The Final Fantasy Thread 2.0 | FFXV: OUT NOW! It Really Did Exist

They change the battle system every game…why would it be the same as XII’s?

What does this mean?

EDIT: FF doesn’t change the battle system that much through the games. FF1-3 is turn based, 4-9 and X-2 are ATB.

What they tend to change drastically are the growth systems.

VII is ATB and not regular TB? Explain please. Is it because of Materia?

Active Time Bar - Bar on the right side of menu. Actions can be made when the bar fills up.

:wtf: I do not remember that. I really do need to play again

By that I meant that it still resembled all of the FFs that came before it. It was still in 2D, Sakaguchi was director, Uematsu composed all the music, and Amano did the character work just like the other 5 games before it. FF6 was the last game that still adhered to the original vision of the series before 7 took it to more cinematic heights, the graphics moved to 3D, Nomura became lead designer, etc.

Could someone explain Garland and his time travel paradox thing in FF1?

Tetsuya Nomura is the king IMO :confused:

The battle system doesn’t really come into it, what I’m talking about is the trasition to battle it’s self. If battle is designed to be fully roaming, and the enemies aproach you on the exploring field, why the need to have such an obvious transition? Why not just make it fluid like XII? Maybe they wanted to go back to their roots with the whole transition thing, or maybe the game would have encountered frame rate problems or something. I don’t know, I’m all for old school RPGs, just seems a kind of odd decision considering the similarities the battle field has to XII.

Doesn’t look like the combat menus are present while exploring, so it’s probably there to load them up, and the whole battle engine too.

I dunno, it reminds me NOTHING of the FFXII, which I actually liked a lot except for spell balance being retarded, and the fact that all characters became too similar towards the end, no matter how much I tried to spec them to be a specific type of fighter. XIII’s fighting system looks nothing like that action packed first trailer where you see Lightning jumping around, shooting mother fuckers and tossing grenades. Now it’s just a slow turn based game again, with none of the fluidity that FFXII had. People can hate on FFXII all day, but what it with enemy encounters/exploration for the series was a definite step forward for the series.

I have a battle.net name of ff12makesnosense on US west. I was really into the game, and I really liked the fluid combat system, but just too many other factors came in for me to rank it an A level game. Something of a travesty for FF, but it was worth the money at least.

Of course I will buy FF13, but I think all the futuristic, anime, metro, sci-fi-ness has gone out of control. First thing I thought was, ok, here is Midgard…air combo’s…(maybe cool)…guns…grenade’s…bleh, why even call it Fantasy anything.

The designers of all the modern games need to go watch Zoolander and learn a lesson. No more emo tragedy please, I want some good old fashioned bravery and mysticism.

To be fair, “fantasy” doesn’t necessarily imply a medieval/feudal/gothic setting.

Star Wars is fantasy, not sci-fi. It’s a canon that focuses on magic, swords, knights, bloodlines (almost everyone who’s important post Episode I is, or is affiliated with/related to/fucking, a Skywalker), and all the usual fantasy trappings. That it’s set in outer space is irrelevant. Star Trek, on the other hand, is sci-fi; the ramifications of its fictional science are pretty much what drives its storytelling.

Every Phantasy Star is fantasy, despite even the very first Sega Master System title being set on a space colony. Gundam… depends on which specific series. I’d say that the UC ones are a mix of the two (there’s plenty of “magic” when it comes to Newtype abilities). Anywho, Final Fantasy has always been “fantasy,” though it admittedly carries with it some sci-fi elements. Which is not to say I always want to see RPGs set in futuristic settings. And that last sentence isn’t to say that I always want it NOT to be futuristic.

It’s possible to do tragedy without “emo.” Don’t tell certain Japanese storytellers or anime fans that, but it’s possible. (And yes, there are Japanese examples of what I’m talking about.)

Maybe they didn’t want you to get agro’d in 13 which explains why transitions into battle are back. As the demo showed the areas were long and narrow. Most of the game is probably designed in a similar fashion. Tighter fields might mean enemies are situated closer to one another. I liked 12’s real time battles, the large maps made exploring a little tedious but mobs were spread far enough between I didn’t have to worry about getting outnumbered. If you’ve played FF11 you’ll know what happens if you agro another monster during a fight. Delevel.

If that game didn’t have “Final Fantasy” in its name it would have rightfully bombed a long time ago. How anybody can play that mess of a game is beyond me.

I can’t say I’m very hyped a about FF13 at all…they are really going to have to do something amazing
I’ll pick it up when its cheap.

So far, FF13 looks to be in the same vein as FF7 in backgrounds at least. Game starts in Cocoon which would be the Midgar/CT Heaven Kingdom and the below world seems full of nature and not so technological, like FF7 too. There are screenshots of the party fighting Flans on frozen landscapes and on plains as well. So no, it shouldn’t be all futuristic type.

And I for one won’t mind if it ends up mostly futuristic. The only FF who has been on a present based veil was FF8. FF10 started futuristic with the Zanarkand scenario but it just lasted like 5 minutes. Even FF1 has ultra technological stuff if you consider the Sky fortress, Warmech and the enemies on it for the most part. And that one really came out of left field considering the kind of game FF1 was.

The only thing I worry about FF13 is the revamped Sphere Grid. I’m not looking forward to another Sphere Grid bullshit. License Board or plain old school leveling up is much better IMO.

Oh, and if I can control Lightning to make her not backflip anymore, I will do that. Haven’t even played the game and I’m completely tired of her backflipping every move.

Personally, I’m glad they didn’t do a “true sequel”. Nothing would ruin a masterpiece like CT more than rehashing it and making it stale. Going the route they did with CC was more in the spirit of the original game…rather than merely rehash, they upped the ante by centering the plot around different timeline “dimensions” and warping all the canon from the original game to take things in a new direction.

Yeah, the plot was a little too convoluted in places, and I wish they’d done a little more to keep it consistent with CT in places (i.e. why is Schala blonde? Why did they decide that Alf wasn’t Magus at the last minute?) but overall I thought the way the game tied together with CT was very well done.

I’d say the biggest problem with the game was the Suikoden-style aproach to the cast. Some of CC’s 40-some characters were cool, but a LOT were really pointless (seriously, do you really need that “cha” guy’s mom in your party) and it really sucked having the vast majority of the cast so pitifully underdeveloped.

Wait, we’re up to the 13th game now, the PS3 has how many super advanced cell processors, and they’re still using seperate battle screens? Lord.

^ I really can’t agree that it tied well to CT. The nature of the threat and the atmosphere presented in the first game underwent a wild, questionable, and unnecessary face lift (Lavos -> magic dragons -> “fusing” with Cinderella to make something that “eats” time -> uh-huh; minor villain from first game -> weird, highly contrived organic computer -> warps Serge’s dad into an anthropomorphic panther -> kills Robo who is now a circuit -> what?).

It’s like those commercials where somebody goes from walking on the beach to talking about genital herpes (a side effect of that statement is that comparing CC to genital herpes seems apt). It was a true sequel (and the extra content in CTDS cements that, if there was any doubt), but that doesn’t mean it was good.

Really? I’d’ve called him the fool personally. Though he’s a great artist. He sucks as a character designer and game designer/scenario writer/whatever he does for Kingdom Hearts and other games he helms, but as an artist he’s stellar, provided someone else draws the character first and then he redoes it in his own style. :rofl: (See Dissidia artwork)

I feel Nomura is the epitome of pointlessly stylish.

Kingdom Hearts 2, go!