You know, for a while Fighting Games had the advantage of NOT having to worried about customized nonsense, builds and all that other jazz. You buy the game and you get most of it (in case of unlocking characters). But this Gem system kinda shit on the beautiful thing about fighting games: you spend time on playing and the strategy on the matchups. People that like this type of stuff need to go back to RPGS, card games and plenty of other games that focus on customizing things to better suit how you do things.
All this is going to lead to is more people doing random theory fighter on SRK and spending less time on playing all the while stream monster about Gems and all sorts of other fruity bullshit. Goddamn it Ono, how the fuck did you sign off on this idea? Might as well call this shit SFxT: Budokai edition and give the characters capsules they can install for really random shit.
i haven’t lost hope in this game yet. i think there will be an option to turn off the gems.
in the new gameplay trailer @ 3:48 there isn’t any gem slots. maybe that footage was from another build?
but i am kinda worried how this gem system will turn out, especially if gems don’t have any negative effects. And if theres going to be DLC exclusive gems you know those will be stronger in someway to entice buyers.
with this “magic the gathering meets street fighter” theme, i wonder if when you buy Gem Packs it will be like buying a “booster pack” of random trading cards with one thats guaranteed to be strong or rare (like when you get a shiny in sticker packs).
in some fifa games i think you can buy and trade cards which enable you to use certain football players on your own virtual team. i wonder if thats the way capcom are going with sfxt. i hope not
Not that Capcom truly cares what most of us think, but…
I think the consensus is that they are throwing to much shit in this game. And in typical Capcom fashion you WILL play it their way or no way. Why not give us the option to disable Gem mode? Why not give us the option to mute the fucking announcer???
These convoluted releases are going to shrink the fighting game scene as quickly as SF4 expanded it. Everyone complaining about 09ers infringing upon their little club i wouldn’t worry to much. Membership is about to shrink…
Mother fucker. I finally get my Poison and Mika( I hope) in a fighting game and this shit comes up? I will try it. I am not really worried about. Regardless of what they do one day at Evo, most tourney runners will just ban gems because most people will want that and they want attendance. Kind of like how evo allowed items in smash but most smaller events would not have dared do that because the tourney would not have been taken seriously.
you know…you can “NOT” Pick Gems…in the first place…
im pretty sure the slots are still there…but if none are selected then…maybe…just maybe…we can all have our cake and eat it too.
I will play with Gems and see what Gems are going to be fun to use, the ones based off the Cross Gauge seem the most fun right now, but the Assist ones seem like they Aid Sub Systems…so who knows whats in store for the Gem system.
from a competitive point of view…i really do not see the problem…in MVC3 you pick your team and its assist…
this game im sure…you pick your team…then your gems…if even that. what is a few more damn seconds to pick your gems…but i guess im being way too optimistic about it…
Does the Idea of someone using Gems, scare you that much? i’ll use a Very Realistic Scenario to enrage you guys…
Chun li does a combo that activates Ryu’s power Gems…the combo knocks Ryu down. Chun li goes for a mix-up, Ryu reads the jump in a punishes with a DP, since it was a counter hit, he goes into Super and its Boosted with a 10% damage increase due to the Gems…
so in short…Ryu got rewarded for being patiaent and playing like he normally would…sure Chun li got punished harder then she would in SFIV but at the same time the player has another character…given this didnt kill off Chun li.
it should also be noted that Supers damage in general have been reduced…
It’s confirmed that you can opt to use no gems, which means easy banning in tournies if it comes down that way.
The concern now is how this will be handled online.
Every critique you have, the Gem system (potentially) feeds right into.
-“Buy game, get most of it:” More replay value; not just from whatever you have to do to collect gems, but testing set-ups.
-“spend time plating and the strategy on match-ups:” Making use of available resources to optimize my character and chances of winning…
This has started right at character select for any fighting game ever since SF2: how does this character generally match-up to my opponent, what moves should I consider on my and their ends.
When the concept of “supers” came out, we had to consider how to manage super meter.
When Marvel Vs. Series started up, we had to consider team specific set-ups, and it only got more complicated when the rosters increased and assists became fleshed out.
When Alpha 3 came out, we had to consider ISMs.
When CvS2 came out, we had to consider Ratios and Grooves.
When Third Strike came out, we had to consider which Super Art to use.
SSF4 brought in selectable Ultras.
We’ve been “customizing” our playstyles for decades. Considering how to utilize this stuff to meet the end of victory is the definition of strategy.
In fact, there’s irony in you telling potential supporters to GTFO to RPGs and card games since those are all about strategy to varying degrees as well.
In fact, the Gem system has way more in common with all the stuff lsited previously than something like Smash Bros. items. SB Items are completely random, being able to appear at anytime and anyplace on the stage, with the potential to be any item unless the list is edited down.
There’s nothing random about gems (unless they put in some gem that has “activates randomly” as a activation requirement): You go in pre-match and set them. They have specific times they will activate with specific effects and interactions and balances.
Not saying one has to like the system, as there’s definitely an argument that it’s beneficial for a character to be the same no matter who’s playing. But, it’s something to consider.
And in conclusion, it’s better to experiment and fail then to become stagnant. I distinctly remember people complaining this was just going to be SF4 + New dudes.
The problem is that gems add a chaotic nature to the game.
ISMs, Grooves, Ultras, Supers…
Once you knew them,…you knew them, and you could play with/against them.
You knew setups for ultras/grooves/whatever and you knew how to avoid those.
Gems are too random in this nature.
Ok, so this guy is using 4 purple gems and a red one…
What are they?
Autoblock gems?
Autotech?
Autotag?
WHAT?
As far as I know you CAN’T see what gem someone is using SPECIFICALLY, just what type of Gem.
In SSF4 I can see: “Ok, this cody uses U1, so if I jump he can FADC a Ruffian kick to that Ultra, gotta watch out when he has enough meter!”
Legit concern I also share. The most we have right now is the gem color categories (Red Strength, Green Speed, etc.)
However, the metagame will inevitably make some selections rise to the top above others. Like I pointed out earlier, good players will likely gravitate more towards the Strength gem that activates after landing X normals, rather than getting hit X times. Some will certainly synchronize better via their activations. But, we’re already accustomed to learning metas, aren’t we? We already experience times where somebody does something unorthodox and it takes off, yes? Gems potentially just add to the layer. Potentially.
I definitely would like it set-up so we can see what Gems the opponent is using, though.
I kind of agree.
In the end, IF these are mandatory we will probably have a “cookie cutter spec” as we like to say it in WoW.
Meaning that for instance: Top tier Ryu will uses 3 Red gems being: more hadoken power, more SRK power, and more Tatsu power + 2 green gems wich speed his normals up (EXAMPLE, don’t obsess about the figures)
This is, offcourse BEST CASE SCENARIO.
Worst case scenario we will have to deal with people taking ages to cusomize their gems after a battle and people counterpicking gems and all that bullshit.
And I don’t even WANT to talk about DLC gems.
DLC gems could potentionally break this game imo.
If they are just: "here are some gems you don’t have to unlock anymore’’ then FINE.
If they are truly exclusive then FUCK
No. BlazBlue and MK9 are games that are both good and loaded with extras. Even if we’re talking a game lacking in single player content, like MvC3, it doesn’t mean it’s bare bones just because it’s not weighed down by gimmicky shit like Pandora and Gems (though you could certainly make an argument for stuff like X-Factor). Even if we discount X-Factor, MvC3 still has plenty of depth and strategy to be discovered. It doesn’t need any min-maxing nonsense to be a substantially interesting fighter.
But real talk, I never expected Capcom to put so much stuff into the game. It’s like they put a tower of whip cream on a cupcake. I’ll play with gem systems, and see what it offers to the game. I’m thinking DLC gems won’t be allowed for tournaments though.
inb4 talk of gems being strictly for casual play only.
Ideally, the non-Special Edition-only gem packs are either early unlocks for Gems already in the game or will be given for free (yea, I know, LOL) for DLC later.
And then Special Edition gems are either competitively useless…or maybe cosmetic? I’m gonna lol if the SE-only gems are cosmetic, all that worrying for nothing.
Gems COULD be really interesting. Now that I’ve had time to think about it. We’ve only seen ones that up your attack which seem pretty situational as you need to do something prior to activate them, and they only last a few seconds…And of course the “Auto block” “Auto Tech” gems which will never be used…
but what about the possibility of Gems that change your abilities? Almost like isms in CVS2…adding a run insead of dash, or a parry, or air block? Its all up in the air. I also wonder what gems in the “C.Gauge” category will do.