The Hakan General Discussion Thread

It avoids most Air>Ground things, let’s you buffer a 360 grab. Get a feel for the 3 different strengths of it(Instant up, medium length, long). One of Hakan’s many ways around a fireball and probably some other stuff I’m forgetting.

Probably most useful against El Fuerte and Vega(at least on the surface).

Nothing groundbreaking, but a couple of insights on Cammy:

-Ultra 1 seems to be the way to go here; she can bait Ultra 2 extremely easily unless you’re really careful about buffering it.
-Best ways to start your offense during cannon strike pressure are either CC into EX Oil Rocket or fish for a counterhit c.LP into slide. I tend to go with the latter.
-Be content to just sit full screen and oil up; chasing her is generally extremely unwise.
-Obviously, punish spiral arrow with whatever, cannon spike with f+mp -> slide
-Her backdash seems really easy to DDT, but maybe that’s just me.
-I tend to avoid air-to-air MP; it gets stuffed regularly. If she’s far, jump HP, if she’s close then go for air throw. Air throw seems to work really well for me in this particular matchup.

General gameplan for me is to oil immediately unless you fear her rushing in as soon as the round begins and then try and land a MP Oil Rocket into HK Oil. If you have the lifelead, you should just be able to AA and counterpoke her to death. Standing HP beats cannon strike clean in most cases, and standing MP covers a lot of your bases in the ground game. If you’re being rushed down and get stuck in the corner, just block and look for counterhit c.LP like earlier stated. Plus you don’t really need meter for anything in particular in this match, so lots of EX Oil Rockets are helpful. IPlayWinner claims it’s 6-4 Cammy, but I really feel like it’s close to even; Cammy takes damage extremely poorly and Hakan doesn’t need a lot of opportunities to really put the hurt on her.

Again, sorry if any of this is extremely well known or whatever; I just saw that the first post didn’t have any info on her and I wanted to contribute.

I think it’s basically even. Cammy is probably the character I have the most experience against considering that one of my main training buddies is James Chen. Definitely agree on u1 being the go-to ultra. She’s good when pressuring you, you’re good when pressuring her, and I think the battle to see who can set up his pressure first is pretty even. I tend to jump rarely against her, pretty much only when I think I should air throw (jump back air throw deals with dive kicks better than you’d think). For the most part I stay grounded, and for the most part I tend to use my knockdowns for meaty mixups and safe jumps rather than oil.

I’ll have to give that a shot.

I like to oil because of the defensive options it gives with backdash -> DNC low short as well as counterpoke with lvl 1 focus, but your method is probably the smarter route to go. Either way, at the very least the first post should be edited to say that DDT setups don’t work on her; I know it’s in other threads but it should definitely be here.

[edit once again]So as it turns out, I can’t seem to get the right range at all. If you do s.mk, you’re exactly in range for an oil rocket but your opponent can still throw you. If you do a c.hk, you’re barely out of range (assuming they don’t move), and they can’t throw you. On the bright side, this might help with footsies against most characters after oil slide/press. Just do a s.mk, you’re right there but can move just out of range of a throw with a single change in pixel backward. For example, slide/press, s.mk, whiff a throw, walk backward could lure a whiffed throw from opponent or a blocked reversal.

I oil up when we’re far away and he’s occupied with something like dive kick meter building or jumping so that I can get the defensive options that come from oil. But if I’m pressuring her, imo I need to make sure that I do as much damage as possible and keep him locked in as much as possible, and I think that means using safe jumps and meaty mixups rather than oiling. It’d be great to be oily when I’m on defense, but that’s just not really in the cards, I’d have to get more mk/hk oils right before going on the defensive, and that rarely happens.

Cna I saw Hakan mirror is fucking weird. I was playing against blindfoldmeeh and Im not sure what to do Heh, I couldn’t decide whether I should jump alot or not or what. We went close but he inched out both wins. Sucks cause I got ex grab when i was trying to ultra, and he got ultra! Anyway yeah that match is strange.

Lol I think I know what match u r referring to cuz I remember screaming at myself with excitement. Ill look at our replay tonight. U should upload that match. Its a good watch.

Here’s a little strategy video. I didn’t realize s.mk was good for Sagat and Seth: [media=youtube]jRMOWHJ3cGY[/media]

I don’t quite understand how the setups work entirely. mind explaining it? I’ve always had difficulty with these.

^ He’s avoiding wakeup DPs.

After slide+press, do the sequence shown, and the opponent can’t DP you. That’s basically it.

Yeah, it’s a safe way to apply some pressure.

Also, that setup mentioned a long, long time ago for a 3 frame reversal safe jump:

mp oil rocket > dash > j.rh

Well I forgot this existed so I started fucking around with it, and I noticed the j.rh whiffed a lot of they didn’t do anything or blocked.

However, you can j.fp to actually make contact.

From this you can also OS slide to catch backdashes, do c.mk xx slide on hit (on block you have enough time to hitconfirm that), and block the reversal dp. Just fyi.

I think I know but just to make sure, how do you OS slide here? How does it work?

I think I know but just to make sure, how do you OS slide here? How does it work?

I think I know but just to make sure, how do you OS slide here? How does it work?

All you do is input the slide command a bit before the j.fp would make contact. Then, you pause a tiny bit, and do c.mk (the pause is so you will block if they srk. the pause is small enough to combo on it, of course)

I’m thinking about picking Hakan up as my secondary (I main T. Hawk). Couldn’t find a beginners thread so I figured I would post here. Anything in particular I should know about him? He seems to have good normals that stuff a lot of things (whenever I see Hakan vids I see a lot of counter-hit jabs).

Hakan is hard to use, so if you’re not dedicated and patient, don’t use him. The first thing that helped my game was when I realized lp oil slide is a good anti-air and that his air to air attacks have excellent priority. Also, use [media=youtube]jRMOWHJ3cGY[/media] to understand his post slide/press jump attack set ups.

It helps also to know the DDT setups, e.g. c.hk connect, s.mk, mk oil dive. This takes advantage of a momentary animation in an opponents’ wake-up, where they stand for a split second. The s.mk, in this case, gives you the correct timing, provided you do it immediately and immediately follow it with mk oil dive.

Similarly, there are “un-combos” like c.mk, mk oil dive or s.lp, s.lp, c.lp xx lk oil dive.

Another tip: lk super is invincible to attacks and mk super is invincible to throws.

I main T. Hawk, I’m dedicated AND patient. :stuck_out_tongue:

It seems like air throw and j.mp are his best air-to-airs (from what I’ve seen anyways).

Thanks for the tips…I’ll keep posting back here and posting vids of my Hakan (when I start playing against people and understanding how to actually use Hakan lol) and ask for advice. :slight_smile:

I mained T. Hawk prior to Hakan; I thought he was boring. He didn’t feel very deep… maybe I just didn’t get him. Also, yeah, his j.mp is great for oiling up or even better, when you follow up with a slide or toward hk. His air throw is absolutely essential; however, I am more disposed to use j.hp as an air to air. It’s pretty effective.