The Hakan General Discussion Thread

Even Mr. SNK used it on me as Balrog and said it was something dumb that could be abused on Hakan. She doesn’t get to far. She can easily step forward real fast and keep doing it. She hits me out of jumps and back dashes, and is faster than my moves. If you can show me a video of you getting out of something like that, please show me. I’m not trying to say your way is impossible, but I’m pretty sure I tried that stuff and it got snuffed. So I’d just like to see some proof that it could work

And as I said, that was a bad match from me. The only reason I recorded it was because of the jabs that I couldn’t figure out how to get away from, especially in the corner

Update: Alright, I went into training to try and re-enact it with Sakura and Balrog, and it seems like I can just jab out of it, buuuut… I’m pretty sure I tried that during that match vs Sakura. I dunno then. I’ll just actually watch my replay with inputs on to see what I tried to do exactly.

Update: Watched replay and apparently I just tried LKs to get out of it. Never tried jabs. Oh well, I guess jabs are the answer and you’re right, I panicked. Sorry for my nubness lol That’s what happens to me when I get frustrated at small things playing as Hakan

It’s ok. I play against Sakura regularly, and he tried this shit on me a while back. It raped me pretty hard until you get rid of that fear and just straight punish him for it.

Yeah. There’s enough time to jab him out of it, even s.mp if his gaps are that big, and occasionally if they walk forward a lot for an attempted grab, you can fit in a nice sweep in there.

Just overall don’t panic. I guess that’s easy for me to say since I play both those matchups (Rog and Sak) like… everyday. Lol

Sorry, I don’t have a video to upload ATM, but is there some weird property to Hakan’s tipped oil slide xx SPD/u1? Twice I’ve had both whiff on crouching Ryus while he was just sitting there doing nothing, and I haven’t been able to find anything else on the subject so far.

If u1 doesn’t grab its because that slide was +1 at least on block.

Huh, alright, figured if that was the case he’d just be picked up in the second or third active frame

As a side note:

From a safe j.rh setup:

Do the j.rh as late as possible to the ground so you always have the option to do an uncrouchable ddt.

This is especially noticable vs Guile, who can’t reversal, and will have to backdash or normal. Creates a mixup.

also if he reversals the dddt catches him, so yeah.

You can use it against anyone the uncrouchable works on, but don’t forget most characters can reversal.

Yeah, been using this for a good while now, it’s awefully risky against some, but it’s pretty amazing damage!

Yeah, I’m stupid so I never thought of it.

I really wouldn’t risk against anyone with a reliable reversal, though.

Ah yeah, I’ve been doing that for a while. It’s nice, once they get accustomed to mashing just in case, you can do fun other things like counterhit st mp combo or ex spd.

I’ve been using ddt a lot more lately. T+mp xx mk ddt and cr lp xx lk ddt in footsies mostly, but also t+mp in all sorts of situations. After a focus crumple and in regular punishment situations, t+mp or fa crisco t+mp xx mk ddt. Who knows whether it’ll last, maybe my opponents will start mashing low normals or dps eventually, but I’m gonna abuse the better damage, positioning, and oiling of the ddt while I can, and once they start mashing, maybe I can use that to my advantage in fun guessing games as well.

I feel like an ass for this but i was busy for the past few days and lost my post… I was asking if anyone could post somethings to me about expert things to use/ do with Hakan and what stuff means (the abbrv.'s)

No offense, but “expert things” is pretty vague. If you want info (terminology info too), try reading these threads:

http://shoryuken.com/f335/hakan-lab-232191/
http://shoryuken.com/f335/hakanbos-hakan-combos-233073/
http://shoryuken.com/f335/hakan-moveset-attributes-229502/
http://shoryuken.com/f335/japanese-hakan-strats-239082/

Also watch some videos of other Hakans in action, so you can see what techniques they use in the http://shoryuken.com/f335/hakan-video-thread-ready-action-228997/

Or, you could try asking a specific question, like so:

What does Hakan do against Honda’s Jab->HundredHandSlap (HHS)?

