The Gem System Thread

glad to see im not the only optimistic person in regards to the gem system. some of you guys are getting overly disappointed for no reason. were some of you expecting this game to be the holy grail of fighting games or something?

the gem system is so stupid. there were a lot of face palms at the panel. they did a live demonstration of how it works and the auto block and auto throw break is just as bad as it sounds. they asked for two people who are bad at street fighter to help demonstrate. they could take all the risks they desired with no drawback.

The Gem system reminds me of World Tour mode in Alpha 3
The juggle mechanics remind me of Alpha 3
The Super Bar reminds me of Alpha 3
The Alpha Counter reminds me of Alpha 3
The Scramble Battle mode reminds me of Alpha 3

This game is Alpha 4

I dunno.

I want to like the idea. I like how the gems don’t do anything until conditions in the match are met.I like the idea of customizing my fighters. I like that there are balance factors, like only being able to stack certain ones, or something like the Auto-Guard Gem where it eats up a meter to activate at all.

But I can’t support the implementation if it’s going where we think it’s going with DLC (the entire concept of DLC is flawed at this point, but people keep demanding it).

I especially can’t support it if there’s no way to say “No Gems” to potential random opponents online, either by lobby rules or separate ranking ladders. I appreciate that it can/will be a non-issue for tournaments since you can just not set Gems, but they need to go further.

Sorry for double post.

Needless hyperbole.

still i dont like the way this is going

You guys are all aware that you are jumping to conclusions right?

http://www.google.ca/imgres?imgurl=http://3.bp.blogspot.com/-KVdmpK1Q64U/TbHh8quslAI/AAAAAAAAB5o/_6Mf6-a7E-w/s1600/jump%2Bto%2Bconclusions%2Bmat.jpg&imgrefurl=http://threemuttsandababy.blogspot.com/2011/04/you-see-it-would-be-this-matand-would.html&h=469&w=500&sz=103&tbnid=_VNAVPZ9HAlWcM:&tbnh=90&tbnw=96&prev=/search%3Fq%3Djump%2Bto%2Bconclusions%2Bmat%26tbm%3Disch%26tbo%3Du&zoom=1&q=jump+to+conclusions+mat&docid=RWE1tKTq7LU5iM&sa=X&ei=T-mYTqaLH4Tf0QHa4MmaBA&ved=0CEUQ9QEwAw&dur=590

I mean, it could end up being really bad; but that isn’t guaranteed. We still have a limited amount of information…

Are we going to have to buy gems? We don’t know yet; the packs could very well be early unlocks (like the early unlock for Gill in 3S). If you have to buy the gems will that be bad? Yes; but let us wait for confirmation before we freak out.

Will the gem system break the game? Maybe, maybe not. Maybe they will help to balance the game even better. It is possible that the gem system could add a very clever element to the game; moreover, it is possible that they could add a bit of individuality to each character. However, at the moment we just don’t know.

Is Pandora useless, is Pandora a bad mechanic. We don’t know yet. Once again, why don’t we wait until we have actually spent some time with it before we judge it. Maybe it is super broken, maybe it is absolutely useless, maybe it is a great mechanic that is viable without being overpowered.

You guys are like the fighting game fanatic equivalent of Glenn Beck…

I myself am more than a little worried, but I can also see that the knowledge I have of the subject is limited. Before I denounce this game I am going to need a little more information so I can make an informed decision. Who knows, maybe all these systems will end up being incredibly clever and nuanced; maybe this will become an instant classic of a fighting game… I still have some optimism; it is totally possible that this game could be great.

I just feel like people need to wait until we have a little more info before they make wide sweeping statements about the quality of a game they have yet to play…

Personally been following this game as long as several of you.
I’m still really excited for it, I can’t wait to get my hands on it. Though this Gem - System; really needs to be reconsidered. Obviously its unpopular with most of us and I can’t help but look at it as a scrubby gimmick.
-Oh crap, I’m getting my head kicked in—well time to use my Auto-guard cuz I don’t know how to block gem.

