The inevitable tier thread

Heh…i guess i have a bit of favortism putting Barlog so high. He does have problems getting to Sim, but once he lays hands on him, he’s gonna have it his way like Burger King.

Honda keeping the stored Ocho throw…*with *his new improvements? Yea he’s that high. You really think Honda will still get handled by fireballers?

Fei outworks Geif all day…with just normals.
:coffee:
Remember i said this:
There will be a Fei user at Evo making SERIOUS noise.
Getting molested by fireballs is a thing of the past.

you sure about that?

Ken’s Shoryukens hit on the first frame. I believe Akuma’s do too, but since he got banned from Evo, I’m willing to bet he’ll start getting banned from all major tourneys, so that info doesn’t matter too much now.

Not all Ken’s Shoryukens hit on the 1st frame, just the Fierce. And yes, gridman, I’m sure.

Nah, Honda already lost to N.Sagat in ST. And from N.Sagat to R.Sagat there are only strong buffs. Which just gives you more reason: Honda was too high in that tier.

I agree with the entire post but everyone here knows kevgeez’s posts are a joke as he fails to recognize established facts of a well known game.

Honda was midtier in st what exactly about his matchups changed to put him in hightier? His best buff which is jab headbutt going through fb’s is also a nerf because since it goes shorter it’s easier to bait and punish with an fb:rofl: Slaps are easier to do but also are easier to punish as well because of the hitbox in front, oicho (yes that’s how it’s spelled lol) can still be stored but the bounceback makes it not a trap, and super is slightly better that’s about it.

So yeah honda is still mid sorry kevgeez and anyone who thinks differen’t you just have to stop bitching and step up your game, and this is coming from a guy who mains dictator.

Boxer is the best in the game imo, he still has the best rushdown, the 2nd best throw, and the best super, no buffs anyone got significantly changed his matchups to their favor nuff said.

I remember reading somewhere that you can safejump ken but it’s just very hard to do.

I only asked because Ive never heard of that. Isnt there some trade off for using the fierce dp though as far as invincibility goes or something

Actually HDr ISN’T a well established game. Super Turbo is.
HDr is only in its first big tournament this year, at EVO.

I’m still working on my Cross-up, Link, and Combo FAQ (which is already posted on GameFAQs.com) just for you. :slight_smile:

The truth is, Sagat can be crossed up and comboed by a large number of people when he’s standing. Crouching? Yeah…for some folks it becomes even easier to cross him up.

The bottom line concept is that it’s all about how far behind your character the cross-up in question reaches. So far, I’ve tested Ryu/Akuma, Ken, E. Honda, and Chun Li, and they all have at least one if not two reliable crossups on him. I’m sure a lot of the more famous cross-ups for each character can be used to cross-up and combo him, as well.

Wow, you’ve never heard of that?

It’s kinda ken’s thing. Fierce isn’t his best anti air option though, strong is.

Yes, it’s now the least invulnerable of the three DPs.

Very minimally. Jab/Strong are 1F startup, Fierce is 0(?)f. Invincibility is frames 0 through 5 for both jab/fierce (if they didn’t change fierce dp other than juggle properties), so that’s 4f of active invincibility for jab, and 3f for fierce. Besides, if you’re countering a safe jump, you’re trying to hit on the first [invincible] frame anyway

Yeah, I’m pretty sure Ken’s fierce DP has 0-frame start-up.

Also I thought Akuma’s DP’s had a 1-frame start-up.

Here’s a quote from the Ken rebalance article:

“Hardly any moves in the entire game are able to actually hit on the very first frame they activate, but Ken?s fierce dragon punch and Blanka?s horizontal and vertical rolls can. This property means they can beat safe jumps”

That’s funny, I thought only Blanka’s Vertical Roll hit on the 1st frame. Good to know the Horizontal Roll does it too.

I guess the problem is that i havent played any kens smart enough to reversal fierce dp against hawk

^ Believe me dude, it sucks hard when they reversal with the Fierce.

HDR isn’t that much different then vanilla st and what I posted about honda is universally accepted fact, you simply can’t admit to being wrong.

Zoolander, please don’t try to speak in absolutes when you’re rehashing your dubious opinions. It’s certainly not a “universally accepted fact” that Honda’s jab headbutt is “as much a nerf as a buff”, or whatever other ridiculous claim you’re trying to make. Pro tip: having an extra option is never a nerf.

I only said the fact that it can go through fb’s is mitigated somewhat by it’s slightly shorter distance which makes it easier to bait and punish if you can’t see that you’re blind.

I remember 1 or 2 honda players here posting something about how buttslam is always a better option then using jab hb any honda players care to comment? There’s a lot of talk about how good jb hb is now but I’m still not convinced it’s nice but nothing that really improves his matchups against fb characters significantly imo.

A way to get through fireballs without jumping isn’t a significant improvement? It’s not like you use it every time you block one fireball, and you jab hb through the second one. Gotta stop pretending like it’s his save-all against all fireball situations.

Someone should compare the amount of frames it takes to jump forward and be able to block low, compared to a jab headbutt and block low. Maybe throw lk buttslam in there.