The Gem System Thread

lol true true…but I think both are equally as important

if ur one character is getting mauled u still have the other…that’s what i like about this game both of character’s will be important and the game forces u to learn both and I even think SFxTK will offer more situations where u have to tag out

explain the assist being passive and not timed, i thought I understood it a different way… fill me in on what that means fully, plz…dont want to be ignorant about anything bc I advocate the gem system

That’d be crazy. Guile’s recovery on his Sonic Boom is already crazy good.

The point is that it’s still a loss. You blocked their thing, but…so what? Having someone block your attack has no cost. You’re both in basically the same position you were before he pressed that button. So, if you were losing, you haven’t really done anything to turn it around. If you were winning, then you’re probably still winning, even if you are sort of squandering the advantage.

Although, if you have two bars to burn, you could try to auto-block cross cancel, which would at least give you some breathing room.

hahaha good point.

I was really asking for three main reasons:

  1. If it’s just movement speed that’s to be expected, but kind of boring/plain if you know what I mean.

  2. If it messed with frame data on the other hand, a lot more (crazy, potentially broken) things are possible.

  3. To find out if speed gems act as turbo function (which, if I’m not mistaken, also sped up the character’s moves too)

It probably is just movement speed but would be interesting if it was something more than that.

Assist gems are passive which means they’re always on. The auto-block gem is ‘active’ throughout the whole round and activates whenever you’re in a neutral state, don’t block an attack and have at least 1 bar of meter.

Boost gems are active which means you need to activate them before they begin to give any benefits.

Yeah, no doubt it’d be interesting. I just see certain characters being insane with faster moves and less recovery.

I’m speechless.

This is what it keeps coming back to, the almost militant layer of I don’t know what it is, ignorance? Deliberate ignorance?

It isn’t.

Oh man all this drama over one gem…
Imagine what will happen here when the full list of like 200 gems is revealed :coffee:

Oh man I hope there’s some crazy shit in there. Like, raw tag twice in a row to remove the fireball limit for 10 seconds or something.

I hope it will have have all the UMVC3 H&H cards shown in the trailer.

Well, personally I think that the gem system could be a good thing. Even though I have been playing fighting games for years, I think this could be a great opportunity for new comers to join the community. If you think about it, Capcom fighting games are quite competitive, you need good knowledge and skills to play the game. Look at SF4 series, you need to know different techniques, executions spacing etc to play the game skillfully. For SFxT, I believe that the gem systems will allow newcomers to ease into the game and be assisted when practicing different techniques like executions or techs.

These are my concerns for the gem system:

  • Competition gameplay
  • Pre-order gems
  • Players gameplay
  • Overall Gameplay
  1. Competiion gameplay
    I bet everyone right now should be complaining about how SFxT will run because of this system. Yes, gems could be a giant problem in tourneys, it could prolong character selection time, it could affect players gameplay it could pretty much change the “traditional” way of playing fighting games. The only solution to this problem, as I see it, is to set for each individual character with 2 gems, eg ryu having def. up and spd. up gems. These gems has to be standardized for all tourneys, so players don’t have to worry about changing their gameplay. **Assuming **that the gem system must make you pick 5 gems, this only leaves you with 1 gem that you can choose freely, since the other four are occupied by the two characters chosen. This my solution to the gem system for tourneys.

  2. Pre-order gems
    So this was briefly discussed in cross counter, saying how best buy, gamestop and other stores might offer different pre-order gems. This could be a be a big problem for both tourney play and online play. Pre-order gems is like having a handicap, it could make players really overpowered. Moreover this could mess up the ranking systems for the SFxT online leaderboards. Gems could pretty much screw the rankings just because some people have a few more OP gems by pre-ordering. I’m really sad about this, NOT DISSAPOINTED, just sad because for countries with smaller fighting scenes, they might not have the benefits of pre-order contents. This is going to suck for me since I live in Hong Kong and SF is not as popular compared to Singapore, Japan, Korea, US … Everyone either plays Chinese DOTA, LoL, HON or Starcraft. Anyways, just for fairness sake, I think that preo-order gems can be used in online play, but not in tourney plays, they should be banned in tournaments.

  3. Players Gameplay
    There going to be a small group of people how are going to alter their gameplay for the sake of activating their gems. Some player might persist into throwing you twice just to activate a gem. Now I dont think there is a solution to this problem. I guess we just have to deal with it.

