Lol i still think everyone here is on some shit about parasoul… Also, dont see how people can not say double is the best character in the game. I have current prepatched double at damn near s-tier. Parasoul is mid or high mid. Painwheel is high mid or top… Fuck it my list though i cant be fucked to provide a thorough explanation of every character:
A+ Double: has probably the 2 best assists in the game in hk bomber and lk bomber, i personally use lk bomber as it isnt duckable and is basically an invincible cerecopter plus its current knockdown property is much easier for painwheel to convert into damage, which means that it would actually be easier for most characters to convert into damage… On block you get low/throw mixup for free and this is from an invincible move. An example? Lk bomber is like a completely invincible akuma tatsu that is even easier to hit confirm.
Hk bomber i save for the parasoul and peacock matchups… Invincible beam assist that reaches full screen? Lets go!
Supers, i firmly believe double has the games best supers, hands down. Cats are a safe on block dhc, car is one of the most invincible supers in the entire game, and doubles lvl 3 is one of the most damaging supers in the game and as scrubby as it is any version of hornet bomber into lvl 3 is a game winner many times… This is a no skill combo that does mega damage from an invincible move cause the invicible move does mega damage and since it only does 3 hits pre super the scalong is minimum, plus no otg is sacrificed here so double can add on to the already ridiculous damage. On point, double has a good space controlling fireball that can be hitconfirmed into cars and she has a very fast jumping fierce that comes complete with its own on block mixups as it can be canceled into a wiffed j.hk into throw for a very easy to setup tick throw. Also doubles throw is easily hitconfirmed into huge damage… Though since this isnt double specific it doesnt really count toward her score.
For the record double and parasoul are like 2 sides of a different coin… The non palette swapped versions of ryu and ken if you will. As teammates they do almost rhe exact same things as the other (safe on block super,comboable lvl 3, invincible assist) i just think as of pre patch double brings alot more to the table in the second position than parasoul… Double certainly has a hell of alot more derp.
A
Painwheel: its my opinion that once painwheel hits you she basically becomes an s-tier character. There are to many reasons to list specifically (ive listed most in the gameplay discussion thread anyways) but suffice it to say that painwheels resets are so varied and can come from so many different points that it isnt like shes actually even a reset character… Shes more like an easier execution higher probability of hit sf4 vortex character. Without the hp and execution and movement handicaps.
A-
Parasoul: the great all around character herself. Can do good damage, has decent resets, has superb assists. What doesnt she have? Not much, though no airdash/special air movement restricts her a bit (doubles hornet bomber can KIND OF be considered an air based movement… After all it is airborn) parasoul is a good character there is no doubt about that.
A-
Bella:
Bella has great air moves that are ridiculously fast (j.hp is active in 7 frames? WTF…) bella has a command run into run stop for ground positioning behind an assist she has a semi flight that cancels into a 7 frame air to air. She is one of the few if only command grab characters in any fighting game with spammable 50/50 on air and ground command grabs. She has a running overhead, a running cr.lk, a run into command grab, a run into left/ right. Plus she does stupid damage. Has suspect matchup issues with good peacocks and parasouls though. Also has arguably the 3rd best assist in the game in cerecopter and after parasoul has the most versatility in assist having many all around good ones in excelebella,cerecopter, big hand ranged command grab and even her sweep or command normal
Valentine: awesome movement options, great run for converting assist otgs, good resets, good damage the only thing suspect about this character is her shitty blockbusters and not so great assist options… Solve this problem with val on point and its a non issue. A very good character.
Ms.fortune:
Head owns shit up. Most fortunes that i see are still running her solo… I’d like to see her with some assist that really take her head into perspective. But it may be awhile till we see this. Her and val are the biggest sleepers in my book, val more, but a somewhat distant second is MF.
B+
Filia:
Great resets, great offense. A bit unsafe but easily mitigated via assists. I dont see this character as low tier at all. Also has varied assists and can be a bitch to pushblock well. Damage without meter is her most suspect virtue. Still, this charcter can run through opponents.
B:
Peacock
I dont think peacock is all that weak and do think she still has room to grow, but lets face it… She seems to be close to her ceiling. She has ok assists her best probably being georges day out… But that assist needs a good amount of protection tp be called and many times doesnt do anything TO substantial once it is out… Still it is a good option which is more than mf, painwheel and val can say. I still see peacocks concentrating on bang bang bang, but i think thats going about it wrong… That move is very air to ground suspect and therefor needs more thout than to just be spammed. Its probably best as a combo from otg. Other than that i think peacocks need to stay away from this move in neutral, unless fullscreen. Peacocks most important moves are gdo hp item drop and teleport, bang x3 is requires finesse to use.
So there thats my tier list. Its just my opinion.
-dime