The Hakan General Discussion Thread

HA! So if you do slide-press, dive, empty n.jump, jump in, air throw (almost on the ground), you can air throw back dash. I also found you can do it with slide-press s.mp or c.mp, but it’s a little harder maybe. Against Sagat and Zangief, you can air throw much higher off the ground against back dashes. Of course, once you land, just EX rocket. Little OS there.

hahaha sounds godlike

Mordie this is so good. I’ve just been in the lab, I think cr.mk is the easiest way I found of timing it after slide. I need to make a little video of this :rock:

Didn’t Wildcat switch to Oni?

What did Poongko do?

Wildcat…is sadly no longer Wildcat.

Now…Sontyatu? :wasted:

Yeah he was using Oni for a bit, but went back to Hakan. Hasn’t had any matches recently uploaded, maybe he’s training in the mountains gearing up for 2012? :rofl:

I’ve found it’s a tiny bit too slow against shorter characters, though. Still, I think we are onto something here. I’ll have to thank the guy who air threw my backdash online! ha I’ll check out c.mk timing, too. Sounds good.

As it turns out, slide-press, whiff c.mk, j.mp is good also, to catch back dash and jump, especially if you have U2. Worked really well against Ibuki. Not as well against Cammy; you’d have to j.mp, dash, U2, unfortunately. Tricky.

Can you get a f.hk after it?

cr.mk wiff j.throw. OS ex-rocket is safe jump or not. What happen if the opponent do wake up dp

Good question! So I tested it and I think certain reversals whiff and some don’t which is a shame, needs more testing.

I don’t know how to set the dummies myself to test. I guess both dash and jumping opponents will get grabbed. So, the possibilities to get out would be DP or jabs or throw. Ex-rocket will win against jabbing.

Yeah, and if the character doesn’t have a reversal or has no meter, then they’re in trouble, lol

Cammy ends up pretty far away and bounces high. You might as well hp slide.

Ones that I tested that whiffed their reversals: Sakura, Balrog, Fei Long, and Ibuki. I haven’t tested everyone, though. You can do c.mk j.hk, too, against some characters, like Vega. It’ll stuff reversals. (Probably against Guile and T.Hawk, too).

[edit]I had forgotten that I tested this on Cody and Adon. Both of their reversals whiff against whiff c.mk.

Awesome I did test on Ibuki and it worked. Cr.mk seems the best though I did test with normal throw whiff and got that to work, although not quite as consistently. It is really strong though especially on characters with weak wakeup games, OS’ing this with Ultra would be so godlike. For some characters the only escape would be well, if they knew the setup :stuck_out_tongue:

Hey guys, Cool stuff you guys are sharing here. I got to learn a lot of Hakan moves from this very site.
How ever I’m kinda bummed out at the moment. Have you guys every played bad players for awhile and they totally bring your game down? I mean I feel I get so dumb and I don’t do any of the stuff I actually practice after awhile. I mean at frist I can win most of my matches in the frist hour but when I get into a set with this Mash/spam friendly player for a good 2 to 3 hours, I seem to get worse. It;s like I get sucked into this very low level play style that I can’t get out of. I love this charecter. I think he’s really crazy and very complex with a whole lot of fun mixed in there. I feel I’ve done fairly well in using one of the harder charecters in SSF4. Now I’m not as good as drew or mordie, but I feel I can hold my own on mid to high leval play ( I use SF Madcatz fightpads by the way :slight_smile:
Because I live all the way here in Nunavut, Online play is a no go. So I play this one guy pretty much all the time here. He likes choosing more of the easy to Mash charecters. Fei, Ryu, Ken, seth. and when he uses others it’s all the same play style. Spam/mash. NOw I do punish a lot of he’s stupid random DPs or supers/ultras, mashing lp/lk. But when you have sombody who knows just the fundimentels of the games engin and nothing else really, it gets pretty frustrating. it’s all random spam , mashed stuff. Like I said, I can beat him a lot of the times. But when I play him for 3 to 4 hours for let say ever second day, I get stupidly bad while he stays the same. And then the losing starts. Anyways, just ranting. The gym in closed so I had to deal with my frustration through here. Haha, sorry guys o_O
But am I the only one here, When playing bad players like this for long periods of time really mass with with your head as well? It’s like an infection. Just sucks you in thier noob playstyle after awhile * *

He just was rude to people trying to Money Match him. Just flat out rude.

I’ve settled on c.mp with an extremely tiny step forward. That way, it’s less broadcast what I’m doing.

i’ve been using c.mk->u/f, airthrow, and its changed alot of oki quite drastically. to add to the list, makoto, sagat and rose off the top of my head. I don’t remember if it worked on juri.

edit: does not work on rose u1, or her airthrow(tho i’m going to test it more)

is there a complete list of who tech throw->oiled 360p works on?
knowing who i do/don’t need to inch forward for that comes in to play occasionally. i might compile the list if there is none.

also, who’s going to NEC?

So I’ve been playing with s.mp, c.mk (plus quarter circle), CH confirm and hard punch (into slide). It’s really not that hard, if you plink and wait until the last second to confirm the CH and hit HP. Kind of sad that we never used this prior to AE. :stuck_out_tongue: What were we thinking? Obviously, we have new options, so this isn’t as useful but man… why not before?

[edit]Speaking of, the above is a nice option to add to dive, f.dash, jump-over, if you tend to do uncrouchable dives in this scanrio. After experimenting with f.mp xx delayed lk dive or delayed slide (after confirming they are standing), if your opponent back dashes and you do f.mp xx slide, the f.mp hits them anyway and you slide past them to safety. Or you can cancel your oil dive. Regardless, the f.mp connects which bounces them, giving them less time to punish if you whiff the oil dive. So between the damage and less time to punish, it’s still much safer than an uncrouchable dive. Lastly, of course, you do the EX dive against smaller characters and in 2012, against everyone, to get back dashes and jumps. Lastly, you want to do EX rocket against anyone who tries to turtle and punish dives on reaction.

Not sure if anyone else has adopted wake-up f.mp xx delayed lk dive, where you confirm that they are standing just prior to connecting with f.mp and mixing that with f.mp xx delayed hp slide, also where you confirm they are standing. Personally, it’s going to be a permanent part of my game from now on. It’ll only get tougher in 2012, with mk dives taking the place of lk dives.

So I’ve been thinking that since you have BDNC after slide-press, oil, you sort of have frame advantage. However, I couldn’t get it to work consistently with s.lp or s.mp versus your opponents’ wake-up jabs. Turns out, BDNC s.mk is the way to go (against Ryu at least). I think your hit box gets smaller with that move or something. Also, after you connect, you’re in range for an SPD. 60+219=279 damage.