The Hakan General Discussion Thread

… wow. My initial reaction is that I should quit SSF4 but I’m probably just too pissed off. Oil Stacking should be in the game, plain and simple. Linking c.lp/fwd+lk into slide without a CH should be in the game. So dissappointed.

I feel like a kid who was given a xbox 360 box for Christmas, opened it up, and found the box was filled with dog sh**

Chron, don’t worry. We will get updates.

Twitter / Yoshinori Ono: Over my dead body!! It all …

What it probably means is there will be yet more changes and it won’t be “AE” that’s coming.

Whoa, I thought it was s.lk. F.lk is much better. I hope they do an update or two for the home version. That combo would be a huge help.

i like to be aggresiv its a fine way to troll :stuck_out_tongue:

besides that im pretty sure the reason behind the “NO CONSOLE AE” is pretty obious… its a CONSOLE and they will made a DLC called “Street Fighter 4 CE” with additional gamebalancing g

@Mordie-Kai
dont feed the trolls i give you respekt for good findes but sometimes i honestly think you talk about stuff “one appone a time when the moon shines and…” and to much posts everytime i see a new one its you with additinal DDT uses some findes are realy nice but i just honestly think you overdo it a bit!

besides that you dont use unsave stuff till they get used to it
its the other way around you use SAVESTUFF till they get used to it and then use UNSAVE stuff not the otherwise and its honestly much better to Punis streight Jumpers with something save like a well placed f-LP (RESET)^^

hey everyone, I’m quite busy at the moment so can someone tell what is the best setup after these situations? Someone listed them before but I can’t find it now for some reason. They are:

After U2: fmp, then mp slide? I think

after each lp/mp/hp oil throw: does it matter if its oiled or dry?

There are a couple of very nice set ups after mp throw: dash, j.mk is a safe jump; forward-jump, mk dive is a sweet-spot dive; dash, dash mk dive is an uncrouchable but it’s better if you delay it a bit with lk dive, for an SS dive.

After lp throw, you can f.jump, delayed hk dive, for an SS dive. I don’t know any others for that, unless they are in the corner. In that case, lk oil up, f. hk is nice.

After hp throw, c.lk, slide is safe slide. In the corner, hp throw, back dash, walk forward a bit, lk dive is SS dive. (If this sounds difficult, the trick is to buffer the 360 motion into the direction you want to walk during the dash, then press the kick button at the appropriate time).

Against Chun Li, slide/press, s.lp, neutral j.hk is safe against EX birdkick and stuffs Ibuki’s SRK’s.

Man, this place has become quiet. Hakan for Mvc 3 anyone? lol

In all seriousness, you’re right about the AE thing, I need that oil stacking. Not many people seem to have picked up Hakan in AE. Top player is EBI, who I think has around 25000 points? I think thats Kinyoubi, just a hunch though, plays like him anyway. You guys happy about Hakan being unpopular still?

Would have liked to have seen a lot more AE hakan myself…but I’m not gonna lie, havent played much ssf4 since mvc came out.

So, now that we’ve all seen the trailer and AE is confirmed (with its balance changes) for home consoles, I think it is time to start getting hype for Hakan again.

lol, it will be tough reviving this dead place. But come on guys, Superkan is almost upon us!! Get back here, everyone! There’s only a few dedicated people left! Where’s the love?

I’m guessing everyone here will be following Wildcat then? haha. You guys better rise to the top so we can follow you!

Prior to discovering the SS dive, I was talking about countering neutral jumps with lk oil dives, as it is effective if you time it correctly. My plan had been to block jump-ins and counter with SPD or, if I think they’ll do neutral jumps, counter with 360 into crouching defense+lk+lp and hold to tech throws, block attacks or begin the lk oil dive in preparation for a neutral jump. (It’s an OS).

Although I’ve been playing mostly Marvel v. Capcom, and put it off for a long time working on SS dives instead, I’ve practiced this off and on in training mode and finally got it in in a real fight. So far, I’ve mostly just dove underneath them, perhaps a bit overanxious or just that the opponent was too close. The other day, the opponent jumped backward after a jump in; however, the timing is the same. He tried to j.hk me on his way down, but I had the timing down and caught him out of the air with the lk oil dive. It was cool! Especially since the guy had over 15000 BP and around 5000 PP. (This was against Akuma, not against the Gen I played; this guy was way better, actually, and I didn’t win a single round in multiple tries). I plan to keep using it. Obviously, not something to spam, but it’s a fun weapon to have.

