Condensed update summary:
-Nameless-
Specials: Yukikaze (glove drill), Shigure (leg blade), Shinonome (sliding attack, 3 parts rekka-style?), Sawarabe (ground flame), Yoizuki (anti-air flame slash) and Amagiri (3-part follow-up).
Shigure can be canceled into other specials, but not supers.
Yoizuki is noted to be useful out of block or as a interrupting move (in addition to AA)
DM: Shakuhou (flame dome), Zetsuei (rapid-fire flames)
MAX DM: Rasen (giant drill, possibly of the heavens-piercing variety)
MAX2: Rinkou (similar to Shakuhou, but stronger)
-K’-
Ein Trigger gains Second Spike and Blackout follow-ups.
Narrow Spike only cancels from D Minutes Spike now.
B Minutes Spike gains autoguard frames.
(Not listed: super flash on the Crimson Star Road MAX2 occurs after the initial hit connects rather than on startup, unless this was changed back from the TGS build.)
-Maxima-
Old MAX2, Arc Enemy, is now a MAX DM.
New MAX2: End of World (fires missiles from his whole body, then a giant laser).
Maxima Lift cannot be teched upon landing (guarantees the Senton Press follow-up).
Maxima Beam’s priority upped.
-Whip-
New DM: Forbidden Engage CODE: MC (lassoes the enemy from long range and delivers a series of ground slams).
Boomerang Shot can be super-canceled from long range.
Cr. A hits a downed enemy (from KOF '99 & '00).
Stand CD invincible frames removed.
-Kyo-
KOF '99’s 182 Shiki returns.
Far B, Far D startup reduced.
Recognition interval of Far C increased (so Cl. C will come out at max range now).
Kamukura (MAX2) is now a 1-frame grab.
-Benimaru-
KOF '00’s Super Inazuma Kick returns.
New move: Benimaru Shoot (follow-up down attack, usable after Benimaru Collider).
Can perform a double MAX2, presumably by doing MAX activation (1 stock) -> MAX2 (1 stock) -> MAX2 (3 stocks).
-Daimon-
Chou Ukemi (command roll) cancels into all command and special moves, excluding another Chou Ukemi.
Jiraishin (ground pound) can be canceled into freely in MAX mode.
Fuurinkazan (MAX2) sped up; now combos from strong attacks.
-Terry-
KOF '99 Hammer Punch command move returns.
Power Charge returns.
Quick Burn from RBS: Dominated Mind (!) added.
Rising Force (MAX2) combos from strong attacks more reliably.
-Andy-
Kunai Dan (knife throw) from RBS added.
j.D hitbox improved to make crossups easier.
Uwa Agito (f+B) knocks down when used as a standalone move.
Gekiheki Haisuishou (close hcf+P) range increased.
-Joe-
KOF '99 version of Shijou Saikyou no Low Kick “The Strongest Low Kick in History” added.
(RB?)FF-style flame effects on Tiger Kick and Slash Kick.
D Slash Kick is a Counter Wire.
Sliding (df+B) sped up to combo off from weak normals.
Next site update: AOF team, Ikari & Psycho Soldier teams…
EDIT: Daimon can cancel his roll into command moves and specials, not specials and supers. Fixed up above now.
EDIT 2: Andy’s f+B knocks down when used as a standalone move only.