I really believe a no-gem mode would be ideal. I have no interest in using them let alone possibly paying for them as DLC.
And I really don’t see how you ‘cater’ your gems to your play style when your opponents are always different-- having their own play styles and ANY TRUE fighting player knows that adjusting YOUR play style in order to win is part of the game.

gems? HELL YES! MSH ALL OVER AGAIN

I’m liking the idea a lot. They are trying to expand the game and give players the opportunity to customize their favorite characters so they can play the way they want to. I do admit that the DLC aspect makes me a tad worried for several reasons. For starters, let’s say I’m having casuals at my place, what if I don’t have some of the Gems that my friends want for their teams? Secondly, if they are insisting tournament players will want this as well, then the first question still stands. I don’t mind paying money for meaningful DLC, as long as its at a reasonable price and I am not required to have every single Gem in existence. But other people might definitely not feel the same way. MtG (and other TCGs) was not for everyone because of the money you needed to shell out regularly so this is something that Capcom needs to keep in mind.

What I believe could partially solve some of these problems is if we are given access to a SFxT network that is separate from our regular PSN/XBL accounts in order to access the Gems we have from any machine. I am not sure how feasible something like that is, though. Another option would be if they have a good chunk of Gems that are within the disc and can be unlocked. These would be the ones used for competitive play and DLC/SE Gems are more for fun/crazier games. Online would have to give lobby makers the ability to ban DLC/SE Gems and Ranked should be restricted to on-disc Gems. The problem here, though, is that very few will find justification in buying DLC Gems. But I guess it all depends on how you implement such solutions.

I don’t know about this gem system. It was something I felt that the game needed and doesn’t that appealing either. I believe a separate mode for no gems would be ideal in case it’s bad. It’ll probably end up being banned like weapon customization in Soul Calibur.

I was worried about the auto gems at first because I thought they would allow people to just put them on and passively force everyone else to play by “their rules” (you’re not allowed to use anything I can’t comprehend, i.e. non-consensual one-sided UMK3 codes)*, but LOL it’s going to be pretty funny making some moron blow all his meter on auto-block/tech whether he wants to or not. I didn’t see them in action, does anyone know exactly how the auto-block gem works? Does each hit in a block string take away one bar (doubtful)? Is it only the first hit in a safe block string, but an unsafe block string/reset takes another? Does it only activate when you’re not manually blocking? Either way it doesn’t actually sound like a problem, as long as that shit doesn’t work in Pandora because of infinite meter. I still kind of hope gems are just online nonsense for fun and are turned off in ranked.

*Bad players are usually going to lose anyway, but I don’t like the idea of other people’s gems telling me what I can and can’t do. What’s next, Point Defense Gem that negates your opponent’s projectiles?

I like the idea. Certain gems may end up banned at tourneys though.

I like it because it requires the players to think a bit more about the matchup instead of flowcharting their strategy. I mean think how how fun it can be. If you’re creative, you can put together some sick stuff.

Instead of killing it’s tournament appeal, it just sent it through the roof for me.

We know that the special edition gets an exclusive gem pack + every pre-order pack. We know that there are a bunch of these packs. We can infer with some simple subtraction that each pack is probably 9 gems. Since the special edition gets exclusive gems they are already selling gems. This is not called jumping to conclusions. This is called reaching conclusions.

Will the Gem system break the game? Who knows. Are some of the revealed gems pretty obviously bad, yes. Autoguard (i.e. the game will smooth over an error for you) at the cost of 1 bar. Auto throw break etc. These are not things it takes a great amount of knowledge to see as undesirable. Will they ruin the game’s balance or playability? Can’t say, that would be jumping to conclusions.

Is Pandora useless? We can infer that it is probably useless based on what we know about it but that’s no guarantee. **Is it bad if it is not useless? **Absolutely. It sort of exemplifies stupid comeback mechanics. Just like Ultras are bad. Does that mean the game will be an unplayable mess? Probably not.

More to the point, why should people have to wait till the game comes out to decry stuff they don’t like? This is the best time to make statements about the game’s apparent quality. Oh and one more thing, when you google image search something at least link the image itself dude.

The thing is… There is too much stuff.

Seriously, this game’s getting technically too “colorful”. Pandora, super charge and now this shit gem system.

We just don’t need this kind of things…

These are all still assumptions. The special edition gets “exclusive gems”, but does that mean that they are exclusive from other pre-order packs or does that mean they can only be unlocked through purchasing the special edition? We don’t know. It is still completely possible that these are just early unlocks. You can pretend you know, but you don’t.

Autoguard doesn’t sound like it is going to break the game, it sounds like it is going to be a huge meter drain. I have absolutely no problem with someone giving their meter away in order to compensate for their lack of ability to block, but that is just my opinion; however, I won’t have a fully formed opinion until I see it in action.