(Serious about the Q… this shit rapes me. lol)

Im not asking about like specific match up’s and stuff i guess im more or so looking at specific neat tricks that aren’t the basic ones. I was also looking to know what all the abbrv’s mean that you guys say (I.E. DDT setup)

DDT is a wrestling move, when we say DDT we actually refer to Hakan’s Oil Dive (360+K). We refer to the Oil Dive as DDT because it has similar properties to Alex’s DDT in SF3 (grabs standing and jumping but not crouching).

The combo thread has a list of abbreviations as well and for cool tricks/set ups the Japanese Hakan Strats thread is a good.

So has anyone been doing a distant c.mk xx lk or hk oil shower on purpose? In what circumstances? I thought maybe it’d be good if you’re stuck in the corner or maybe if you’re just realized you don’t have a combo with your c.mk and are going to get punished anyway, go for c.mk xx lk oil shower, which would actually reduce the damage you take , too. Plus, there’s a chance they’re going to think you’re going to go for your oil slide or oil dive, so they won’t have time to punish. Or at least you’ll get oiled up, even if you’re hit.

So I discovered that toward+hk beats the mk follow-up for messiah kick (I tried toward+mp but that lost every time) and will set you up for an ultra 1 or oil rocket for Rufus’s hk follow up.

Also about, f.rh.

After slide+press, and safe oil after, f.rh will beat (most) backdashes, and tech any wake-up throws. Wakeup throws aren’t really common, but some people may try it (as they have on me.).

As a side note.

C.fp is a good anti air vs. Rog.

When he tries to jump in, s.fp.

He will try to do an early j.rh to stuff your s.fp. Your c.fp will duck under it and hit him clean.

This probably works vs. other stuff but I’m much too lazy to try it out.

Also: Air throw > lk oil > meaty f.fp.

In the lab thread, I mentioned the oiled toward+hk followed by neutral jump. I’ve messed with that a bit and found it’s very interesting. Follow toward+hk with neutral jump and…

Miniscule delay to prevent whiff and do oil rocket. That’ll beat any normal or throw.
Do empty jump and do lk oil dive, which will beat back dash (including Rose’s), any jump and any throw (Hakan is just barely off the ground as they wake… good stuff).
Do miniscule walk forward after empty and toward+hk, will cross under neutral jump for oil rocket/coaster, auto-tech throw, beat back dash, trade with lp srk. Little dangerous due to getting beat by jabs :P, but after an oil rocket or two, they probably won’t be anxious to do those.
C.hk works really well here, too, beating almost anything but back dash and block.
I’m thinking a backward sliding focus attack after the neutral jump would be pretty good against, for example, Balrog, to crumple his EX specials. (Tried it against his buffalo headbutt a few times, trying to get his headbutt wake-up timing perfect. Seemed to work well). I’m looking to play with this set up more… seems dangerous. [edit]Tried it against lp srk, and it crushes it.
Also, a jab prior to neutral jump would allow for a deep j.hk on a bigger character like Abel or Zangief followed by lk oil dive, which will land even if they block. Or just do j.hk, s.mp, c.lp xx lk oil dive with hit confirm or something to that that effect (easier said than done, I know).
I haven’t messed with forward jump, but it doesn’t seem to make much difference as far as I can tell.

hi maybe it’s not big news but i have something:
i noticed that the big 360 window combined with negative edge could make a setup after a safe jump
what i did in the lab is jump mk (maintain mk pressed) + 360 in the air
as you land if the opponent blocks , you have a free oil rocket as you press a punch button but if the opponent backdash what do u do?
yeah,you release the mk for a oil dive
i hope this trick can be furthermore exploited and enhanced
also if u do 3+lk,2,1,4,7,8,9 and release the lk fallowed by a lp for example
u have another tick throw if blocked and a oil dive if he backdash
although be sure that u have your oil rocket range set and delay a little bit your punch
thx
PS:if u press any button ,hold it as u want, do 360 and release you will have your throw (but ithink this is common knowledge of negative edge right? cause i’m no pro)

Still brand new to Hakan, I’m a whole lot of suck.

What are the benefits to using Guard Position against non-fireball characters? I’m trying to anticipate the DDT->GP cancel that is apparently added in the arcade version and I’m just trying to think stuff up.

It’s really good against Vega’s wall dive, if you time it right.