The Hwoarang Thread

anyone know the notation for that combo in the character demo at 8:50

I think it’s jump in mk->c.mk xx light hunting hawk.
Ps: his jump in mk is not good (it can’t cross up or it’s really hard). Use jump in mp that is godlike. Also after the target combo that leads into an overhead and wallbounce, use the fadeaway kick to get a little more damage to continue the combo (can also be canceled to specials ofc).

Oh and if you meant the next combo he does at 08:52, it’s
jump in roundhouse->lp->mp~lp->c.lp (or lk?) xx ex hunting hawk->jump roundhouse->lk skyrocket (I think it’s the lk version). the ~ means it’s a target combo.

Edit: Watch this archived stream of the launch party yesterday:
From 28:40 you will see some solid Hwoarang gameplay:

The guy playing is doing exactly what I have been trying to do with Hwoarang: Use the sweep to mix up the high and low game. Since Hwoarang doesn’t have any great low normals, his target combo into overhead isn’t that scary, but if you mix up with a chain that looks like the mp-lp target combo, and chain into sweep, you will be at a distance where you can’t really be punished by much, and you keep the opponent guessing between blocking high and low. I personally prefer not to chain into sweep though, since you can cancel the sweep into command dash or heel which you can cancel and dash forward or backwards if you use it outside a chain.

Hwoarang’s crouching medium kick seems to be a pretty good anti air.

Also, if someone actually have had some more time with the game than me, I’d like your thoughts on what normals Hwoarang should use in footsies etc. I find that the only way I actually land my target comboes either on bock or hit, is from jump ins. If I try to approach the opponent in other ways and try to get into a string, most of the time my normals gets beaten out. They don’t seem to have much priority. I hope other people can figure out some stuff.

Hey guys, any BnB tor Hwoarang when he starts to combo after the partner’s launcher?

I got the game early, and have been playing around with it, ( I plan to take this game very seriously) and I seem to have discovered a vortex with hwoarang I’ll try and post a video later but did anyone else stumble accross this as well?

I agree, it sucks the default one is the biker one :frowning:

I’m not seeing how Hwoarang could have a “vortex” in this game, but looking forward to hearing what you mean!

Also, has anyone found a way to use flamingo stance in a combo? Hwoarang’s mp~mp (I think) in flamingo is a launcher that you can combo after, but I’m not about to go into flamingo stance and wiggle around on the screen. There must be a way to activate it within a combo. I know you can hold forward after certain moves, and he will go into flamingo, but does it work within a combo?

Here’s a vid of me doing it in training mode. The timing is off at certain parts but its just for demonstration. I’m also uploading some vids of me pulling it off in matches but this is for demonstration purposes.

[media=youtube]I-6C-41iXNE[/media]

Here is a combo video
combo inputs in video description

[media=youtube]aDVJ1ut9_fk[/media]

Here’s a vid of me pulling the vortex off in match and a few where my opponent adapted to it

[media=youtube]ldXZ5ckMA0Q[/media]
[media=youtube]bYubhoGvwFU[/media]
[media=youtube]UxpDWrMIWRo[/media]
[media=youtube]p_uUW1dJnbI[/media]
[media=youtube]2K9tfMDn1qM[/media]

That’s not a vortex. It could be viable but you seem to be whiffing your attacks on purpose wtf are you doing?

A vortex is when you have several moves/mix-ups in an oki situation that can lead to high damage and another knockdown thus resetting this situation.

You need to start HITTING with the dive, but even then I wouldn’t call it a vortex. It would be similar to Cammy in that you now have a very strong oki pressure game.

thanks man, i guess i got the terminology confused but as far as the whiffed moves go though its really just to get the opponent blocking in the wrong direction ad start with a meaty high/low/throw on their wakeup, because the divekick cannot crossup on hit

Hwoarang looks excellent! Definitely going to mix him into one of my teams.

Why are they only teching neutral?

in the video description it says it doesnt cover rolls…and thats a training dummy -.-

Ok, I take back my “Taekwondo in this game is not represented well” :
Hwoarang’s command dash + fadeaway kick (in and out) + flamingo stance speeded up kicks (bait kicks) + standing bottom strikes / overheads mixup (faking a focus on a body part to open up vulnerability on other parts) = potential to create a gameplay that totally fits real life Taekwondo strategies. Happy face :slight_smile:

As a black belt in Tae Kwon Do, I am happy about this too:P

Do we have some move properties yet? And curious, if MK MK~f is possible…

…I was trying to do Trial 18 without knowing this… FML~

lol same here… glad i saw this post :smiley: