:
-first hit hits low, last hit launches-
Tiger Sip
(during Drunken Master Walk) :p::p: (up to 3 times)
-pantomimes drinking alcohol, leans back, sticking leg out-
-upper body invulnerable-
-3 uses leads to Play Dead-
Tiger Sip Blow
(during Tiger Sip) :f::p:
-knocks back after 1 Tiger Sip, counterhit = wallbounce-
-automatic counterhit after 2 Tiger Sips-[/details]
Back Turn
:k::k::k:
backturn stance
[details=Spoiler]Backturn Stance
-can only move toward opponent, walking back exits stance-
Reverse Double Kick
(during Back Turn) :mk: > :hk:
-straight kick into crouching crescent kick, last hit launches-
Dancing Spear
(during Back Turn) :hp: > :mp: > :lk: > :lp:
-last hit knocks down, remains in Back Turn afterwards-
-hold forward after last hit to enter Drunken Master Walk-[/details]
Throws:
Sailboat Stretch
(forward or neutral throw)
Closing Fan
(back throw)