The Hakan General Discussion Thread

Haha its funny associating that with your avatar, it just works! :smiley:

tried looking at the T.Hawk strats and I still can’t beat this prick. frustrating as hell

I played a Hawk today and yeah it was a pain, and I think his throws beat Hakans, is that right? It seemed like it. I noticed it wasnt so bad playing the poking games, but as soon as he started his shenanigans it was bad news :frowning:

Hawk is pretty free when he’s not in. As soon as he gets a kd, though, it’s a bitch to get out.

Pick U2 to stop crossup BS on wakeup.

Punish blocked dives with hk oil dive (you probably won’t get to do this often so make it count)

Punish a whiffed s.hk on reaction with slide.

You can A2A his jump on reaction with j.mp, j.hp, j.lp, etc.

Oil full screen, space him out with s.fp, s.mp, etc. You can use well spaced oiled f.rh to snipe him occasionally.

For slide pressure, you can play it safe and back the fuck away (or get out of the corner if you’re there), or practice your safe oil timing and backdash.

When he does knock you down… Just learn when to upback. That’s really all that can be said. You might wish to mess around with Hawk to learn some of his common ticks and stuff so you can recognize them.

is doing an oil dive on a blocked hawk dive better than a slide? I prefer knocking him down but sometimes i screw up keeping him knocked down. A blocked j.rh usually leads to me getting stuck without taking advantage. I just back off for fear of Hawk SPD ridiculous damage. If a whiffed uppercut than i fail to punish because of stupid whiffed spd

eh, its mostly execution with me right now. I need to fight more T.Hawks to get used to punishing better. I usually feel so desperate to get damage in because the fucker is such a tank that i mess up my inputs. One fuck up and he’ll even it up. uuuuggghhhhhh

Well with Oil Dive you take him to the corner, and you don’t have to worry about execution much.

From what I’ve tested, Hakan’s f.LP beats all versions of E.Honda’s Sumo Headbutt clean, including EX.

I always thought c.LP was the go-to move for beating headbutts. I’ll give f+LP another try.

Jump LK eats it up too, as long as he’s not invincible.

Honda? Oh lawd. Aight, heres some stuff.

Post slide wakeup:

whiff c.lk/s.lp/s.lk(doesnt matter which really) and time a j.mk. I believe depending on the timing determines if it crosses up or not.

That’s not the best part though.

Option select HP slide after the jumpin.

OS catches:

Backdash
EX Buttslam
MK Buttslam
ALL Headbutts.

Here’s the thing: on the OS slide, do not input the press followup. Why? Well…

On all reversal headbutts that naked slide hits, it puts Honda in a juggle state…

A juggle state that can be followed up by u2. Yeah.

So after you catch any headbutts, mash on that u2 and you’ll get yourself a nice little combo.

I’m not sure if it works against MP headbutt, but I’m positive it works on all the others.

Also: MK/HK Buttslam can get Honda out. However:

IF you OS LP slide rather than HP slide, it changes a bit.

LP Headbutt: Hit by slide.
MP Headbutt: Not hit by slide, not punishable with U1, but SAFE.
HP Headbutt: Not hit by slide, punishable by U1.
LK Buttslam: Is a douche and trades with slide.
MK Buttslam: Hit by slide.
HK Buttslam: Not hit by slide, punishable by U1.
Backdash: Hit by slide.
Super: Whiffs, punishable by slide on reaction.
Ultra: Whiffs, punishable by slide on reaction.
Crouching normals: Hit by j.mk.
Jumping: Hit by j.mk.

Yeah, thats if you have u1. But eh.

Liquigen… That is just fucking gdlk. Definitely going to incorporate this into my game.

In other news, I found out that if you and your opponent are at max distance, and you LP-Slide, it will leave you in perfect range for a st.HP. This is given that he doesn’t move. Also, if you pause a bit after the slide, you’re in max range for an oiled up Oil Rocket.

Unlblockable j.rh vs Seth:

Slide > press, whiff s.mk, time a j.rh correctly. Timing is kinda strict. Yeeaaaaaaah. -shades-

Oh, right:

-Avoids SRKs.
-Blocks EX Legs
-Can’t be blocked.
-Can only combo into s.lk or s.lp or other 4 frame normals (i think)
-Hits him during backdash. The GROUNDED part. So you can combo him from it. lmao
-He HAS to down back. He cant even buffer from a shoryu from it (or so I’ve found).
-Ultras whiff, super is beat.

Have fun.

Are you testing on training mode with the ā€œAll Blockā€ setting active? I have tested other ā€œunblockableā€ setups that can be blocked.

Are you sure its an unblockable instead of an ambiguous jump?

I tested with me as Seth attempting to do everything.

vs. Zangief

[LIST]
[]Do not focus attack close range.
[
]st.HP is a Godsend in this match. Use it. Abuse it. DNC with it. Stuff lariats with it. Push away green hands on reaction with it. Trade/beat out jump-in attacks with it.
[]Mix that st.HP up with a dash in command grab.
[
]For punishing purposes, MK if you want a full oil, HK if you want to give him the threat of a meaty oil dive.

[]Never jump at him. Ever. EVER. No matter how bad or good the Zangief, they have never failed to lariat my jump-in, and when they do, that’s how they get in and start their scary mix-up.
[
]If he’s walking back and forth and isn’t crouching much, sometimes a random HP Oil Slide will make him respect you. If it does land, it’ll make footsies easier for you.
[]Give him the threat of a meaty Oil Dive. After the Oil Press, backdash and time the Dive.
[
]If you conditioned him with Dives, you can just pause after the backdash and punish all his reversals. If he neutral jumps, fwd.MP. If he jumps backward…
[*]Super is awesome to save up for, you can punish almost any move he does on wake-up with it. You can react to his jump backs, pause a little when you activate it, and catch him before he hits the ground. Watch out if he has U2 though.
[/LIST]

HAkan has quasi-unblockables sometimes. When a human holds a direction to try and block, Hakan will switch sides accordingly and hit them in the other direction. In order to block these, they have to block at the very last second (sort of like a just defend).

So it’s not truly unblockable, which is why ā€œAll Blockā€ will always block them, and why when you want to test these in training mode, you have to record Hakan doing the setup and try to block it yourself… This is pretty much how I test all my setups now. lol

I actually came up with a recording of Liquigen’s post slide setup against Honda that was a quasi-unblockable… I haven’t yet been able to recreate it though. :sad:

These unblockables are probably a one-frame ā€œlinkā€, so to speak.

Oh! About this… When you do the slide+pres > whiff s.MP setup vs Cammy, you can do the far slide into U2 thing if she tries to cannon spike. I’ve also been able to link a f+RH too, but it’s tough…

I’d love to be able to do AA slide > link another slide, but I can’t get it to work in this situation myself. Either way, slide into U2 always gets the oohs and ahhs.

Is it just me or is the j.rh crossup really easy on Bison?

So I got away from Hakan for a while, playing with a few other characters but I’ve started up again. (Killed my PP). Anyway, I discovered something interesting. When I first started Hakan (with no help from Shoryuken), I used to use FA as a wake-up regularly, and it regularly crumpled. Anyway, I discovered that if you do slide/press s. hp (a hk oil dive set up) and do an FA immediately after s.hp, it is a perfect lvl 1 FA wake up. With the tiniest delay, you’re more likely to crumple a wake-up jab, but it seems like the timing is an intended set-up to some degree. Anyway, since I discovered that you can FA, back dash to confirm crumple and jump back forward, land and do U2, I find this to be more useful than it was when I was using it back in the day. I’ve somewhat regularly used the FA wake-up, back dash confirm to do Hakan’s super, but this could be done a lot more often, as the Ultra is much easier to obtain.

If nothing else, it’s fun to land U2’s, isn’t it?

Kinda off topic, but I went to SEB (Southeast Battles) today, and I did… Decent.

First played some Ryu. Took him out.

Then I played an… Abel. Urgh.

I did pretty well first match. I won it, made tiny mistakes, but I won.

Second match I started doing worse, ended up losing.

Third match I like, did good one round, did bad the other. On match point, I pulled out a sweet sweet perfect win. Reason: I remembered meaty slide existed. LOL

So yeah, then I played JTO, a really really good Balrog, who is apparently one of the best from ATL. I didn’t do terrible really, I just kinda didn’t catch on as fast as I’d like.

I basically started getting the hang of him in thelast two rounds, but that wasn’t enough. I wasn’t prepared for his defense, lol. Simple as that. But, I’ve never met the guy, never seen him play, and hell, I didn’t even know what he looked like. And considering I wasn’t outright demolished, I’m okay with that. lol

My 4th match I went against in E. Honda. I lost, as expected, but I wasn’t really 100% on this one (there was like, 2 hours between my match against JTO and the Honda). That, and (a) the matchup is pretty bad, imo, and (b), I don’t know the matchup really at all. rofl

So yeah… Definitely not bad, I did much better than my last showing, and I did decent vs. some of the better people here. I met some new faces, etc, and it was pretty good.

In short: fuck Abel, it’s possible. Fuck Honda, he’s stupid.