The King of Fighters 2002: Unlimited Match Thread

Does anyone know if there were any tweaks or small changes(gameplay wise) made between the arcade and PS2 port of the game?

Syberianhusky89… Have you even watched the matchvid you pasted?
[media=youtube]tHjEn…x=0&playnext=1[/media]

ALL of the ice cars except for one were comboed into and ALL of them were untechable combos. They cannot be punished they are combos.

Even so, like your example in guilty gear sometimes combos are hard to tech, and on top of that, there’s a certain metagame going on there. If you choose to tech you can actually be punished for teching, so in games like guilty gear and blazblue players sometimes choose to not tech the move and rather eat the scaled combo, rather than eating the self-inflicted reset.

You are probably going to reply to the whole teching metagame, and you’re not supposed to. The point is that there are NO unsafe ice cars in that video you posted except for ONE which got punished.

Unless you somehow have the extended deluxe version of that video, you really do not understand what you are looking at.

[media=youtube]tHjEnKGttxg&feature=PlayList&p=C6A366E74D90FBC3&playnext_from=PL&index=0&playnext=1[/media]

Here’s the video man. The one you linked doesn’t work for some reason. Anyhow, I may have been mistaken, this might not be the video I was referring to cause I remember seeing another where Ice Car was blocked multiple times. My apologies for throwing out the wrong one. I still think this match isn’t that great though cause they could have maximized on the combos they threw out.

Also, I agree. It’s sometimes safer not to tech and take a couple more hits than to take a shitload of damage for teching. The damage gets scaled down, but once you tech it goes back up pretty fast. That’s one thing I love about Guilty, anything can happen. Personally, I don’t see that so much in Blazblue. Blazblue is so straightforward when it comes to all that in my honest opinion and because of it, tricks are there but there aren’t as many options to trick someone.

Example: You can only cancel a move if the hit lands, otherwise, you can punish it. In Guilty Gear, you can Roman Cancel and False Roman Cancel without having to land an actual hit. The possibilities end in Blazblue pretty quick, but in Guilty, the doors just keep opening very often. Though to be honest, I’m good at Blazblue but not so good in Guilty Gear. I can even admit that I suck, but my friend states I’m just using a very difficult character to master.

(I play as Dizzy myself. She’s sweet and I like the way she mixes up from throwing out a bubble. Also, have you seen what Miyako does? I remember once he threw out a wheel, jumped to hide himself behind it while airdashing at his opponent. It was a crazy match to watch.)

Anyhow, I’m sorry for giving the wrong video cause I remember in the one I watched, Ragna won. I can admit I was wrong for not watching that one to make sure though.

To keep this thread on topic as well, who are some good Kusanagi players for KOF2002UM? It’s hard to find anything because most the videos I see have K’, Kasumi, King, and of course Nameless. I know that E.T. has an impressive Seth though and people play him a little more.

Without blowing extra meter for very marginal damage, not really. Also keep in mind sometimes some less damaging combos (specifically combo enders) may be used because of the knockdown frame advantages they give (among other things). Not sure what kind of combos you are suggesting, but I doubt it’s anything that makes sense.

And assuming the combos weren’t maximized (which I think they were), that’s a stupid reason to say a match isn’t great.

I’ll be getting 2k2UM for sure, quite looking forward to playing it!

If summer of Arcade starts in July, then that’ll keep it from coming out then. It seems Deadliest Warrior and DeathSpank are suppose to come out July 14th already, so… there’s not too many weeks for them to use. Would be kinda cool if release coincided with XIII’s arcade release somewhat… good way to keep KoF on the people’s brains.

anyone knows the list of changes of the recently “uploadedtotheinternet” KOF2002um:tougeki ver.??
:smiley:

You people are asking the same question that has already been answered many times. The Tougeki version is a port of the arcade version. The fixes from the PS2 to Arcade were very minor such as the removal of Goro’s BC glitch and Hinako’s infinite.

Well, it wasn’t just that. They didn’t really do anything too tricky or interesting. Buppa may have won, but he threw out a lot of the same swag and I’m surprised Naru fell for it. That’s just my thought though, cause I notice there are times when Naru would attempt to try and pressure without playing a bit safe when he knows the pressures have ended. He seems too tempted to keep pressuring, but gives Buppa too many opportunities to punish. But here’s what I noticed.

Example being, Buppa would go for his j.B very often. He punished it a couple times, but there are ways to punish it in the air and intimidate by grabbing it. Also, often enough, Buppa would throw out a low poke that could have probably been countered by IAD and going in for an attack or at least give Naru pressure time.

Also, the combos haven’t been maxamized. I have no idea whether it’s just around that time, but better combos have been discovered, if that makes sense to you : P . As for Naru, he kept making the simple of mistake of trying to throw a DP out after blocking pressures. Very high risk and not worth it in my honest opinion. It’s a pretty classic mistake and should only be done every so often, but even sometimes not even cause there have been other options to reverse on and if he would suspect the Violence Ice to have come out, he could easily punish as well. You don’t see Violent Ice as often anymore (Nor Ice Cars) cause people figured out they’re just a bit too risky and it’s gotten easier to spot out now since people are so use to it.

What the horse’s shit does BlazBlue have to do with KOF 2002 Unlimited Match?

Umm, lemme see. Daisuke Ishiwatari worked on Last Blade. Then Guilty Gear, then Blazblue.
So I guess in some offset universe maybe they are on topic.

I’m not actually going to answer this because it would take the thread even more off topic (and create an even longer discussion based on your initial nonsense). But just in case you would have thought that a lack of response would have meant that you were right - no, your post has it all wrong.

But lol @ your poor analysis of the “classic dp mistake”.

Anyway, new 2k2UM match:

[media=youtube]vGR55DaXKPY[/media]

Lol at the fact that you just insult someone and can’t even make a comeback or give a reason to why my post is “all wrong”. So, how couldn’t he have punished Jin’s ducking attacks, attempts to cross up with j.B and the repeat of using Ice Car often enough while Buppa fell for it? Don’t say shit and have no reason for it. The other users who listen to you might fall for that shit, but sure as Hell won’t you little fuck. If you dare to make a post without reason again, excuse yourself and say nothing you arrogant little dipshit.

Anyhow, nobody’s answered my question. Does anyone know whether 2k2UM will get a release on the PS Network?

No announcement of it coming to PSN, probably never will.

Did anyone actually find the Tougeki version yet? I looked all day today and couldn’t find it.

Does anyone know what button layout is used on the 2k2UM cabs? I’ve seen plenty of 2k2 cabs with the ABCD configuration but have been wondering if SNK has been making their cabs with the:

AB
CD

configuration since the SvCC switch. I never saw a KOF12 cab so I don’t know which config they went with there.

The people over at neoempire say yesasia still has it in stock

anyway on the topic of 2k2um, does anyone know how to get Xiangfei’s “Ei Sake” to work? IIRC the motion is A+up/foward/down

That’s how it is in RB2, don’t see how it would be any different in this game. Basically think of it as a Geese counter without a whiff animation. And obviously up/forward/down corresponds to high/mid/low counters.

I purchased the last version. Finding it takes on a whole new meaning now.

i think its just best to put husky on ignore

years late man