Is it that hard to understand that without this gem they would be out of health instead? A much more immediately valuable resource than meter? Yes this depends on the gem working a certain theorized way but there’s no harm in working out the impact it would have on the game. There is a real chance it could turn out this way after all.
I mean you guys just ignore the instances where the gem successfully blocks as if it’s nothing in your scenarios. Hum dee dum, you lost a bar of meter.
It’s not theorised at all. There was a video explanation showing how the gem worked and it works EXACTLY like this:
If you block a move, it costs nothing. If you DON’T block a move, the gem eats 1 meter and blocks it for you.
It’s as retarded as it sounds.
So what if it costs meter? Now you’ll live longer to build more meter. Let’s say a blocked move saved you 10% life, and that’s a conservative estimate considering the chain/launch system in this game. You can easily build at least 1/2 a bar with that kind of life making the effective cost of the blocked move half a bar.
The effective cost of automatically blocking an attack is more than likely going to be negligible.
At NYCC I saw with my own eyes how it works. It activates if:
You are in a neutral state (capable of blocking attacks)
You do not block a blockable attack.
The gem activates if you are not blocking, and are not pressing any buttons. it takes 1/3 of your gauge every time it activates. After you do not have enough meter, the gem will not activate.
It’s easy to play theory fighter and say “but that means they don’t lose anything if they block right, and don’t take damage even if they guess incorrectly, so it must be OP”, but that does not take into account the fact that your opponents:
Have to build meter to use it, and lose that meter when they do.
Need to deal damage/build meter eventually, and so will be pressing buttons.
Gain no advantage from auto blocking that isn’t exceeded by blocking correctly.
Are still on the defensive.
Have used meter that is vital for tagging safely and scoring the most possible damage just to block a hit.
Can only do it a maximum of 3 times before they don’t have the meter for it.
After playing the TGS build, it’s obvious how necessary meter is in this game to maximize damage and minimize risk when tagging. Spending that just to block? That leaves you at a disadvantage…
Your complaint is that you have to open them up a couple more times before you can kill them? SO WHAT. Just open them up a couple extra times, and for the next round, they have no meter!
What kind of shit fucking players are you guys playing that opening them up is a triviality? ‘Just’ open them up. Yeah, ‘just’ win the fucking round, makes autoblock COMPLETELY useless.
Auto-block adds a whole new dimension to footsies. An unnecessary and stupid dimension, that is. It also completely negates alot of mixups that involve forcing your opponent into blocking an ambiguous crossup or high/low mixup. Now you don’t even have to play those guessing games, as long as you have spare meter.
Also, I thought it was already confirmed that the auto-block gem only costs meter when you weren’t already blocking.
Obviously you’re playing some shitty player as it is, that you’ve scored a knockdown, are mixing them up, and they can’t block it without an auto-block gem. Or is it you’re so bad at oki that you don’t have any contingency for when your mixup gets blocked?
If someone uses auto-guard on you, you just proceed as if they blocked your oki correctly. Except they lost meter doing it. What, is that too hard for you to do?
hahaa
these arguments are hilarious
do people not know what true mixups are? SF is about minimizing risk, but you are more often than not gambling, even if you or your opponent has the best reactions on the planet.
you pro-auto block guys are literally saying that high level players dont take damage because they know how to block correctly and apparently only scrubs take damage, hahaa
-so, how many high level matches have you seen that end in draw 100% damage?
-ok, so what is the longest playtime where you have seen high level opponents both maintain 100% vital?
post up some vids, hahaa
This is because an SF match is a series of gambles. Whoever hedges their bets wiser by reading the opponent usually wins. When you guys play SF you have to be playing a completely different game. hahaa
I just want to be on record saying that if this autoblock gem is released as is; no activation cond., 1 bar cost, etc… it will be a high level mainstay (like some nearsighted govt regulation this autoblock gem is only going to punish the poor/middleclass…i mean scrubs/casuals—widening the gulf between the poor and rich). And for any other gems to knock it out of mainstay status they are going to have to be partygame-jackpot over the top.
bet.
LOL, yeah, I bet you really crack yourself up. I mean, it must be easy when you can make your own argument up and then counter it.
