The King of Fighters 2002: Unlimited Match Thread

Wait. I’m confused. Is 2K2UM gonna have the Max Cancels and watnot that was in the original 2K2? I personally loved that feature.

In defense of KOF I think a lot of BGs and music was very good and memorable.

yeah, but not the ones in 2k2.

94,95,98, 99. all of them have really good music.

Athena’s theme is good, as is Kyo’s and Whip’s. Ikari team’s music isn’t bad either.

That’s probably because, in 2k2, they’re mostly rehashes of previous themes. And WEAKER rehashes, at that.

Unless you’re talking about the KOF themes in general, in that case, nevermind me.

I watched that video and all I can really say is that there is just a huge gap in play level between the two. The Benimaru player kept trying to jump in or over K9999 while consistently eating moon DMs or anti-airs every time–not even sure if he was looking at K9999’s stocks, because he had quite a few of them to use at the end of the match. That’s just high level K9999 play, not many players are capable of using him that effectively. As for max mode combos, I find that turtling is REALLY effective against K9999 just because his mixup isn’t anything special at all. Also, it wouldn’t be QCF X2 if they changed it, it would probably be QCF+HCB or QCB+HCF A or C.

He’s even better in 2001 from what I hear; apparently he was nerfed a bit in 2002 (I can’t speak on that game because I don’t play it, though).

Don’t make me say it again: NETHERLANDS. I want to hear that shit performed with an actual synthesizer, and not a midi keyboard.

The gap between the play levels is actually quite small…it just looks big since Daimon unblockable glitches do way too much damage.

It’s probably because he did not expect someone to be able to react like that…I would have probably got hit the same way even knowing K9999 had stock because I wouldn’t expect someone to anti-air me so easily from a hyper hop. I’m sure after losing that match against K9999, he was really scratching his head wondering how someone could get him every time and what he should do about it…

He’s actually much better against tall characters as well…sweep, maxmode into instant hop A into max combo is likely going to hit any tall character. To me, his mixups would involve his slide and his close D…doing close D’s after jumpins, or cancelling stuff into his sweep(which is possible, unlike other characters) could set up lots of max combo opportunities.

Wait, Daimon has unblockable glitches? Just when I thought I couldn’t hate that bastard even more…

Yes…I thought I posted an entire list of unblockables that I discovered…

He has one frame unblockables involving his earthquake, after every knockdown he does…to get them timed exactly, you need to whiff specific moves (with no frame gaps between the string of moves) such that the earthquake comes out on the exact frame needed for it to be unblockable. However…every character gets up at different speeds, so you have to memorize what moves to whiff depending on what move you hit them with and which character you are fighting against.

For example, Daimon against Iori…if Iori gets hit by hcb f+P, Daimon has to whiff CD, then dp+A. Or, he can do qcf+B, CD cancel to dp+A. That’s why P2 was getting hit by so many of those daimon earthquakes and the HSDM, it is unblockable and you cannot jump it (I heard you can do some reversaled sliding moves like Kyo df+D, to avoid it, but I haven’t tested and I don’t think it is true).

In the SRK Wiki? The only unblockables I heard of were fireball unblockables.

The MAX combos in KOF 2002 do kinda ruin the experience for me. Mind you, it’s still a great game in my eyes, but nothing compared to '98. I think that is why KOF '98 is considered to be the ST of the series: It had basic strategies and the combos weren’t all that big, whereas in KOF 2002 you can pretty much mix up a 20+ hit combo no problem with just a couple of meters.

Or maybe I’m just spoiled because people down here play the hacked KOF 2002 versions all the damn time, which has pretty much ruined the game’s image in my eyes. :mad:

Damn, I play against a vicious Goro like that.

no emil posted them sometime earlier

it’s just daimon retarded shit

but i definitely agree about the K9999 stuff, his mixups are simple but hard to react to with stuff like the cancel into sweep and short jump A

yeah, they do that here too…all the time

2k2 for ps2 is ok, but its not arcade perfect. for some reason, they changed some move properties and added additional free/super cancels.

I thought the main gripe with PS2 KOF 2002 was the floaty controls? :confused:

I finally got a chance to watch the vids and damn this shit is too hype. 2002 getting the UM treatment is a great idea. Nameless replacing K9999 is some bullshit. But as long as he can do some version of K9999’S HSDM then I’ll roll. I need Angel’s win portrait as some kind of background or something cause that is some fire. I wonder if some of the strikers from the trilogy will be actual playable characters? And if this is the official remake of 02 then I’m guessing a Gauge Select is a maybe not. Glad this is a PS2 game cause importing is not a question of conversation. I just hope this game doesn’t have some insane challenge like 98 UM did. But it wouldn’t be KOF without it, so fuck it. Just hurry up and come out so I can play this shit.

lantis i never understood that complaint. i could execute everything on there as if i were playing the arcade version.

Cosign on that (for the most part…stupid Ryo’s SDM Ryuko Ranbu). :arazz:

Controls were a LOT worse in the PS 2 version of KOF 2001… :wasted: