CURRENT version
TEAM: Painwheel/Filia/Double
** Character: Painwheel**
** Rank: A+(only with a well composed team)**
Reasoning: Amazing point character, builds tons of meter, does lots of damage has lots of mobility. Her reset potential is high, because her combos have so many restands the opponent has to guess when your gonna reset. Her fly cancels on the ground make her 50/50 low throw game STILL keep on the pressure cause you can just fly after a blocked low
Her armor is an underrated but AMAZING ability, the low/throw game that is currently extreme safe and amazing. The armored jab puts a stick right into that, timing the armor to beat the low is a good answers to a common situation in skullgirls, while not being a complete answer, it does allow you to respond with a full combo if you guess right, and a full combo with painwheel is pretty damaging. Her ground game is really good because of armored moves and flight canceled normals.
Mobility in general with painwheel is really high as she can fly, espcially with her armored j.HP That can be flight canceled so that she can be safe against many options. Her j.mp is amazing at stuffing plenty of defensive options and is a safe way in. Her j.MK is fast, can be flight canceled multiple times to bring enemies down into a restand and combo. j.HK stuff lots of options is multi hitting, and has a large hitbox. Her j.HP armored flight cancels needs to be explored more to see what it is truly capable of. she also has good cross ups and mix up game in general.
even multi hitting moves like j.HK be converted to a corner carry into atleast 7k damage with one meter, optimized combos hit on 9k-10k with one meter before dhcs. And because she builds so much meter she allows for lots of really high damage DHCs. Painwheel needs a lot of exploring to see her full potential, but currently she seems like a top character. She does need an assist.
Specifically with my team she can convert off updo and hornet bomber WITHOUT using her OTG, so she can do like 7k-8k before DHCS without using an OTG
** Character: Filia**
** Rank: B+**
Reasoning: Her damage is low, and i also feel like reset game is exaggerated, its more like she has to reset to do decent damage so people focus on that as her good aspect, i just don’t feel like she has as many reset opportunities as painwheel, and that they are easier to read. her mixups and crossups are the best thing she has going for her. she can open people up really well but but only safely with an assist. She is also a meter hog for damage, don’t think she is the best character for coming out first because of that. What she DOES have going for her is her godlike DHC options, dhcs that pull people to the corner in the corner and you can dhc into level 3? that is amazing. Though she needs meter to do damage, but if she has meter, filia is one of the harder hitting characters. Grab, into HK hairball into DP super into level 3? yeah, a grab that does that much damage for 3 meter isn’t bad. Updo is also one of the best assist, personally believe it is better than napalm for keeping people off you and i believe its faster so its better to use it on reaction i believe its also harder to punish than pillar. Can convert hornet bomber hit into a full combo from anywhere with her roach super(saving OTG)
** Character: Double**
** Rank: A+**
Reasoning: Umm, where to start, in a team she is amazing, catelites in current form are godlike, she has good combos, and her assist are amazing, car is a good DHC and so is her level 3 so and so are cat heads. she can combo after her DHCs if you saved ground bounce. catelites + Car is a completely safe way on a character. I do feel like her mixup and pressure game is only good with meter, with meter i feel she is one of the best character in the game and putting her on your team is only gonna help the rest of your characters. Without meter, she is a sad sad thing. Basically best supporting character in the game if your team isn’t meter hungry.