The Hakan General Discussion Thread

i need help against rose. her shennanigans/pokes were destroying me :frowning:

Hey guys, long time lurker of these here boards and experienced Hakan noob.

Anyone getting any mileage out of focus cancelling f.lk? Now that we combo into slide from f.lk I’ve been trying to work it into my mixup game if I can see my opponent is conditioned to expect the slide.

Seems like it opens up plenty of opportunities:

Focus cancel into U1 if they’re in the corner
Cancel into U2 if they can’t stop going for airborne punishes
Backdash and U2 if they want to jump out of the corner
Backdash and punish anything they just mashed out during the block stun from the f.lk
Blah, blah, blah, usual dirty Hakan shenanigans that you enjoy hitting people with.

Even if the other guy expects the SPD and jumps or backdashes away you can still tag him with something.

What do you guys think?

I think it’s a waste of meter and you’re better off finishing the combo (or, if on block, fadnc the slide into more jabs/shorts to set up a tick or combo for them trying to jump if oiled, if not oiled,fadc the slide forward depending on the character (if they can’t punish), else backdash.).

Good idea, but I also happen to think it’s just better to let the slide ride and then FADC. You can get a little bit more guaranteed pressure, and you can always end in a tick into buffer 360 to back, PP if you don’t see them move. Blocks any reversal and you can f.HK if you see them back dash, slide if you see them jump.

I found a good set up against Yun though after the :k: follow up on slide. Meaty bdnc c.:mp:, option select slide or f.:hk: (the bdnc helps my timing, other than that it probably doesn’t do anything :().

If they back dash, you’re immediately back in. Slide gives you a safe slide, and f.:hk: gets back on them immediately. After they back dash, if they press any buttons they get tagged by the the step knee, :lk: reversal whiffs, and :mk:/:hk: versions get stuffed. The meaty c.:mp: also makes all regular reversals whiff for a free punish.

Then, start whiffing c.:mp: into SPD/U1 for fun times

Thanks for the feedback guys, I guess for me FADCing the f.lk is a lot easier than FADCing the jab slide, which is why I suggested it. Maybe the first time it might catch people by surprise, most players who have some Hakan match experience might expect to see a blocked slide cancelled.

That said, going through with the slide is probably the best idea anyway, as said, if it hits you get positioning for wake-up games, if it doesn’t you can FADC it and still at least get that sliver of chip. Time to hit that training room!

Thanks peeps!

So I was looking into figuring out how to punish Bison’s use of EX head stomp after slide/press, which seemed pretty broken. Then it occurred to me that perhaps Capcom fixed that. As it turns out, they have! Bison will land right next to you, if you whiff your j.hk or mk, where you can have your way with him. Try this and switch back to chocolate, and you’ll see what’s different. I guess it’s just more limited movement on Bison’s part for his EX stomp.

This is nice to know. Once again, Thanks Mordie-Kai.

So it’s whiff mp, jump hk, or mk?

Yup.

sorry I don’t quite get that EX stomp thing. So we assume the situation where we land slide press then bison does EX head stomp because he’s afraid to get grabbed? or when our safe jump cross up attempt whiffed because he EX stomped? Then what do we do afterwards?

Also I’ve started to have problem with evil ryu, and I have to admit the guy controls his ground really well he move towards all the time only jump rarely to pressure or safe jump. I tried to jump to cross jump him and do ultra but most of the time i get thrown or got crouching jabbed resulting in air reset. Does E. ryu have crazy recovery rate to his every move or something? most of my fadnc attempt got stuffed too. the only footsie game that work is with -> mk but can’t rely on that all the time. Any tips?

I’ve been really just playing around with Hakan for a while and I strongly believe if you put in the hours of training, he can be pretty good.

At first I thought using the K followup for slide would be useless but it really isn’t at all. You get more space between the opponent which is excellent for characters that have odd wakeups or wakeups that aren’t in your favor (chun li, viper for example). j.mk afterwards stuffs reversal SBK. I will definitely use it for some non-basic wakeups.

The thing that I love the most is the pokes into slide. Few things that I’ve seen that can be used because of this:

First, slide wakeup. People see the 360 throw or regular throw coming now so we gotta vary it up a bit. Slide wakeup then go into lk -> lp -> forward lk -> slide. Timing needs practice but it’s a great mixup because it will catch people jumping.

Another thing I love is the j.hk wakeup. So many mixup options. What I’ve found is if they block the j.hk, keep the block string going with lk. The great thing about lk is that you actually have the spacing to do an UNOILED 360 throw after they block the lk. You can also hit confirm into lp - fwd lk - slide or block punish if you smell a reversal.

Even DNC has more options. You can now punish some moves you couldn’t before (or a lot easier) with DNC fwd lk into slide. For example, Chun li’s jump over kick.

Hakan is a whole new character with a whole new strategy. Time to rework the matchups.

I’m really liking the new change that gives all DNC normals the full sliding motion. I’ve been trying to use backdash followed by forward dnc cr.mk>slide. It seems to travel a really nice distance now.

I’ve seen other players whiff their attempted punishes or get them beaten clean by the cr.mk as it slides in, presumably because the sliding motion means that the very tip of the hitbox on Hakan’s foot will touch the enemy, leaving you at max range where Hakan’s vulnerable hitbox is harder to reach.

Just a quick fun thing, not sure if it’s too known or not. At certain ranges, you can actually U2 right after the block stun on Bison’s EX crusher and catch him. At other ranges you can usually punish with stuff like slide. Hakan seems to have pretty decent answers for all of Bison’s wake up options now.

@Chron - Yeah, the j.HK wakeup is definitely the real deal now, you have a ton of options, especially like you said you can fish with lk for the slide combo. And if you’ve got enough oil, if you can get some meaty pressure from a j.hk, you can really put some heavy pressure on with cr.lk’s, and in that situation it’s up to you what you want to do, it’s a real scary situation for the opponent.

So f.lk is really pretty good against Honda’s headbutts, and you can lk oil up in the process now. If you use it from long range, at least, you are safe even from EX headbutts. That said, I rather still like c.lk, dash, oil rocket, against headbutts, while oiled. Will be more used with oil stacking now.

Okay Hakans! Explain yourselves! NOW!

http://i237.photobucket.com/albums/ff309/snipernightowl/whatisthis.jpg

what do you think you are doing coping a feel on his Majesty’s glorious ass!?

we could of gotten along, but you left me no choice on round 2 and 3 >:{

[media=youtube]ksrnSPRtpLc[/media]

oh and, while im here is hakan technical or hard to learn? I like that noise he makes in japanese when he oils himself ā€œSHAAAA LAAAAAHā€

So I was thinking about UltraDavid’s post and his mention of BDNC to punish throws… that will be an enormous help. I’m dumb for not thinking of it. Geze. Also, I was thinking about possibly using BDNC into f.mp to dodge the throw but also to cross under, in case they try to jump. Just a thought.

Haha, that could be pretty cool, I’ve honestly never thought of that one…but, yeah, I can totally see that being an option, i mean you’re risking getting hit with some jabs but you’ve also got a good chance of beating what they’re doing. I’m thinking maybe 60 - 40? You’ll beat throw, neutral jump, block (you can cancel it)…lose to? Jabs and shorts? Meaty active frame normals? Actually wouldnt this beat the meaty long active frame moves? Sounds good to me. What do you think?

This got me thinking about something…its not like me to overly theory fight, but if you were to BDNC on wakeup using cr.lk and cr.lp, would this be able to beat both throw and meaties? Okay you can throw this theory out the window, haha. Forgive me, I need to watch that Ultradavid video again, to see what beats what.

Here’s that video I’m talking about, every Hakan player should watch it. We really need to get the next wave of Hakan players learning this stuff and taking their games to the next level, and to be honest that’s for everybody.

[media=youtube]b9etDYm3blI[/media]

Hi Guys… good to see I’m not the only Hakan player out there. And these tips and movies (other topic) give me some hope and just continue to play the Turk. I’ve been playing SF for a pretty long time now but I’ve just started playing AE. I’m trying to main Hakan because he’s a amazing though and cool guy to look at and I think it’s the character that will really teach you the basics of the game because you don’t really have much to work with. This is my second night playing Hakan and I’m loosing 70% of all my matches. But no worries… I try to learn something from every defend. And… it’s good to get messeges from people who give you props for just playing the Turk :slight_smile:

I got some question but I must confess that I haven’t been reading all the info in the other pages. My spare time is scarce and I’m really trying to get as many hours of play into the game.

  1. What is the best move to punish for example a whiffed SRK? I often do the MK into LP Oil Slide for a three hit combo but is there a better way?
  2. I find that Honda and Zangief are my biggest problems. I just can’t get away from Gief en Honda just keeps spamming heads. What should I do?
  3. My Hakan often makes a command throw but when he should make a oil slide. What am I doing wrong because I’m nothing making a 360?

Thanks for the help. I’ll make sure to follow this subforum for more Hakan info and I hope my English will do :slight_smile:

f.mp xx hp slide is good but c.mk xx slide is not hugely different.

Against Honda, to deal with headbutts, #1 hard punch head butt is vulnerable to block and counter with hp slide. #2 for EX headbutt, just play defensively… turtle up #3. Against other headbutts, you can do c.lk, f.lk or f.lp or, if you get the chance, j.mk followed by an air resetting mk oil dive (he can’t crouch under it). Against Zangief, s.hp is murder against him as is j.hp.

Go to training mode and turn on the show input function. You’re probably doing the shortcut on accident, e.g. 6, 1,4,7 will do a command throw, when what you wanted was 6, 2,1,4 which will not.