Yeah, everything is punishable but he threw out Ice Car 5 times in a row man. He could have jumped and punished Jin easily. Also, when he RCed, he followed up with one of the most predictable followups every by using Hell’s fang which you can easily punish and escape. To call that a match is a joke. Also, I don’t have two accounts. Now, do you accept my challenge or not? We’ll set a time and date. We’re not talking about Dark Geese. This is about US.
Phoenix, what the hell does my spelling have to do with our discussion? I bet there are grammatical mistakes in many sentences you’ve written. So, what’s that prove? Also, pretentious? I just say it like that because I felt it appropriate. I feel no importance in myself, as a matter a fact I’m very humble of myself. Also, you have shown no proof of this, you state “You know nothing about fighting games” cause I disagree with you. Let me tell you something then.
Fighting games are just games MADE BY PEOPLE! It’s all programmed information that was made by people and is objective. The creators designate where the hitbox of a character will bee. The creators designate the size of the attack’s hitbox. The creators designate whether a super will follow up even if it seems like it doesn’t make sense. It’s PROGRAMMED THAT WAY. They decide how many frames of invincibility a move has, how fast the move comes out, how much is output from a reversal attack in comparison to your normals. Yeah, there might be things in the game that weren’t intended (Bugs, glitches, etc…). One example being that Joe Higashi can Tiger Knee during his ducking hard kick. In the end, if something happens in a fighting game the same exact way, the end result will be the same exact thing cause it’s all PROGRAMMED. There is only objectiveness in it.
Now, as for this Yomi and MetaGame stuff. That is not dealing with the game it’s self or how it works. That’s dealing with something beyond a game that’s not probable and only metaphorical when people say “Getting into the opponent’s minds.” My thoughts? It’s experience. They’ve probably seen these patterns before and learn from rewatching their own matches and mistakes that they’ve fallen for these tactics. Maybe they have a habit that you notice and can take advantage of.
Also, if someone does something so predictable, a top player continues to fall for it, I’m pretty sure the top player isn’t stupid enough to KEEP falling for it. Like, if a O. Yashiro player continues to try to grab the player’s not going to sit around and fall for it for 3 matches total or he wouldn’t make it to the top man! He’d be stuck there with the scrub, lose instantly and go home. If he kept getting grabbed, he’d think “Hm… I wonder what will happen if I jump.” He’s gonna try new things and see if he can take advantage of some weak point the player has. And if he’s so pro and keeps falling for a tactic where someone throws out just anything, maybe he doesn’t know the game as well as you think he does. Let me just throw something out real quick.
Vanessa - A great boxing character. She’s fast and has a great combo capacity. If someone decides to button mash, she has many options to dodge them and punish for such “scrubby” tactics like throwing out random pokes to keep your opponent away if being pressured. She’s a very versatile character and can outbeat many scrubs. But guess what? A LOT of characters have the option of doing this as well. Maybe not as big as Vanessa, but my point is, the pro will try new things. It might kill him the first round, but it’ll probably save him the second.
Also, you still never answered, if these top players should lose to scrubs often, how do they continue to make it to the top if they continue to fall for scrubby tactics?