Absolutely? How can you have such a conclusive opinion when you haven’t even had a chance to try it? Just because something is different doesn’t mean it is bad. On another note, it really appears to be completely different from the Ultra, so it kind of makes it a weak mechanic to compare it against…

Speaking of the Ultra…

Not everyone agree’s that Ultra’s are a bad mechanic; even if it does seem to be a somewhat popular opinion around these parts. I feel like the Ultra is often simplified in these condemnations of them, but the focus attack really does add a nuanced element to the Ultra that is often ignored (giving the advantage to superior players)… All I am saying is you shouldn’t automatically assume that everyone shares your opinion, or that your opinion is an incontrovertible truth.

I do somewhat agree with your sentiment here. However, maybe people should temper themselves a little? If you have a full understanding of a mechanic and you hate it, you should make your opinion known. If you don’t fully understand something, you should resist hating it before you gather a little more knowledge on the mechanic.

As for the linking the image itself… I am an old man and don’t understand how to do incredibly complicated things like “linking images”; ask my Street Fighter friends, they will tell you how bad at links I am (http://www.youtube.com/watch?v=Ji-cT58rgNc).

?? It’s a comeback mechanic, this is self-evident stuff. Also I think you missed something about Ultras. I’m quite aware they give the advantage to the superior player (i.e. the player that ends up landing them). That’s the problem. Their intent is to be a comeback mechanic that assists newcomers or something, but in practice obviously it’s the stronger player that is actually going to land them. So not only are they a comeback mechanic, they don’t help new players at all, the justification is gone. As for the strength of my opinion, I don’t like the insinuation that goes along with that (whether you intended it or not) that I’m just not open-minded enough to try. That’s pretty offensive, I’m prepared to give stuff a chance but not when it is so obviously bad.

Disclaimer: “bad” is relative, this is an opinion.

Edit: right click the image and copy the actual link, a lot of browsers have a “copy image location” option pretty much as default now, but the URL would be there somewhere anyway.

If some gems are exclusive to the pre-order special edition that means that not everybody is going to have access to all the gems and therefore not everyone will have access to all the games mechanics.

Pretty much rules out tournament play if this is the case since it the playing field wouldn’t be fair. Awesome.

Also, Smithy on the front page said:

*“there will not be a “no gems” setting or mode or anything like that. you can choose to not select any gems for your characters, but there’s no way of preventing your opponents from selecting gems for their characters. seth killian told me this stuff personally a few hours ago at comic con.” *

Waiting on more info here. If we need to buy them, trash, complete and absolute garbage that does not deserve to be in competition in any way. If there are “exclusives” from pre-orders that people can’t get after, same thing. All garbage. Might also stop me from buying the game if I can’t force my opponent to not use gems.

Basically, this is a huge deal right now, but all that matter is how you acquire them. Capcom is known for horribly overpriced DLCs in the first place, do you really think I’ll be supporting this crap if they’re selling plain gems just to change your character slightly? That would be beyond sad and unacceptable.

But we’ll see. Giving them the slight benefit of the doubt.

EDIT: Thanks Graphf. If that is so and Gems happens to be bought in any way, I’d find it absolutely shameful to buy this game. There.

This times ten thousand. So disappointed with this bullshit. I can even respect the stupidity of Level 3 X-Factor to a point, but SFxT has just turned into a joke. Best case scenario this is all subsidiary CAS-style crap like in Soul Calibur, but then we still have to put up with Pandora. Fucking Christ Capcom.

EDIT: Nevermind, looks like gems are fully integrated instead of being shoved into the back of the gameplay bus where they belong. Goddamn, really Capcom? The game was already looking hokey enough with Pandora. This shit just looks silly now.

I’m not one to usually to usually be an elitist dick about immediately shutting down specific announcements about games, but Pandora SERIOUSLY disappointed me and this gem nonsense seems even worse, especially since gems seem to be DLC. I honestly didn’t think Capcom was this shameless.

Keep Pandora and Gems to their only little menus and online match filters and Capcom can bleed people dry for all I care. Unfortunately, they seem intent on making this stuff an integral part of the game that we all have to put up with.

**However, I think we can all expect a highly touted No Pandora/No Gem mode in Super SFxT. **Capcom re-releases don’t usually bother me, but this is the first time I’ll wait for the updated version before I buy (used).