Haha, me? Never! It’s just cool because when i started Hakan about three weeks ago thats what I was doing, looking up Wildcat on my phone, haha. When I was using Abel, i would always look up videos of shiro and study them to get me inspired. Probably took it a bit too seriously right enough. I love how hakan is so complex and has so much potential waiting to be uncovered.
And brilliant stuff Einstein, sorry, Liquigen ;). My minds a bit boggled by all of that, maths was never my strong point. but I need to try the f.lk safe jump, you say it hits crouchers? That would be sweeet
Oh haha ok then ur not a dick, yea I wanted to be an Abel player so bad and tried but I guess I’m just Abel retarded, cud just never get the groove, and yea I’d look up juicebox videos tho haha, great minds think alike then haha, and I totally agree I think he’s the most underestimated character with untapped power, and I just think he’s a coil character haha
Hey, shiros my hero, juicebox is yours ;). Or maybe Wildcats now our hero? Haha. Yeah, I think being able to combo off someone elses pokes when he’s oiled is the best point for me, and also being able to rush down people, wih slide cancels and stuff, albeit using meter, but he builds meter so quickly so it’s cool. What have you been practising so far anyways? And yeah he is cool, coolest looking character in the game for me.
So anyone know about my Honda question? maybe il have to test it myself…i know you can crisco through them, which can totally blow holes through his buttslam attempts. That sounds wrong but lets keep it cool. The problem with honda though is finding a safe time to oil up, damn you honda!
naw juicebox wasn’t my hero its just he was the only one I knew of at the time that played a badass Abel, haha but yea wildcat is def my hero now, and yea I agree wit u bout him bein the coolest character
f.lk=forward and light kick
cr.lp=crouching light punch
meaty=hitting someone with the very end of the animation of an attack, so that you recover a little more quickly relative to your opponent, e.g. hitting them with an oil slide as they wake up at the VERY end of the oil slide allows you to throw them instead of them throwing you. Try EX oil rocket, whiff a c.lk for timing and hp slide. I use this regularly, and it’s fairly effective.
xx=buffer into, for example, Ryu does c.hp xx fireball combos.
>=immediately follow with
CH=??? I’m still a noob.
[edit]: So I found that Balrog’s j.hk kills the c.mp, so it’s not the right technique. However,** a f.lp near the height of Balrog’s jump immediately followed by a hk oil dive results in uncrouchable oil dive**. A little lower in his jump and mk oil dive works. It’s fairly forgiving, though. It’s not nearly as hard as I thought it would be to uncrouchable oil dive 'rog after air reset. Similarly true of 'gief and Abel. Had trouble with Guile and Ryu, though. I don’t think it works for them (and am certain it doesn’t work for most characters). Any feedback on this technique? Anyone using this much?
As a side note, I’m still in favor of using a lvl 1 FA as a mix up for the uncrouchable HK oil dive, as the timing is perfect. Also, if your opponent tries to jump, you FA them out of the air and can dash forward, confirm the hit during the dash and U2. For example, after you use t.lp to knock 'rog out of the air, tap mk+mp. On counter, even against rog’s headbutt (not against EX headbutt, though), you can crumple. If they jump, you can knock them out of the air and if you dash forward, confirmed U2.
[more edit]If you t.lp rog out of the height of his jump, it’s also an ideal time to dash and throw on recovery. Pretty nasty. My only question is, what to do if they dash backward.
I wanted to check if you guys knew this: if you do an FA on wakeup and hit them out of the air (should they try to jump away), if you dash forward, you can confirm the hit and get them with U2. You use the same timing for this as you would for an uncrouchable wake-up hk oil dive, e.g. Slide/press, s.hp, quick FA. Never thought there would be any use in getting a lvl 1 FA anti-air, but this seems rather convenient.
So this is pretty exciting (if you didn’t already know): you can uncrouchable-oil-dive Honda on air resets. Wahoo! For example:
Standing mp as an anti-air against sumo smash > hk oil dive is uncrouchable.
Neutral or toward j.hk/j.mk > mk oil dive will work against sumo headbutt. (Backward jump is too far).
[edit]Even better, toward+mp, even if it trades with a Honda j.hk, > mk oil dive, is easier. Sloppy if it trades but still works perfectly, making toward+mp a much more useful anti-air.
Hopefully, this will pan out well in practical terms, but right now, it at least LOOKS pretty cool. I think the toward+mp anti-air > mk oil dive will be quite useful in real battles.
Yes, I checked and double checked. It works.
Air reset oil dive works for Dhalsim and** Blanca** as well (not Cammy), not to mention Sagat, Gouken, Zangief, Abel and T. Hawk. (Am I missing anyone?) [edit] also Balgrog as I mentioned above. Now am I missing anyone?
Turns out, c.mp against sumo slam is the superior set up and leads to a Honda air-reset uncrouchable hk oil dive. [edit]I’m not sure if people know this but c.mp against sumo slam is pretty easy to do against hk slam. A little harder against mk slam. But I’m very surprised at how good it is against sumo slam, and the fact that you can hk oil dive an air-resetting Honda who can’t just crouch is a very nice asset. Not sure how this work against higher competition, as the hk dive is rather slow but it looks great for typical online play.
Also, I’ve continued to experiment against Balrog’s jump attacks, as I had about 15-20 battles today against a decent Balrog and had a tough time getting in the toward lp. Anyway, s.hp anti-air > hk oil dive works pretty well. Also, if you do a toward mp and hit cleanly, mk oil dive or lk oil dive is good. If you trade with a hk or hp on toward mp, do lk oil dive (maybe hold down for a tiny moment). Not super easy to do, but I did land an oil dive once on air reset against a live, pretty decent (3000 pp) Balrog.
Also, for those that don’t know (and I’m sure you more advanced guys know), c.mk just outside of range of a blocking opponent can be used to OS oil slide, should they swing. For example, do several light attacks to a blocking opponent until just out of range, delay and try the c.mk OS oil slide. If they do a normal, you get the combo. Should they try to block or jump, your c.mk simply whiffs.
Lastly, to answer a question to prevent jumping against the oil slide FDNC, c.lk, c.lk, c.lk, I think c.lk, c.lk, c.lp xx hk oil dive would be best, should they have a pattern of jumping. It is not very forgiving, but if you can do single frame combos on a semi-regular basis, it’ll be pretty effective.
[edit] For air resets, the complete list is here: [media=youtube]jJ_Alb4nMFQ[/media]
Also, pure awesomeness: s.mk is very easy to use to stuff sumo head butt, but perhaps more importantly, s.mk > mk oil dive gets him in uncrouchable air reset!!! That could be pretty helpful.
[edit]The oil dive is a little harder to get in than I thought, but if the sumo headbutt is close to you when you stuff it, the mk oil dive is good. I even got a lk oil dive in once, when Honda was really close. That said, this is still useful, because it takes twice the amount of toward lp, is just as easy to get in (it comes out slower, but it will stuff head butt at a later time than toward+lp), gives you more SC and will open up random opportunities for the mk oil dive. Also, anyone else using c.mp against sumo smash? Because it is quite good, if your timing is on.