  4. Overall gameplay
    GEMS. Just split it into 2 gameplays. One with gems and one without gems. Obviously people are complaining, so why not have two gameplays, one for newcomers and one for experienced players. People freaking loved SFxT before the gems system, maybe even before pandora mode. So why not have two gameplays, “Vanilla SFxT” and “Vanilla with ***Sprinkles ***SFxT”?

Well those are my views :smiley:

Whose ignorance? Yours? I mean, I’ve broken down the reasoning behind why the ability isn’t that great repeatedly, and the empirical evidence of games with auto-block in them shows that if it has a drawback, it generally isn’t worth using. And in those games, auto-block lasts the whole round instead of 3 times, and the penalty is not usually as severe.

So, outside of you making a big deal out of having a mixup blocked without fail (for a very limited number of times, and at the cost of your meter), you tell me what it is you’re trying to say that I’m being deliberately ignorant of.

If there’s nothing else to your point, then you may as well just stay speechless.

Oh man, I can’t wait. People are gonna go nuts.

No, not only have you not done that, you fail to see the other point completely. So much so that you are disdainful of it! It’s frustrating.

See, you don’t realize this is a big thing at all. Like if someone said “you can’t know if the gem corrects high/low for you, stop conjecturing” and left it at that, I would really not have anything to say vs. that. That would be perfectly alright. But to be completely unable to see the situation in terms that matter? No, this is pretty much the only important point. Scroll back in the thread and watch people get literally frustrated trying to explain it (and give up) because this is SRK and you expect to be gaining knowledge, not bickering with people over basic stuff.

Basic Indeed,and does anyone know if c.gauge gems are passive or not. Hope it gives us an extra bar instead of giving faster meter building

No, in A2 you take chip damage from everything, which is probably worse.

Although, one thing we haven’t seen is whether or not it puts you into block state automatically for oncoming attacks.

Ok, well if that is the case…i hope u r giving rock solid info., idk i need to see it on video again bc when i saw the gem video where seth is explaining the gem, I didnt see the gem active through out the match.

even if it is active, i still think it is not worth losing ur whole meter and when u run out, i’m sure it cant block for you anymore, so i dont see this being favorable for u in a match using it like that, and again it is an assist gem not something else

I think the auto block gem bit really does depend in the end on how damaging and fast blockable mixups can be. In SF4 there’s what…1 OH?[Makotos coming in at like i30] that can be realistically comboed off of? Compare and contrast to tekken where mixups are the bread of the day and blocking them is a big part of being not dead[although at high the games does diffuse into whiff punishing for the most part] and Marvel where both H/L result in the same dead character and being nigh unseeable in some cases. Also for the argument that a blocking char is simply going to stay blocking and therefore be disadvantaged it should be noted that in general moves that mixup on block are minus. Unless this isn’t the case in TxSF [which would be…odd] a blocked mixup would actually result in the defender gaining a chance to strike back. This actually scares me a bit if, as in Tekken, theres an emphesis on move punishing, what if blocking a certain mixup move actually lands the opp a LAUNCH? you won’t be able to use that at all anymore. YIKES

So if as suggested that this game has got a MvC3 feel then I agree heavily with fallot, not being dead is a pretty big advantage where I’m coming from…remember if as you say a full dmg combo crests 60%, its really best to not get hit by it.

I think a lot of this speculation surrounding the auto-block gem will depend on the importance of meter and how you manage it. I have re-watched the NYCC system trailer a few more times and meter seems to be quite important. A lot of decision making is going to be surrounding how you use your stocks. With auto-block taking a stock you add one more option to that decision making process, which is more of a gamble when it comes to mixups. Here’s a very likely scenario to also keep in mind: Player A and B are going back and forth during footsies. A has 1 CG stock and the auto-block. B sticks out a low but A didn’t see/expect it so the gem blocks for him and loses his stock. This is all assuming the auto-block gem does work like that. There’s a lot of potential for harassing a user of such a gem.

Good point…To bad about 80% of the people here don’t think like you. Instead they jump to conclusions. Even when it has been told time after time how it is going to work

And, to reiterate, if it puts you in block state automatically like the auto-mode in A2, it’s probably complete garbage.