The General Dragon Ball FighterZ Thread v2 (Saiyan Certified)

Shift in the meta?

Its funny cause there is probably only two players that can actually play the real meta lol.

If you aren’t using three top tier characters than you are probably still using Vegeta assist

Ok, so optimal combo path with Vegito plz k thnx love you guys.

Evil Canadian got you covered with the Reverse Beat info. It’s not set in stone, but it should put you on the right path

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Desk combo video time

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Midscreen so far looks like ground series, air combo into j.s, super dash, air combo, dj aircombo into j.s, 236L, vanish, 214 M

cr.lk cr.lp cr.lk cr.mp MK soul spiral, aura soul spark.

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Bardock vs Vegeto is a 10-0 matchup if you mash LL

So… do we have some real ass frame data? Im curious to know what Vegitos stand L start up is and I heard that his air level 1 is +1 on hit?

You definitely recover first from his air super. If it is +1 than that’s an easy way to test his 5L

This man knows how to internet

5L is 7 frames

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LOL WUT!!!

Disgustingly bad

I mean we knew going in that his buttons were slow. Compensation for the other boons going on like their active frames, reach, and reverse beat.

How many of his buttons are safe yet is the question. Personally I assume all of them are.

Everything is safe minus what’s listed below.

2M @ -10
5H @ -9
2H @ -22
5LLL @ -24

All of which can be cancelled anyways. Not sure about 236S though.

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I saw a tweet from ApologyMan (I think) saying his biggest lesson from combo breaker was jL vs superdashes. I went into training mode and if you’re grounded it’s very easy to react to fullscreen superdashes with it and it works pretty much every time (some characters have worse jL’s for this purpose, but SSJ Goku wins it 100%). The problem is if you’re already in the air the angle makes it so the superdash wins more frequently than not, so you can’t just let out a jab everytime the opponent superdashes.

Anyway, maybe they can tone superdash down a bit by adjusting the hitboxes and not messing with the actual frame data

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The really basic corner combo I’ve been using lol

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More desk, Vegito this time

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Safe Jump OS Parry


Edit: The corner blockstring I been using which is a slight variance of what I seen from people linking me, I guess its a good and bad thing since its full of frame traps which also means its very subject to parry.

5LL M 2M 2L 5S 2S 6S 5H 2H air236S airL airS air236S 5L
Bolded input are the inputs that can frame trap, but the air236S to airL can be 2H’d but you can easily bait that