I mean, I could take the people that think the auto-block gem is broken and shoehorn their argument into an equally ridiculous one, for example, all you people who think that at high level play it’ll make a big difference must think that the only way anyone ever lands damage is if their opponent fails to block.
Show me some high level vids where throughout the whole game there was no whiff punishing, punishing unsafe moves, frame trapping, throws or counter hits.
I guess you’re saying auto-block removes those from the game? Or that those don’t exist at high level play? I wonder what game you’re playing.
But I’m not making this argument, because that’d be stupid.
I’ll take your bet, and say that the auto-block gem as is is going to be a mediocre gem at best, with diminishing returns at higher level play, where meter management is more essential, and players are better at frame trapping, whiff punishing, and blocking correctly.
.
.
and for your high level vid challenge; you can see high level matches with no unsafe moves thrown - frame trapping and counter hits is kind of redundant --so that leaves whiff punishing, frame trapping and throws. sorry, but that is not enough to dwarf the power of mixups into combo. Why do you think knock downs are so coveted as far as leverage in a match?
ok then. We have a friendly bet. (however, I suspect the attributes will get modified)
Poor job of it. That’s a snippet in response to the idea that it’ll be stupidly good, taken out of context of the rest of the post.
Paraphrasing, I’m saying that the better someone knows how to block, the less useful auto-block will be, since it has a significant cost. Not something silly like high level players never get hit -_-
There are more ways to score a counter hit than frame trapping. stuffing normals for example (footsies and all that). And it’s not like Auto-block will negate the power of mixups into combos. Precisely because it costs meter, and can only be used 3 times with a full bar. You have to build up the ability to auto-block, and using it means that you have that much less meter to work with when you manage to land a hit, or need to tag safely.
Are you DENSE? Are you CONFUSED? Are you DIZZY? THE WHOLE POINT OF THE GEM IS BLOCKING. YOU’RE TALKING AS IF IT’S SOMEHOW IN MY ADVANTAGE THAT THE GEM IS ACTIVATED. NO. IT IS NOT. THIS IS EXACTLY THE REASON WHY THE OTHER GUY EQUIPPED IT. IF THE OTHER GUY IS LOSING METER IT’S ONLY BECAUSE THE GEM IS DOING IT’S JOB. HE’S VERY HAPPY FOR IT TO BE DOING IT’S JOB. THAT IS IMPLIED BY HIS EQUIPPING OF THE GEM. BECAUSE IT MEANS I CAN’T FUCKING HIT HIM.
and im saying the better someone knows how to block the more useful auto-block will be. Being able to actually open them up will be that much harder. Who cares if they dont use any of their meter on you, they are not getting hit, thus they are probably winning.
how often do you get to successfully land a mixup on a high caliber player in a match? Few if they are good. In colloquial usage ‘few’ typically means ‘three’, so if they have a full bar then of course it has, in fact, negated the power of mixups into combos.
you mustve missed the point when you yawned.
the autoblock gem is not designed to tech throws, so a good player isnt going to let go of the stick and let you throw him. He is going to avoid throw mixups the same way he always did (unless he buys a gem to do it for him). In fact, a good player with this autoblock gem will do almost everything the same way as he always did, except take big damage from mixups.
Also; usually getting opened up from a mixup is worse than absorbing throw damage
advantage: autoblock
If you don’t use meter in this game, you can’t safe tag, and you can’t do much real damage outside of LMHHLMH (and that leaves a lot of recoverable life). You can’t *build *meter while you’re blocking. And spending a bar to use cross cancels goes a long way in extending combos and creating mixups.
Meter is very important in this game. The only way to build the meter to have Auto-block is to press buttons. And random pokes, frame traps, or whiff punishes can turn into combos for huge damage, if you spend meter.
So no, just because they’re good at blocking and they auto-block a couple mixups does not mean they’re winning. Just because someone can turtle up well doesn’t mean they auto-win because of it. THIS IS NOT SSFIV. There’s a lot more to think about than scoring a knockdown and then mixing up. Besides, tech rolling puts less importance on oki mixup anyway.
People jumping to hella conclusions in this thread.
Yo Nitro2663 is getting on these dudes in this thread. :clapdos:
Now all you have to do is dethrone the ring leader, so negative comment can go down considerably. I’ve been saying this for a while not enough is known stop QQ and relax but most people take things to heart:shake: