The Greatest Videogame You've Ever Played

Socom 2 was/is my favorite online game back in the day . it was my 1st online game for ps2 . i remember playing tony hawk underground online a lot also that game was my crack . doing crazy long combos on moscow. So much fun

How many more hours could you have gone, blasting through everything with a 1/4 life Shitan, loaded to the gills with HP+ gear, a sword, and the Power Crysis?

Sent from my thumbs, using SRK technology.

Super Mario World

Really need to play this shit again, need to buy, really, that and All Stars, just for the memories.

I bought all-stars off e-bay recently just so that I could hold it in my hands and have the option to play it whenever.

I’ve come back to the F-Zero series the most, particuarly X because I remember that being my first game. When I picked it back up there was actually some really cool technical stuff found out which made me like it even more.

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Nothing beats it.
I don’t know why but no game has managed to top this masterpiece.

In the niche genre of 3d scrolling beat-em-ups perhaps. Certainly Square’s The Bouncer didn’t really do much beyond being one of the first games to show off some pretty PS2 graphics. But in the wider arching general theme of utterly epic 1 player games from… the last 25 years? Games like Half Life, Tomb Raider II, Bayonetta, Monkey Island, Civ III, Earthbound, Dragon Warrior III, or Beneath a Steel Sky? Hmm.

Persona is considered its own series not in relation to Megami Tensei.

I would definitely say this. I use to always rent this shit over and over just to play on my SNES… to the point where I got blisters on my left thumb from the D-pad.

…and it was just to play against the CPU… 8 stars… with only Ryu and Ken. lol.

Oh but wait… then Alpha motherfuckin 2 came out and my bro copped it for the Saturn… God damn this game was the fucking shit even from a casual standpoint.

It amuses me that people like to tell people that the greatest game they have played isnt the greatest game they have played. Then they go on to break down why whatever game someone loves isnt good. Like that person is gonna just up and say “I guess you’re right, the greatest game I played wasn’t the greatest game I played.”.

Oh yea, CvS2. Its the greatest fighting game I have played.

My last console was a PS1 so i didn’t really played many new games… anyway some of the best games i played, separated from genre, are:
FG: ST. Pretty obvious choice.
RPG: Chrono Trigger. I didnt played much titles from this genre, only 5 or so back from the SNES days.
Plataformer: Donkey Kongs from SNES (folks usually rank the second one as the best one but I prefer the original, dixie is too easy mode)
FPS: Duke Nukem 3D. This is the absolute best. Other old FPS are good too (e.g. DOOM, QUAKE, SHADOW WARRIOR etc) but not as good as Duke3d. Not only the single player but also the multiplayer is very very fun. Imo the genre nowadays is pretty much ruined (I dont play as many games as i used to do years ago so i may be wrong…). The only relactively recent fps i could enjoy was TF2, but that got ruined as well with all the hat bs and OP itens.
RTS: Starcraft Brood War. Age of empires 2 is a pretty good game too but very unbalanced. Didn’t played the SC2 yet and i’m not even interested in it, i’m not into videogames like i used to be years ago.

God damn, that is just… That is just saddening.

Poor girl, wonder what made her do it.


I don’t think I have a faovirte/greatest videogame, I played so many good ones its really hard to narrow it down.

Melee(and Brawl to a lesser extent) has given me so many fond memories with friends, I cant help but love it.

I guess if I had to pick something that would be it, unless I can think of another game greater.

Kinda like Mega Man Battle Network I take it? Same name and similar themes, but totally different?

how can people forget about the greatest cross over in the history of gaming?

ST wasn’t on the SNES.

Fuck every iteration of SF2 on SNES.

What Ryu s.Forward?

Sent from my thumbs, using SRK technology.

The OP is a question that’s hard as hell to answer since different genres can be equally amazing but provide such different gameplay experiences, so much so that they can’t fairly be compared, but if I’m sticking to the rules, I have to say Dark Souls is the greatest.

So many games (I blame Bioware and Bethesda) brag about player decisions having consequences in the game, and having open worlds to explore, but almost always in my opinion their claims end up being a gross exaggeration. I played all the Mass Effect games, as well as Morrowind, Skyrim (which is my contender for the worst “great” game of all time), and Fallout 3, and enjoyed them, but at no point did I ever feel like I was ever doing anything but straying a few yards from a prescribed path before I hit an invisible conceptual fence. Hordes of NPC’s blathering on about their shallow personal lives does not make a “living, breathing world,” as they claim, especially when you can go from slaying a dragon and being lauded for saving the world and all humanoid life, then visit a village and some pissant is asking you to collect herbs for them. It’s like, “Bitch, I’m the god-slayer, pick your own fucking weeds.”

Dark Souls I think is the finest true example of a world that feels and seems alive. It feels like the game churns on in its absolutely bleak-as-fuck way and doesn’t care if you’re participating in it or not. The world doesn’t exist to serve the player, but to challenge the player. By the end of the game you feel like you’ve actually overcome a world’s worth of accomplishments, whereas even with all the free-roam exploration of the other games I mentioned, I felt like I still just went from point A to point B ultimately. What’s the point of having a huge open world to explore if there’s nothing thrilling or interesting to find inside of it?

Another thing people like to cite as a strike against Dark Souls to me is actually a boon, and that’s the lack of instruction. So many games feel like they’re on rails even when they aren’t because you can just hit a trigger or bumper to get a glowing beacon to follow to your next objective. And thank goodness they are in most cases, because exploring those worlds on their own is boring as hell. At no point in the Bioware and Bethesda games did I ever feel like there was any possibility of me being genuinely surprised by anything they threw at me. In my first Dark Souls playthrough, I was on edge the entire time because I knew I’d be stunned by whatever came next, and felt truly afraid of the bosses because they felt like genuine threats, not just a new aesthetically-different barrier. The tutorial for Dark Souls shows you exactly what it should: the controls and basic system mechanics, nothing more. This same thing is why I loved the King’s Field and Metroidvania games so much, as well as some really old-school RPG’s, like Phantasy Star 1 on the Sega Master System.

Another point to consider is the one of “true consequences” to gameplay. In the Bioware and Bethesda examples, moral choices yield almost nothing but altered dialogue or a new quest here or there (comprised of doing the same repetivite tasks as nearly every other quest), but Dark Souls sort of breaks the rules because it is possible to radically limit or expand your options and whole gameplay experience by what you do. Killed a merchant? Hope you didn’t want to buy any more arrows because he’s dead permanently. Saved a pyromancer? Good work, now you can get some new fire spells, but act quickly because every character has a mind of his/her own and won’t sit complacently forever just in case you might want something later. Oh and also, that pyromancer may or may not be slowly going insane, so you might have to gut him later just to survive. Nothing is safe except for those blessed bonfires.

Finally, the multiplayer (when it works of course, but the technical aspects of the matchmaking are sadly beyond the developer’s control) is just as unusual and brilliant as the rest of the game. Seeing the ghosts of other live players, each one as lonely as you are in your “dimension,” hearing the bells tolling in the background signaling the celebration of another player’s triumph, and summoning phantoms to help you out your first time through an area or twentieth try to kill a boss are all so much more interesting and engaging than most multiplayer offerings. Being invaded and PvP adds a huge level of depth and if it weren’t for the technical limitations of the matchmaking, would allow for almost as much replayability and discovery as any good fighting game.

Sorry for the wall of text but goddamn, do I love Dark Souls, and also truly think it’s the best example of game design on any console, period.

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Just leaving this here. It’s fitting for this thread.

On the first page, too

Japanese Castlevania SOTN.