The Final Fantasy Thread 2.0 | FFXV: OUT NOW! It Really Did Exist

Well, that’s the beauty of this series.

Even if a game is bad, it still leaves some memorable positives. To me, FF2 is the worst in the series but I still have some fond memories of that game and the music on that one is still nice in this age.

I could get on about how FF10 isn’t the best by any stretch of imagination but is all opinion at the end.

FF10 has very good characters and a nice setting and theme with Spira, religion and the system around it that created the political scene in that world, but in gameplay is where it falls short. Not even the Monster Arena can save the gameplay and the tediousness of it. FF10 is the most tedious FF in existence, surpassing even FF8 in that category and that’s very hard to do.

X bored the life out of me. I found nothing entertaining about going from village to village, temple to temple, buying armour, killing palet swap enemies, collecting crap and getting all the elemental resists. No thanks… The grid system was kind of nice, but overall I thought it was pretty dull…

This is pretty much how all rpgs are.

lol I know right.

Anyways, I like 7 and 10 the best. I hate 8.

Damn, people either love 8 or hate it. I love 8. Everybody who played 9 seems to love it though, and it was the one I never picked up :stuck_out_tongue:

Just beat FF2. I thought it was great, if easy for the most part. Maybe that’s just the PSP version?

I wanna play IX but it looks like garbage :rolleyes:

Recently, I’ve gone through with the annoying task of actually setting a timeline of the FF multiverse. If you pay attention to details, some games actually do occur after others, but in alternate universes. The only decent hint given to their timeline, though, are the existence and forms of both Omega Weapon and Gilgamesh.

This is probably the 16th nerdiest thing I’ve ever thought about.

it’s the best thing in the world child, play it!

yeah i’m gonna call bullshit on X being more tedious than VIII. VIII is by and large tedious mainly because of the junction system. The fact that you have to Junction almost all magic just to boost your stats was ridiculous. Like it seemed like an idea that was good on paper but damn you spent more time during battles stocking magic than fighting.

X felt more straightforward and to the point in terms of the battle system. So i really don’t get how you could’ve thought it was tedious.

The PSP FFT is the same one as the PS FFT but with more…how could you not like that more? The only issue with it was slowdown during special commands.

X felt tedius to me. i didn’t mind the junction system cause for the most part once i had my spells done i didn’t need to do it again. X took forever to learn anything cause navigating the board was slooooooooooooooooooooooooooooooow. Real slow. It wasn’t like you levels up and learned an awesome skill or could set some awesome skills to learn no you had to gain a level so AND collect the right kind of orbs to spend on the board. It took different things to actually level up in the game. as a pain in the ass. You could gain a level and still not be able to learn anything because you don;t have the right kind of orb to spend on the board. Frustrated the shit out me.

real talk, the only final fantasy that had a battle system you probably would rank up there as good to great was X-2. basing your dislike on the battle system of X makes no sense, especially saying its more tedious since the system in 8 was based on tedious.

I think it’s the best since I was completely immersed in its world. Tidus gets unnecessary hate, the love story for once didn’t feel convoluted. The sphere was the G.O.A.T leveling system, you only really got carbon copy chars way way post game. just my opinion though

I hated 9.

Umm dude for the most part you ALWAYS had the right orbs as you progressed through the game.
I would say the only time i never had the right orbs was at the beginning during Killika Island. There was no monsters on that island that dropped Ability Spheres. So i couldn’t boost my characters up much before going to Luca for the blitzball scenario.

There have been some official hints that certain games in the series are connected, but its never really verified in the games themselves. For instance, FFX and FFVII are supposidly connected, since in FFX-2 there’s a kid genius named Shinra who helps out Yuna & Co. hunt spheres and at one point brings up a project he’s been working on to convert the life energy of planets (such as the pyreflies in the farplane) into a usable resource, and remarks that such energy may exist on another world. In the FFX Ultimania Omega Guide (basically a really in-depth artbook/guidebook/resource book published by Squeenix several years ago), Yasunori Kitase said the world he was talking about was the one from FFVII (the energy being Mako and the Shinra Corporation being named after him). So FFX would take place several centuries before FFVII, but on a different planet.

Another connection is FFXII and FFT being in the same world. In the FFXII Ultimania Omega Guide, Matsuno outlined a possible timelinethat would place FFXII several centuries before FFT, with some kind of global catastrophe following the birth of St. Ajora that caused society to go back to the dark ages and all non-human races to be wiped off the planet. The airship wreckage and lost technology like guns in FFT are supposed to be all that’s left from the era just after FFXII. Vagrant Story (also made by Matsuno) is also set in a world called Ivalice and might be connected too, but I don’t know if there’s any info on it.

But since these timelines aren’t verified by anything in-game, it’s possible that Square could re-write or re-imagine them in any way if they ever decide to follow up on them. The FFX/FFVII connection wasn’t made until a few years after X was released, so it could have even been an afterthought.

Not really.

More dungeon crawlers, baby~

I don’t get the complaints about X and VIII in VIII you don’t have to constantly draw magic from enemies. You can also acquire magic from items and I also found draw useful when not taking up my own Spells to cast a spell on an enemy.

In X I don’t see the frustration with the spheres. The main ones you need are high in quanity. The speed, strength, magic, and ability speheres. The others like Blk magic sphere and special spheres are rare for balance. later on you can find plenty of teleport shperes though.

the problem with 8 is that there is no reason to ever really use magic as you can do more with junctioning it. the sphere grid is one of the best leveling systems ever, I don’t see how you could dislike it.

I loved the junction system because it, gasp, actually motivated me to fight. It was fun to search and find rare enemies to power up from. It gave fighting (which is really the entire game) a purpose. Every other FF, I am like, (ffffshhffsshhfsshh fx)

“aw god…let me make it to the door…”

All this talk about tedious things made me remember how much I hated:

Load map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map - “No”, reload map -“FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!”

AKA, FFXII. :lame: