The inevitable tier thread

Dictator is an all or nothing character. If hes not winning pretty well, hes usually getting destroyed. He seems to have a lot of trouble with things like blanka J.lk, walk up bite, and other tick set ups. He also doesnt have many reliable anti airs and loses to fireball games.

wtf. none of the new tricks or old tricks are “better” they’re just fucking tricks. you mind fuck your opponent into trying to block a whiffed ball. the old tricks are just as effective as the new ones. i.e. they work every once in a while depending on how much you abuse them and which ones your opponent has seen/is comfortable defending.

the “trick” is ball whiffs into bite vs. ball strikes you in the head

nothing has changed about the trick. it’s just as a effective in new as in old. the setups are just different. I’d argue that it’s better in new, cause now there are MORE setups and the mixup is SAFER.

I know we’re talking horizontal roll and not rainbow roll but here’s decoy’s hd rainbow roll shenanigan vid: [media=youtube]0gx1SRylptc[/media]

honest to god, none of those tricks really work. every character can just sweep a whiff rainbow roll for free. and any good shoto will dp it every time. marginally effective vs. bison and sim because both those characters have a hard time doing either.

but it just shows that the trick will WORK, but it’s actually just a trick.

the trick itself hasn’t changed, it’s just that the old setups are different cause all the spacing is different.

A ‘trick’ is better if there are more effective, more deceptive ways to set it up. I have yet to hear from you if there are more effective, more deceptive ways to set it up now than before. And please, cut the ‘wtf’ shit out. :stuck_out_tongue:

Wow… I guess the XBOX people have a different experience then PSNers in terms of tier.

My list is based on my personal experience and people I played, not potential or what I know other people can do with them ie online youtube matches of ppl using an amazing Balrog/Boxer.

Seems like, my experience is quite different from the rest. Like I said, I haven’t met too many good boxers (PSN prb???) and I’ve faced some crazy giefs and Blanka’s (but Blanka is more manageable). I thought a list based purely on experience on the PSN and not potential and reputation would be interesting to see…

Note: The characters are not ranked in any particular order within their respective tiers.

Tip-Top

Akuma
Honda

Top

Zangief

High

Chun-Li
Dee Jay
Dic
Dhalsim
Blanka
Ken

Mid

Ryu
Guile
Sagat
Boxer
Cammy
Claw

Lower

Hawk

Lowest

Fei-Long

What character do you main? Seems like its a character with no fireball if Akuma, Honda, and Gief are giving you the most trouble. (Are you maining Vega?)

I don’t see that many Balrog’s on psn either, which i attribute to his somewhat steep learning curve and that he’s rather difficult to play well on pad. I’m surprised that you have Dhalsim so high, seeing as he also has a steep learning curve and that I’ve only played two online since hdr came out, lol.

Well, I use a lot of everyone and I suppose I use Dhalsim a bit and I’m pretty decent with him, but SUXORS with boxer haha :sweat:

I also have faced some really good Sims (albeit very few), but needless to say they gave me a beating to remember. So playing those guys, plus figuring in how easily I get wins with Sim in respect to my other characters, I ranked him high, but I concede perhaps I should’ve put him lower …

In fact I could’ve put Akuma lower b/c most really good players don’t use him (out of pride?), but there have been enough matches that have easily impressed me that he is at the top.

Btw, Dhalsim does have a steep learning curve, however unlike boxer, his moves are easy to execute, whereas boxer you gotta do all that charge diagonal and hold two buttons on a pad madness!

clearly you dont know how to fight against honda and gief. quite ridiculous of a tier list. its all skewed

This is just a rough draft, and they’re not really intended to be that much in order within the tier:

Broken Unbeatable God: Nobody.

S:
Akuma - Great trap game, great arsenal of moves, good super, teleport if things get sticky. Low health won’t matter if you keep your opponent trapped.
Sagat - Still very good defensive fireball game, plus tiger knee juggle, plus super and throw teching.
Boxer - Still very good rush-down abilities, dangerous character at all times. He really makes you afraid of all his possible moves.
Dhalsim - Still a very good keep-away game, noogie abuse is lessed but he doesn’t really need that to win.
Claw - Great keep-away game, makes you think carefully about all your moves

A:
Honda - Feasible to actually defeat fireball characters now, plus still very good against the rest of the cast.
Ryu - Fake fireball just strengthens the mindgame traps, solid all-around game
Chun-Li - Can’t get you in those knockdown loops, but still has a lot of good tricks
Dictator - Borderline A/B, great kill combos but still have trouble pulling them off, devils reverse helps

B:
Dee Jay - Borderline A/B, solid all-around game, I think of him like a charge version of Ryu
Ken - Lacks Ryu’s traps, but can really dish out the damage if you let him
Blanka - New safer moves let him be much more aggressive without having to worry about being overly punished for it
Guile - Best defense in the game, but still doesn’t have Sagat’s offensive weapons.

