lk version of oil is pretty easy to get. Very quick recovery. I’m actually winning alot more with him now, he plays different than any other character i’ve seen, just takes a little time to get use to how he plays. I’m loving playing Hakan right now.
so instead of making this useless comment bring something constructive to the table…
you just wanted to post something right? didn’t really matter if it was useful or not, you just wanted to click that button, press a few keys… am i right, or am i right?
Maybe you know this, but you should be able to punish air fireballs pretty well. EX-slide is immune to projectiles, so you know what to do here. May need to be oiled to hit the jump-back FBs, but jump-back FB is a free lk-oil too. Punishing teleports with slide isn’t too difficult either.
If he’s rushing you down though? I think you’re kinda fucked to be honest. If you’re oiled you have some things to try with EX-spd and focus canceling, but nothing great. Most of the time you’re not oiled anyhow, because you’re too busy getting rushed. I feel your pain.
I think maybe you have to try and play this as a zoning match? Try to get him to throw FBs, and make sure you keep him out.
I’m noticing this more and more with Hakan. Losing control by getting knocked down, or even something as simple as blocking a jump-in, makes me feel totally helpless sometimes. Mashing EX-360 seems like my only option when getting pressured, and it’s not a very good one.
is it possible to kara focus (or kara anything) from a dash cancelled normal?
can’t test right now and was wondering if he could do something like: fa dnc kara fa
Why don’t you, instead of making a conclusive statement such as “he is bad against Akuma” actually try to dig around the topics more or try to gain more experience with Hakan? tataki’s contributed much to this board, and you’re just late to the game. Nearly every Hakan newcomer (including me) has came to this board with doubts and complaints about how he has little to no responses to this character or that, when the reality was, not enough time was spent to actually learn Hakan. Hakan has a LOT of tools and responses to characters, it’s just that his style is so unorthodox and different from every other fighter that picking him up is difficult.
Against Akuma, you have a wide range of options. If he’s throwing an air fireball from up high, HP Oil Slide. You’ll either catch him or end up safely right next to him. Low air fireballs you’ll probably want to aim for an air-to-air j.MP > Slide or swat him down with your j.HP. In my opinion, air-to-air is one of Hakan’s strong points, cause even if Akuma’s trying to cross you up or demon flip you to death, his air throw is great too.
Teleports can be punished by Slides or oiled f.HKs.
Close-up you have some AWESOME pokes oiled or unoiled. st.LP, cr.LP, and f.LP are awesome, fast, and pretty good pokes. cr.MK is pretty safe, and your sweep is really fast so use it. And if he’s buckling down, jump back and LK Oil. Your normals do SO much damage so use them.
For landing your ultras, Coward Crouch is great. I think if you time it correctly, you can actually use your U1 as essentially an anti-air as you can buffer your U1 into it and do some massive damage if they jump-in. U2 is just useful for nearly every match-up, but not as punishing in my opinion. U2 can also be set up by a close air-to-air j.MP.
LK Oil is extremely fast and has awesome recovery, so if he’s giving you some breathing room USE IT. EX Oil Shower also gives you fireball immunity. After you get Oil, you have a lot more options too. If he’s throwing fireballs from the ground (minus the red ones) you can FADNC with f.HK and insta-sweep them if yer full-screen away. Maybe even FADNC with cr.MK > Slide or f.MP > Slide.
Lastly, as Hakan you’re going to be aiming for any and every knockdown you can get. For after every knockdown you have a guaranteed safe LK Oil (less there’s lag -_-) and if you’re close enough, you can even stuff reversals with an SPD upon wakeup. Hakan’s wake-up game is godly in my opinion, usually I do something like: knockdown, LK Oil, HP SPD on wake-up (usually they want to reversal your LK Oil), dash, another HP SPD on their wake-up, dash, 360+MK (usually afterwards they get the clue and backdash and/or jump back which is immediately punished by this), and LK Oil.
Hakan is a pretty solid character in my opinion, the only problem is that he’s just so different from everyone else that unlike every other Street Fighter, you can’t just take bits and pieces of knowledge from this or that character to help you play him. He has forward variations of all his normals and using them strategically and effectively takes experience with Hakan specifically, he depends on oiling up to performing to the best of his abilities and really applying pressure as well.
When it comes to shotos all you can really do is read them and then predict when they are are going to do a jump, a hadouken, etc. For hadouken if you use any slide before they do a hadouken, the hadouken wiffs and you get the knockdown. And if its in the air, try to get close enough to use j.mp>hp oil slide. This seems to work for me against many shotos.
As for the oil rocket and oil dive, you can use those but only sparingly since most people crouch low or use a shoryuken to snuff any offensive tactic you try to implement, so you’re best bet is to bait shoruyken. Once they make a mistake you can simply punish them right away with a normal throw.oil shower or oil rocket>oil shower.
When it comes to shotos all you can really do is read them and then predict when they are are going to do a jump, a hadouken, etc. For hadouken if you use any slide before they do a hadouken, the hadouken wiffs and you get the knockdown. And if its in the air, try to get close enough to use j.mp>hp oil slide. This seems to work for me against many shotos.
As for the oil rocket and oil dive, you can use those but only sparingly since most people crouch low or use a shoryuken to snuff any offensive tactic you try to implement, so you’re best bet is to bait shoruyken. Once they make a mistake you can simply punish them right away with a normal throw.oil shower or oil rocket>oil shower.