Regardless, you build meter and escape if you dive under them,. Not easy to pull off, but really fun and if you catch them, pretty intimidating. I think I’m going to be pulling this off in one out of every 3 battles or so, eventually. Not going to try it often but against some opponents, it should come in handy. If I get a good one, I’ll post a vid of it. Should be an “Oh, wow!” moment if you can pull it off against high level opponents.

So I was having a match with an Adon, and he repeatedly started the match with a neutral jump. I finally just dashed/lk dived and caught him. I did it again a couple of battles later. ha ha ha

Good stuff Mordie. Speaking of neutral jumps, I was messing around in training the other day, and found you can actually tech throws using cr.lk, cr.lp, and cr.hp. So for instance, if someone jumps in and you block, you can use those inputs to either tech an incoming throw, but if they neutral jump however, you’ll get crouching hp, which will take you under and behind them, perfect for spd, ultra, etc. Pretty cool.

That’s excellent. I’m definitely going to practice that!

Hey fellas kinda new to the forums and would really llike some help with matchups like cammy, also seeing the hitboxes for the other characters.

Also there were two general strategy threads at the beginning that i would like to read but am unable to, help

I was trying out c.mp as an anti-air against Cody the other day, mixing that with j.lp. It turned out well against a high pp Cody.

Found this French website with a massive lists of Hakan setups, including oil dive setups, safe oil slide setups, and character specific stuff too. Really really good. It’s in French though, but its easy to understand, and i’m betting there’s loads more good stuff in this guide too.

I love you drew, sweet Hakan page (info that we should really translate and make easily accessible here,) and an awesome new avatar for me :D.

I noticed that a few of the dive set ups say that they don’t work on cammy, sagat, adon, and blanka. I’m wondering if that means they do actually work on Dhalsim and Honda…lotta interesting stuff.

EDIT: Hmm…some of the set ups are questionable, especially the ones on cammy. I definitely still think it’s a good collection of info though. Maybe one that could be roughly translated and put up on the boards

A couple of notes of interest:

#1 lk dive gives the same amount of gauge as hk dive, so that’s fortunate for those of us who struggle with the hk “coward dive.”

#2 I’m finding mp, f.lk to be quite difficult when one does the quarter circle first. It just makes the timing harder and less intuitive. I’d rather go s.lp, f.lk, QCF, mp, mp. I do not like s.mp, QCF, f.lk plinked with mp. It’s not intuitive nor as fluid. That, and when I look at my inputs, it doesn’t look like a plink, the way my s.lk, s.mp does.

Not only that, the s.lp allows you to remain closer to the opponent, increasing your chances of landing more hits, giving more time to think and confirm hits and the like.

#1 does it really gives the same amount of gauge? nice to know. The way I’m doing this is chicken wing motion starting front and ending up-back, press hk, hold down, press PPP 3 times, release stick, release hk (if it gets canceled), release PPP, do chicken wing when he is recovering… rinse and repeat. If done correctly it build more meter then the twins by just a little. Takes the twins 2 more palms to build 1 bar once Hakan got one. I will test using lk since this will make the build process faster.

#2 you got the inputs wrong, the plinked lk+mp has to be done without buffering the QCF… if you buffer the QFC and plink the lk+mp you will always get a mp slide. so, if you do f.lk, QCF mp you can use the plink to make it easier to link between s.lp and f.lk. for example, s.lp,s.lp,plinked f.lk+mp,QCF hp

To use the buffer QCF before f.lk the best you could do to make the link easier is double tap lk, so for example (dt = double tap) dt s.lp, dt s.lp, QCF dt f.lk, hp

I recommend you practice double tap with Hakan, it really makes a difference… specially if you fight against Balrogs and you are doing s.lp while he blocks and mash c.lp, if you miss your lp link he will get you with c.lp.

The buffered QCF is REALLY useful for footsies!!! QCF f.lk, hp if done correctly it will wiff the f.lk if it doesn’t hit, else it makes the slide… Also if you do, QCF f.lk, f.hp, f.hp if done correctly and the f.lk wiff’s a f.hp comes out instead of a hp slide, THIS IS GREAT because you can mixup the last button pressed depending on your situation, for example: QCF f.lk, f.hp, f.mp if wiffed it will make the f.mp come out and if you have oil or ultra you can buffer the 720 on the f.mp to land it, or cancel it with slide… I have been using this on matches and it works. Specially since if the f.lk wiff it distracts the opponent. If he tries to punish the wiffed f.lk you can get them with the next move. QCF f.lk, f.hp, f.mk I think its the safest if they don’t jump, notice that if you connect the f.lk it will make the oil shower followup.