The Hakan General Discussion Thread

Yeah, getting out of corners is a bitch. Try to whif punish their normals with some of yours. I’m think back strong, stand fierce, cr. forward. And just wait for an opportunity to slide out.

Holy Shit!! Is Oil Dive guaranteed on Mk reset? For reals? Against all those? This is indeed a discovery …

Guaranteed? No. But they can’t crouch under it. They can still back dash, normal, EX headbutt, etc. But they can’t crouch under it, making it useful against them. J.mk or j.hk against Honda will set him up for an oil dive, if you think you can get it. If you expect Honda to spam EX headbutt, don’t go for it.

Here’s one (among a few that can be used): if you have meter, f.lk, hp slide (no follow up), wait until they’re pushed back and FADC the slide before it ends. That should move them back quite a ways. Also, if you hit, (I think) you have just enough time to confirm that and not waste the meter.

If they neutral jump you in the corner, try hp slide to escape or as Samurai Drew pointed out, c.hp+lp+lk will option select a tech throw or escape.

I’m guessing you’re talking about getting out the corner when you’re dry? Mordies pretty much got it right. Also, with AE you can now use f.lk into slide, fadc into throw, or spd/ultra. Comes out fast. That’s a cute way of getting out. If it hits then you’re free. It’s a lot easier when you’re oiled of course; you can use focus attack, dnc etc, and turn defense into attack.

Just been in training today, just messing around as usual. I wanted to practise oiled pressure after focus attacks. A lot of you are probably aware that focus attack into cr.lk’s is really useful. I was messing with some other variants aswell. Some of you may already do these, but to really limit your opponents options, try using focus attack > forward HK. This beats, throw, backdash, jump, even reversal. And of course if the focus hits it can combo. All your opponent can really do is block, which is only a good thing. This leaves you free to do as you wish after any focus attacks. A more safer option is focus attack > cr.hk, which does the same, but its a lot harder to punish if they do block it.

Just remember these aren’t completely safe, if blocked, so take that into consideration and don’t overabuse them, but they may be a great way to condition your opponent to block, and also give you a good damage, untechable knockdown. I was also messing with focus > Hakan spear, and crouching HP, but they’re more flashy than anything. Gonna try incorporating these into my game, i’ll let you know how I get on, lol

If your f.hk connects, follow this up with a back dash hk dive. If you do it right, it’s an SS dive, too. You might need to do EX dive if it’s a long range f.hk, too.

Oh cool, EX dive has more range than HK dive??

Woah, I just tried that setup out, and man, that EX dive has some ridiculous range.

Yeah, I’ve never used it in any actual fights, honestly. But the f.hk one can put you pretty far away after the back dash, so one of these days, I may need it. Come to think of it, there are a list of characters against whom you need to get deeper into them with your dive in order to prevent jumping out of the dive. For this set up, it’d be pretty much necessary against them.

While practising this, I realised something, you can KO a lot of the cast using just two setups, lol. Oiled combo into slide, backdash EX dive, takes them to the corner, land a HP rocket, backdash EX dive. That is ridiculous damage! The opponent could may aswell say bye bye. I plan on achieving this, maybe one day :stuck_out_tongue:

You mean the EX dive could be necessary? I was testing it, and a forward HK from long range, backdash looks like it puts you way to far out, but the EX dive catches them. I can get it in training maybe 7 times out of ten. And i’m always scared using EX dive, lol. Do you think this is something you could nail each time with practise? Or is it more about luck?

I’m sure you can land it consistently with practice. I land the HK one in actual battles without too much difficulty. But, like I said, not the EX. That one, I haven’t had any trouble with in training mode, though. Maybe you’re missing sometimes due to being barely out of range? It may just be that you’re creating very slight delays and not realizing it. I know I’ve missed the mp rocket, f.jump, mk dive just from being slightly lazy in my inputs. Easy to do.

Yeah, it seems some of them you need to do as fast as possible, where other times it just has to be a sort of normal pace. I’m definitely going to try and land a lot more oily ex dives, aside from the corner one, HP rocket, backdash ex dive. One good guess can really decimate your opponents lifebar, infact two good guesses can almost destroy it, haha. Crazy damage when you think of it. It’s risky and all, but the reward is so great. If a Hakan player knew every oil dive setup and could nail them every time, THAT would be scary points at Mordie :stuck_out_tongue:

Okay I exaggerated lol, but you’re certainly getting there.

On PS3 pad, I don’t have hK button. So, I only replace 3xkick bottom instead and always do a ex dive instead of doing mk dive. It has a damage of 250 (1/4 of the health) which is huge. When you hp rocket( 210) + ex dive (250) followed by oiled U1(510). The guy is pretty dead after eating all these.

Nice one Andy. Never even considered HP rocket, EX dive, ultra 1 to kill an opponent. That’s crazy damage.

hey drew…i follow you from replay channel and saw that you input 2x st lp followed by foward+lk and hp slide…
I think wildcat also use forward+lk…I can not do it when inputing forward+slide.
I only can do it by buffering slide(quarter circle) and press quickly lk followed by hp. This is how i do it.
Which way is better?..Frankly speaking i only succeed in training like one out of 5 times. The 4 times i drop the combo meaning that the dummy blocks it when the step low comes out.
Also I tend to press the button too early like already when i am at forward-down position which yields a cr.lk and st hp. Same problem when I do hp slide. The hp head attack instead of sliding.

The way I do it is exactly:

st.lp, st.lp, fwd lk but dont stop the motion, continue the forward motion to down, down forward, forward and HP

So as soon as you input forward, dont stop, keep going with slide motion and then hit hp. It’s all one fluid movement.

You get down heavy punch if you don’t do the quarter circle properly.

Hope that helps.

i see…
i found the timing is tight…by doing forward > down > down-forward > forward. either the slide get block or does not come out.

Remember you have to do it pretty quickly, if the slides not coming out you’re not cancelling the lk fast enough, and if the slide gets blocked then you’re definitely doing it too slow.

Try doing it as fast as possible, then slow down to a speed that suits you

Just been trying it now actually, try going from forward, to downforward > forward > HP

Watched some replays of Hakan players online today. Been watching this Japanese player, Otojo, nothing special, but he’s near the top of the leaderboards. 2nd I think. Anyway watching one of his matches, he did this cool thing, almost like this personal setup he’s worked on, to kill an opponent off.

It was Ex oil rocket, oil up, forward medium punch whiff, mp oil rocket, lp slide, HK oil dive…then he went for an ambiguous crossup but it ended there. It was almost as if he’d been working on this guantlet of setups after an EX throw. The crossup hit would have killed the opp completely.

Anyway I was just thinking, Mordie you’re the only Hakan I know that plays in a similar way, but is there a feeling that maybe there’s a real gameplan with Hakan to keep you on your ass with all these crazy setups he has, doing ridiculous damage in the process. Almost like a vortex.

I’ve never played like that personally, I’ve just stuck with safe jumps and basics…just wanted some thoughts on this?

Discovered something the hard way playing Hakan the other day. I didn’t know that the Yun/Yang palm move counted as a projectile, so I used LK super against a wakeup palm. It got beat, and I was mind fucked and lost the match. Using HK super works vs it.

Thanks, good one. I’ll keep that in mind.

Frankly, I don’t know, but if that is the case, it’s awfully complex with high difficulty.