The Julia Chang Thread

Forward Heavy punch, what the fuck? It doesn’t hit crouching so the only people you would be able to be are brain dead. Basically better than my old main in SF4 in nearly every way but still no anti crouch.

If Howrang can use an axe kick that bounces them off the floor into a combo why the heck other characters can’t even get an crouch hit.

You can use it in combo, it bouces airborn opponent. For example:
qcf+HP -> wait -> f+HP -> f+MP~MK -> wind roll -> crHP -> qcb+HP

Ugh, it’s been a rough day. I’m calling it quits with Julia. She’s got no real way of getting in against people like Rolento and Dhalsim. Once she’s in, her pressure isn’t scary at all because you can just downback her all day. I’m losing badly to scrubs and then the second I switch to Xaiyou who has an awesome high low mixup I cream them. She’s gonna have some really bad matchups, no way around it.

Hey what do you guys think of Julia’s crHP as an anti air? I actually think its pretty good and I’ve got good mileage out of it. One thing I was messing around with though was wind roll cancelling the crHP after you anti air with it. If you do it with HK wind roll you end up on the other side when they land and if you use LK version you stay on the same side.

I haven’t fully messed around with it yet but it seems really dirty to do. What do you guys think about this? Or has this already been talked about?

Nice but, if they block or roll + block your not safe.

after a tiger strike, i usually do the following mixup:
hcf+HP (it hits meaty)
hcf+LP -> crLK

both are safe on block and cant be punished with rolling.

It’s alright but loses to stuff like bobs j.hk.
nope think you are the 1st to mention that. Especially if you get a counter hit, you recover faster with wind roll and optimize the damage.

Julia doesn’t have mix up, for several matches I thought forward heavy punch was a mix up, but no, it’s stupid like that. In Tekken you get a ton of mix up moves for every character, in SF it scrub friendly. Any jack ass could simply block every move just by crouching but some people are too stupid to realize that. Was turning out to be a good character but apparently not.

Could you explain to me how to PLink Julia’s Party Crasher to C.HP. I got the dash cancel down but I’m having serious issues with the 1 frame link.

I think that’d be a good idea. I’m actually considering dropping Kuma as a serious character cause of some online matches. What you said is exactly correct. He destroys but gets destroyed. I wish his rolling bear had a follow up for when the opponent was crouching even if it were a blocked attack, but alas.

As far as the mix up potential of Julia goes: Yea, now that is strange now that you mention it that she doesn’t have any command over heads that aren’t strings. I’m reminded of early SF4 Makoto in alot of ways, except she had a command grab threat and even then her chop was still a threat.

While I still plan to use Julia, I do feel she is a character that needs just one last thing to make her really good. With that’s a command grab, dive kick, or just mix up options, I don’t know.

To people who are having issues with people blocking low (and not pressing any buttons to get frame trapped apparently) don’t forget that julia has multiple mixups.

  1. hcf+hp, hcf+lp (go for a low), hcf+hp(backdash cancel to bait dp) are 3 options that a blocking opponent doesn’t have a universal answer to.
  2. lp-lp-mp(mid) or mk(low) chain that’s a high/low mixup. They can dp between the first two lps but you can bait with just a single st.lp (safe on block). The overhead isn’t safe on block but the low is (and can be special canceled)
  3. hcf+k, p-p followup: a mid and a high that is + on block. You can also threaten with a low from hcf+k or just block.
  4. Plain old walkup throw.

crHP~MP

for a basique combo:
crLP*2 -> crHP -> EX dash cancel -> Party Crasher -> crHP

crLP*2 -> crHP~MP -> qcb+LP+HP (hold) -> 66+MP -> crHP~MP

btw, crLP -> crHP isnt 1 frame link, but 2. Same for Party Crasher -> crHP, it’s a 2 frames link.

anyone up for getting a video thread started? also if anyone would like to play on XBL who is decent feel free to add my GT of eightbO UK so we can level up.

oh you’re from UK?
let’s play so. I’m from Switzerland, so lag is ok :smiley:

Are you using the EX dash cancel for additional frames off of party crasher for easier link to c.hp? I landed the same combo with lp dash cancel but felt tight.

sure, just message/friend request me. maybe we would know each other but you did not come to SvB 2011 and you were in my group for SF4 :slight_smile:
eightbo on quakenet also if you ever come to IRC in all the usualy channels, it can be good to talk about the game there with other top eu players like skatan evans luffy etc

Also during wind roll if you hit any punch button, that attack has to be blocked high

julia is the truth. She reminds me of makoto for some reason without the burst comeback…

I still like Julia even though I’m sticking to my main team.

Feels like she needs a partner that can either zones well defensively, like Raven or Guile, or who has also good frame traps, like Claw.

@ V-Ryu - Good game the other day. Julia mirrors are fun :tup:

Knock downs in this game suck. I want to try to play to never let the opponent roll away, so I’m looking for a character who can play mixups standing, can push the opponent into the corner while keeping them standing, and can tag in and out in ways that don’t knock down. And I think Julia fits that bill.

So far I’ve found 300 damage combos that take no meter, don’t knock down, move the opponent about halfway across the stage, and end with me being +4 in their face after back+mp lp. It’s just qcf+hp crumple, toward+mk~mp~toward+mp xx hcf+lk, cr lp, cr lp, back+mp~lp. I’m not sure who I’ll put on my team yet, but I’ve found a few characters who can start out with no-meter non-knockdown combos that I can tag cancel into Julia qcf+hp and who Julia can tag cancel back into with more non-knockdown combos.

Seems pretty strong so far, my rounds tend to end sooner at least… regardless of whether I win or lose heh.