Hi peeps.
Just wanted to share my first impressions of Ken so far. I’ve only had about 1 hours play so far so bear with me. I’ve been messing around with a few things in particular.
Best hit confirm
Best 1 bar punish solo and with a tag in.
Thunder kick set ups.
So far, my favoured hit confirm for Ken (without tagging or spending meter) is:
cr.lk, st.lp, cr.mk xx fierce DP.
st.lp seems to be very reliable against standing and crouching opponents and it gives you the required positive frames to link the cr.mk. It seems that cancelling Ken’s cr.mk moves Ken forward quite a considerable amount too, meaning his fierce DP doesn’t ever whiff (on standing or crouching opponents).
I’m still struggling with my timing though so I don’t know how easy this will be in a real match.
So far, my 1 bar punish of choice (no tag out) is:
cr.lk - cr.mk - st.hk xx EX tatsu, st.hp xx jab DP, fierce DP
I haven’t been making notes on damage output yet and getting down to the nitty gritty but at first glance it seems to lower the damage by adding any other normal before the final fierce DP. I also don’t have my guide yet, so frame data eludes me at the moment.
Finally, I definitely think that Ken’s Thunder Kick has potential in this game. I really think that due to the tiny range of normal throws in sf x t, there is really very little incentive to be pushing buttons in your opponents block strings.
I may be wrong because I have yet to play online, but I see the future of this game becoming who can mix up high/mid and low attacks the best and convert it into damage.
With my limited time playing, I can see the ability to store up a counterhit Thunder Kick being quite important, possibly even worth 1 bar, i.e, qcb+kk dash cancel.
Using the EX cancel means Ken can do this on the end of any chain he wants, dash backwards and then immediately throw a guarunteed OH counterhit.
So far, I’ve just followed up the CH thunder kick with a cr.hp xx fierce DP for over 300 damage. It’s hit confirmable and easy to time.
Anyway, just my 1 hour findings so far…
Thoughts?
Peace,
G.