Back throw, Forward throw, good time to oil
I’ve found I can get away with MK oils after forward/backward throws pretty consistently. probably done HK oils as well. Thing about oiling up after one of these throws, is the other player doesn’t know for sure which version of oil you did until they see the end animation. And there’d be a lot of ground for them to cover to get back at you for a punish.
So from that, they might be reluctant to try attacking, in case you did LK oil and are ready to Rocket, or slide. And Hakan has such great range on a few key normal moves (+DNC), that the other player really needs to prepare for footsies and to get that dragon punch ready from where they are.
I’ve been finding recently that I’ve been having more success as Hakan by thinking a little differently about my un-oiled gameplan, based upon what some people have said around here. I’ve just accepted that when fighting a good opponent with a lot of characters, getting pressured means you just can’t oil and you thus can’t win unless they really screw up. This is why it is critically important that you use everything at your disposal to shut down everything they do at the beginning of the match. You have to j.MP > Slide, s.HP, or f.LP every jump. You have to s.HP or f.HP every time they walk forward. You have to focus every poke, and EX Slide every fireball. If you can just relax and play very reactively, Hakan has the tools to shut down most things. Basically, the idea is to not really play offensively, but rather to just hold your ground and get them frustrated. If you can manage to do this for even the first little bit of a game, that is usually enough to make people hesitate. And as soon as they hesitate, you can oil up and have a chance.
If you fail to establish that fear during the first bit of the match, it is very hard to do much against decent rushdown players. Obviously all this is easier said than done, but just trying to visualize this game plan has been helping me out.
Thanks, I personally found that to be very helpful.
I think this would be good to formally discuss in this thread. So far from just playing (i.e. I haven’t examined frame data about this) it seems to me that the longest possible oils are:
Oil Slide (any): LK Shower
Oil Dive: MK Shower
Oil Rocket (Jab or Strong): MK / HK Shower (depends on if they have moves that rapidly cross the screen, like Dudley). Also I don’t think you can ever do HK Shower if you throw them into the corner because it doesn’t give as much distance
Oil Rocket (Fierce or EX): LK / MK Shower (character dependent again)
Air Throw: LK Shower – not sure on this one, I haven’t experimented with MK Shower on this because I’m always surprised when I land an Air Throw
c.HK: none
f.HK (oiled): none
Normal Grab (both): MK Oil
Super: MK Shower
Ultra 1: ???
Ultra 2: ???
People have sort of mentioned some of this in passing on the board but I think have a definitive list would be cool.
Whiffing air throws against super jumpers and floaty jumpers makes me angry!
Hakan vs Zangief
Oiling up is crucial!
At the start of the fight zone him out with hp.
If he jumps, trade his jumpin with HP. The trade is in his favor but it gives you time to lk oil up.
EX SPD beats everything he has besides jumping and U1, So when I do an offensive grab, I go for lp SPD and hk oil, and save the bar for EX SPD. You can also react to his floaty jumps with a super if you are prepared for it.
Remember you can punish green hands and you can even SPD the regular green hands on hit as they are -3.
Punish close lariat with a c.HK, and a far one with a slide.
Once he’s he has low life (lower than you) you can start trading your HP with his jumpins.
If he does get in and starts mixuping you, it’s gonna get ugly, buy remember your different options- focus(+dnc), EXSPD,jumping,backdashes(+dnc).
Do not underestimate the un-oiled back dash. It gets the job done by evading throws and combos.
Also remember even if he crosses you up, you can still back dash to the original side (towards him) and be invincible while you do it.
Those were some awesome matches
you forgot to mention just one thing:
when oiled, you can go for s.HK and have priority over zangief, no matter what he tries (besides jumping), and follow up with a SPD of any sort you like.
EDIT:
as long as the s.HK is blocked, that is - you can follow it up with SPD.
One thing (of the many) I haven’t figured out yet is what to do after a jump in. If I know it’s going to hit it’s a no brainer into c.MK xx Oil Slide combo, but if I don’t know I’m not going to use an unsafe move so what do you do?
(Think this comes under “strategy” )
s.hp
If you are oiled you can also get a mixup after it.
Regular or the command normal flavour?
SPD with the huge ass range of course
Hakan’s st.HK is -3 on block, so that’s pretty dangerous…for Hakan.
f+HK is even worse for Hakan on block.
I’m not sure you wanna be messing around with that against Gief, unless you stay out of grab range.
it was actually pretty effective as a sort of “mind game”…
as a zangief player, should I jump afterwards and go for the ultra, or does he plan on me jumping and he’s gonna bash me out of it, or maybe it can work as a lure for U2.
it’s a nice mixup imo, at least as far as I experienced.
Didn’t mean to disrespect but in your post you said people are telling you to quit the character when the game is 2 weeks old. IMO that’s considered “overreacting”, and a little more experience with the character may solve your problems.
I have yet to play a “good” Akuma myself, but when I can give a good advise I give it.
At max range I think it left me outside of Giefs SPD range but inside my own.
gief can stuff your grab with a normal after blocked towards+rh at max range. of course, if your gief player doesn’t know what the fuck to do then hell go for the grab. but if he knows what the hell he’s doing and starts chopping your grabs do ex oil cannon.
I would reserve use of that normal though, it’s a high risk high reward thing.
also, punish whiffed lariat with low forward into slide, you net a bit more damage that way.