C:
Hawk - SPD is still great and can get close much easier, but still has trouble getting all the way in
Cammy - Nice set of tools but still has trouble with certain matchups. Her moves are unsafe too often
Zangief - Some nice loops and SPD setups, but most of them are gimmicks with easy solutions once you’re familiar with them. Even past those he’s still dangerous if you let him in, but he has too much trouble getting in still.

D:
Fei Long - He’s still got tools, they’re just not up to par with the rest of the cast.

Worthless Trash: Nobody.

The tiers are very compact in this game, so I mean absolutely no offense to Fei Long players.

FYI, the characters I play the most are Ryu, Sagat, Honda, Cammy, and Hawk.

O. Sagat being gone would be the main reason. As nerfed as she is I still think she’s pretty damn good.

Dhalsim doesn’t hit him clean under booms with c. lp anymore so that’s one bad match that’s considerably better now. Roundhouse flash kick let’s him punish and counter a lot of things now and it lets him assert dominance on matches he already won. (e.g. vs. fei long he can punish a blocked rekka punch 3 with the RH flash kick)

Also I said I suspect he may be top tier, I didn’t assert that he actually was. If you look at my list he’s actually not in the top tier.

Throw range for one. How does the lack of abuseable throw loops not help Dee Jay and all other characters for that matter. Overall, I gotta ask who cleanly beats Dee Jay now? Hardly anyone really. There’s definitely no one who dominates him IMO, and if tiers are based on matchups I think he is at least high tier now.

Fake fireball makes his traps really dangerous and I felt he kept mostly the same position he had before which was high tier. I’ll grant you that some other characters may have overtaken him, but I still feel he is damn solid.

I was just pointing out an example of a person who was damn good without all these buffs, I merely wanted for people to imagine that person playing R. Guile and thinking why the hell this character got zero nerfs when compared to the rest of the cast.

orochizoolander knows all!

you’re right, honda’s not good i just don’t know how to fite him!1!

yomi which is the japanese word for reading the mind of the opponent

I think it’s worth noting, too, that Dee Jay is just plain better now. Sure, his damage potential has been severely lowered, but unlike some characters - Fei Long - his ‘ease of use’ buffs really help his game in a huge way. Consider this - Dee Jay’s two biggest nerfs, and why they’re still better now in STHD:

  1. Machine Gun Upper does less damage and stun, but now real people can execute it. Hell, I play on a pad and I can get all the hits of MGU with just two buttons. That fucking rules. It’s still a very damaging combo, and it’s also very safe on block, unlike crossup into upkicks.

So, basically, he loses a ToD for an easier, safer B&B that STILL does really good damage. Also, if you aren’t a ‘real person’, you can still combo it off of S.Mp and do ungodly amounts of damage.

  1. Forward and Roundhouse Dread Kicks deal less damage, but the second hit comes out way faster. I don’t see how anyone can look at this and go “oh, that sucks”. Basically, the bottom line is that now the combo { Crossup J.Mk / C.Lp (x2 on most of the cast), S.Mp xx HK Dread Kicks } is a practical combo that can be done against the entire cast, and it freaking dizzies people.

So, basically, Dread Kicks are safer now, and the above combo went from being a super hard, character-specific, ‘you could land it about one in a million times’ ToD combo in ST, to a very practical and safe 95% damage combo that can be done to the entire cast.

I might be overstating the significance of these, but it’s mostly because I think a lot of people are really underestimating just how awesome those two factors are. Dee Jay is pretty fucking uber now.

As for Chun V Sagat, it’s not as bad as before, but I still think it’s pretty bad. Sure, you don’t DIE for jumping in, but a good Sagat player will still be able to keep you out really well and bait jump ins. In my opinion, it’s still not easy.

Ummm… I said it was a list based on my personal experience, so yes it is skewed. And yes I hate fighting against Good honda’s, gief’s, and DeeJay’s. Interestingly enough, I can handle Honda’s now w/ gief baby!

So, CUT ME SOME SLACK GRIDMAN :lovin:. If I were to make a “true tier” list, it would NOT look like the one I just made.

Honda is still stuck in the same spot hes always been in. Hes not that great. Sure he beats almost everyone without a fireball but good luck beating a solid ryu / dj

You forget added low invin. on the double kicks, shit is awesome. Even great reversal vs low hits. Also Sagat isn’t as bad anymore cause you can realistically tag him if he fireballs now. That alone helps alot. I haven’t had too much a prob with that match, but yeah, stil a tuff one.

RSX - I think that was always there. I member being able to low dread kick over low tigers in vanilla ST too.

You can do it with all three versions now, instead of just the Short Kick version.

As for the merits of that, I guess it’s pretty cool…It does allow him to reversal through meaty lows, and that’s cool. There’s nothing else that he can do now that he couldn’t do before. I guess I just need to see a situation where that’s really useful, cos 99% of people I play do meaty jump ins every time.

Balrog
Fei
the rest…

Thats the tiers.
I dont like tiers though.
If they were true they’d never change.

Wait what

You heard me.

Barlog
Fei
Then the others.
What?

Ur right about balrog. Wrong about everything else.

That’s what.