Not everyone is as knowledgeable as others. You learn something new everyday, let this be the day that you teach some curious minds of how to form a tier list :).
-Tha Hindu
Not everyone is as knowledgeable as others. You learn something new everyday, let this be the day that you teach some curious minds of how to form a tier list :).
-Tha Hindu
Except NOWHERE DOES IT SAY TO STATE A TIER LIST.
I re-read the OP. He is not asking for tier lists; he is asking for opinions on characters. Why post opinions on characters that you are not knowledgeable about? Makes ZERO sense.
You posted your opinions on all eight characters. How many are you ACTUALLY familiar in? Let me know, so I can cease to trust your opinion on the others.
Pre or Post Patch? Double is going from A tier down to F tier in a hurry. I listed them in order because with only 8 characters it’s hard to say A tier and B tier.
IMHO - in the current version of Skullgirls this is the order I feel are the characters:
1.) Cerebella
2.) Double (Only with meter… without Meter she is dead last.)
3.) Parasoul
4.) Peacock
5.) Painwheel
6.) Ms. Fortune
7.) Valentine
8.) Filia
I want to note that Filia and Valentine are not bad characters by any stretch of the imagination. I just personally don’t feel they’re as strong as some of the other characters… but they’re all very close. The only character who most likely will truly be a step below everybody else is Double post-patch.
I’ve edited in notes for the characters I’m not as familiar with. I should probably not have gone through the whole list but it does feel a bit weird to throw out a rank without showing how it compares to the cast overall.
-Is Cerebella’s mobility worse than Parasoul’s? If so, why?
-What are her glaring weaknesses? If it is zoning, I would suggest that having a projectile reflect, armor, double jump and glide mitigate that to the point where is it a subtle weakness at most.
-Given that on point she potentially has access to teleport+assist mixups, what makes her the worst point character?
Why not just say A,B,C?
I guess I’ll give my input. Remember, just my opinions…
SINGLES:
**Character: **Parasoul
**Rank: **A
**Reasoning: **Guile would be proud of her defensive mindedness. Her projectiles can cover almost any approach, her Egrets have multiple uses and her combos are fairly easy to pull off. Napalm Pillar = Flash Kick + Captain Corridor. Though she’s not really mobile, she doesn’t have to be. Her umbrella gives her range & multiple hits on Normals, plus Jumping HP is just sick. Only thing holding her back from a plus is the fact that only her Level 3 Blockbuster can be used to flat out punish, as her other two need combos to be effective.
Character: Cerebella
**Rank: **A
**Reasoning: **The Grappler’s Dream. She has a grab for up-close, ranged, Anti-Air & in the air. She has options for anyone who wants to rush her down. Titan Knuckle nearly goes half-screen & is a great punish for reckless rushers. Her 360 Grab Blockbuster might be the most powerful Level 1 in the game (where have I heard THAT before? =) ) Her running start has super armor and can be used to mow through attacks, mix-up on turtlers or go for the surprise grab. Only thing holding her back is a good keepaway can give her problems. And though she’s more mobile than most grapplers, she’s still not quick.
**Character: **Valentine
Rank: A
**Reasoning: **This Nurse’ll make ya hurt. One of the fastest rushdowns in the game. Her jumping HP can crossover, and coupled with an air-dash its nearly impossible to keep her out. Her Dashing Slash is deceptively quick. Her Syringe Projectiles have multiple uses which can help her start or extend combos, or just cause more damage. And she can combo off her normal & special grab. Countervenom is good for over-aggressive foes. Only thing holding her back is a good Anti-Air, which is why she’s so offensive-oriented. Her moves also have a bit of lag with them, and she’s a bit dependent on mix-ups and resets.
**Character: **Ms. Fortune (I don’t play her)
**Rank: **B
**Reasoning: **Dat Damn Dome! With the ability to move her head, she can set up traps and/or primitive unblockables. Her rekka chain easily goes into combos and can mix-up. She has a good Anti-Air in Fiber Upper, and good movement on the ground and in the air. Only thing holding her back is damage output, plus she needs to be light-headed to build a good offense. Attacking her while she’s whole limits what she can do.
And my opinion on the characters is my tierlist.
You really don’t understand the point of tierlists, do you?
Yes, because Parasoul doesn’t have to move in order to threaten a character. Cerebella does.
Zoning consists of a lot more than just projectiles.
Her double jump helps, but it goes very little distance. Glide has start-up and is very vulnerable to AA assists.
Armored run can help, but it carries a lot of risk and it loses to up-back.
Because I don’t believe the differences between the cast is that large.
My tier list is so far the best imo, and i play against good people who use the characters frequently.
Anyone who put double low, doesn’t know what they are talking about
You dont know what you’re talking about, no way in hell Filia is that low. Have you been watching the WNF stream? Mike is dominating with solo Filia with the craziest and fastest resets ever. Also according to him from the videos where he goes over what changes he made on the latest build, she’s practically the only character not getting nerfed.
Nerfs only matter so much, que Yun and Yang. And filia sucks he didnt even call assist on mike z, her air dash moves get stuffed by a simple parasoul st.H and resets? every character has resets so all of them are equal to filia? filia needs alot of meter to even do decent combo dmg compared to all the other characters lets say you need 5 resets with filia to kill someone but only 1 combo with parasoul LOL see what i mean?
I spoke too soon, Mike lost to a solo bella and got real salty. I would be too since that guy was doing random showstoppers all day. I’m more pointing out her speed of doing the resets, it’s really fast and probably the fastest out of all the characters in the game because her airdash is the fastest.
The point of tier lists is pointing out which characters have the most good matchups versus the bad. It’s not who has the best normals, the best resets, the best damage; it’s who goes 6-4 or better against most of the cast.
None of which have been told because the game is too early to tell. THUS, there is no need for tier lists; just opinions.
its pretty easy to tell which characters are good and which ones are ass. Peacock is heavily assist based and ms.fortune needs a assist as well pretty much the characters that a still destroy someone with a team are the good characters.
These are the solo characters that can take on teams: Parasoul, Cerebella, Double these are the strongest characters
What does Fortune need a team for? She has an invincible DP as a GTFO move, she’s unzoneable due to the head, she doesn’t need any help to extend her combos, everything she does is safe and she works without meter while also being able to utilize it. Am I missing something?
you really can’t know that yet. People are still terrible at the game, we still drop pretty basic combos, we still don’t know what kinda traps a lot of characters have and how crazy things are gonna get. We only have a vague idea of match ups and balance that could be completely wrong.
Don’t be silly. There are eight characters. Make generalities about each character and your opinion will come across. Don’t just write something about 3 characters like people were doing in the last tier discussion thread.
Writing about each character gets across better your entire knowledge on the current metagame. Only writing about a select few doesn’t expose your biases as easily. In the end the OP is going to make an evaluation based on the group in aggregate and will figure out which opinions are flawed.
I feel like the true tier list won’t come til many years from now, assuming it’s still being played and they are able to put more characters. I remember somewhere that MvC2 didn’t have the official tier list til years after because i’ve heard that people thought Doom was god tier but then now he got dropped to high tier when people figured him out like wavedashing to get past the air photon finger spam.
I’ll try my best based on what I know.
SINGLES:
Character: Cerebella
Rank: B+
Reasoning: Great damage, nice mix up capability and fun to boot. Her main issues are getting in against zoning characters and some slight mobility issues. They’re there, but they’re not as good as others in the game.
Character: Filia
**Rank: **B+
Reasoning: A very mobile character that’s very well rounded and good reset capability. Her main issue comes in the form of dealing damage with an average of about 3000-4000 meterless. That said, her mobility is something to behold as it’s very fast and effective in my opinion.
Character: Valentine
**Rank: **A-
Reasoning: Another very mobile character that’s very well rounded and with great cross up abilities. Her combos can last forever, but despite that, she seems a bit low in the damage department. Regardless, she’s one of the characters that has alot of tools, an air dash, double jump, good normals, command grab. What doesn’t this nurse have?
Character: Peacock
**Rank: **B-
Reasoning: Despite her teleport and airdash, Peacock has pretty bad mobility as her teleport doesn’t take her where she wants to be, away from the opponent. Regardless, she has good zoning tools, but if someone is able to get in on her, with no assist to back her up, she’s practically a goner.
Character: Double
**Rank: **B- or C+
Reasoning: On point, Double is very slow and cumbersome to handle, not to mention is a big target. She can do some nice bits of burst damage but her mobility is very much to be desired, though her dash is pretty much a teleport on it’s own.
TEAMS:
Character: Peacock
**Rank: **A- or B+
Reasoning: Alone, she’s not great. But paired with someone to help get pressure off her, Peacock can be quite a nasty bird to deal with and that can controller breakingly frustrating to fight.
ASSISTS:
Character: Double
**Rank: **A
**Reasoning: **Dat Double’s got a fine ass…ist. Able to knock opponents away from zoners as well as deal some nice chunky damage on hit, this is easily one of the best, if not the best assists to use in the game. Though against a smart opponent, she could be hit out of the initial attack and could lead to happy birthday situations.
Character: Parasoul
**Rank: **A-
**Reasoning: **Her Napalm Tower is also up there in good assist, near as good as Double’s, sacrificing the horizontal reach of Double’s Hornet Bomber for vertical reach, and instead of knocking the opponent back, it shoots them high up, allowing for further comboing.
Hope I didn’t sound too stupid.
How does that even work?
90% sure it mus have been a typo
workin on my list right now. Will do most of the characters (i will try to cover ms. fortune, but I don’t have much experience against her), as well as some team combos I feel are strong and why
Okay. So people in this thread don’t want an actual tier list, but rather arbitrary number/letter values on individual characters.
Seems legit.