Chrono Cross was tight as hell, didn’t know it got hate at all.
I’m buying a ps3 now so I can play ff13 when it comes out. It looks amazing.
i cant believe im interested in playing ff13
its been so damn long since ive touched a square game
well chrono trigger on DS, but a brand new one is a whole different story
:rock:
:rock:FUCK THE HATERZZZZZZZ
People hate Chrono Cross? My virgin ears have never heard such a thing.
Japan only release. Adds one more PC, and allowed you to use a new license board I believe. You could also stick to the old ones.
NOt sure about any other improvements. I didn’t pay too much attention cause…you know, Jap only. And menus weren’t in English (the important bit).
EDIT: I hate Chrono Cross.
I also hate Chrono Trigger.
Take that how you will.
Snip from Gamefaqs since it explains it better:
Instead of one big LB there are twelve LB! Each LB represents a job in Zodiac
Job System (also note that shape of each LB is roughly the same as respective
zodiac sign).The jobs at your disposal are: white mage, dragoon, machinist, red mage,knight, monk, time mage, breaker, archer, black mage, samurai and thief.
Once you choose a job, you cannot change it! This is very important to take
into consideration, so think twice before choosing a job.
At various points in the game, specific chrs will join your party as a guest.
In previous versions of FF12, guests were acting according to their own gambits
and you couldn’t do squat about it.However this time around… you can take control of the guest chr and make him/her party leader, check what magics and techs they have learned, as well as change their gambits so they don’t act ‘freely’ anymore. You cannot change guest’s equipment, though.Guests level up as you do, so they no longer make their shair of EXP go to waste.
Quickienings are now performed differently - they no longer use chr’s MP, but are
instead represented as three bars below chr’s name, HP and MP gauges (as a
result of that, HP and MP bars are gone). Once Quickie ends, you can recover
Quickie gauges by attacking the enemies or receiving damage (touching SCR or
GCR completely refills the gauge).
Job system, huh?
Too bad it wasn’t as customizable as FF5. And screw Squenix for this special edition junk that only is released in Japan (And a double screw you for bringing over CoM: Rehashed in 3D but still sucks)
New Official FFXIII Trailer[PV]
New Official FF Agito XIII Trailer[PV]
New Official FF Versus XIII Trailer[PV]
**
Versus Translation**
Stella: Mr. Noctis, you’re looking at that light, aren’t you?
I am too.
This was the light that we saw from the bottom of the staircase.
Noctis: That’s right. When did you start seeing it?
Stella: Since I was a child.
Noctis: I guess that means you’re dying.
Stella: Yes. Are you also dying?
Noctis: My bad.
Stella: The Goddess Etro greets the souls of the deceased and opens the door to the afterlife.
When that door opens, the released souls burst out in a streak of light that ascends to heaven.
However, very few people are able to see that light.
Those who can see the light are given power from the Kingdom of the Dead.
At least, that’s the Teneprae legend.
Noctis: It’s the same here.
Stella: Mr. Noctis, have you been entrusted with that power?
Noctis: Nope, I don’t need it.
It’s just not my style. (??? sorry, the first Kanji is too blurry on the video I’m using)
Stella: I see.
Even though it’s an amazing power, but you need to sacrifice someone to get it.
Doing that would give you nightmares.
Noctis: Doesn’t matter, it’s just a silly fairy tale.
Still, it’d be a good idea not to talk to anybody about the light.
Stella: Why not?
Noctis: Because it’s a pain in the ass to deal with people who are different.
Stella: But if the Tenepraeian legend is just a fairy tale, what is that light?
Noctis: It’s just something that there, and let’s leave it at that.
What’s your name?
Stella: I’m Stella.
Noctis: Stella, I’ve got to go.
Stella: Sorry for taking up your time Mr. Noctis.
Noctis: You can call me Noc.
Noctis: Might be nice. I’ll think about it.
-Stella runs off, Noctis looks up at the glass ceiling-
???: Who… are you?
Noctis: That’s my line.
All I know is that some hardcore CT fans refuse to accept CC as canon because of the huge liberties it took with the story of the first game. It’s set in the same world, but has none of the main characters return, takes place on an island nation that up until now just didn’t exist, doesn’t involve time travel only “dimensional travel”, and has a totally new battle system that’s more like Xenogears than CT with next to no double/triple techs. People were expecting a true sequel with Crono & Co. and got something that was as far removed as possible from the original. Mitsuda’s music is pretty much the one thing everyone can agree was on point, but everything else is heavily contended between the fanbase. The most common opinion I hear is “it’s a good game, but a horrible sequel”. It really just depends on if you’re bothered by the story taking a much darker turn and are comfortable with not being able to see the original cast again.
Sweet avatar :rock:
I guess me not being a hardcore CT fanboy benefited me in that regard. I didn’t play CT 'till it was released in the Final Fantasy Chronicles compilation, played it and thought it was ok. I never understood all the love the game gets, I just assumed it’s a game I should’ve played when it first came out.
Here is the FFVersusXIII trailer subbed
Is the translation correct?
This pretty much sums up why I didn’t like Chrono Cross, basically in short, it just had the name Chrono in it, but had nothing that felt like the prequel Chrono Trigger. To me honestly, they shafted the Chrono series with CC, it’s a great game in itself, but as Curio stated, being a sequel, it was absolutely terrible.
Maybe it’s just me, but the battle system didn’t make me like it either, also the storyline of what happened to Chrono and then post-Lavos Fight was completely demoralizing, considering what happened to them, almost seemed like a futile effort on there part.
Re: Chrono Cross
Chrono Cross had great visuals and some INCREDIBLE music. And that’s it. Fuck everything else about that game. Let’s turn sci-fi malevolent monster into magic dragons and drown the entire thing in pointless ambiguity and needless complexity. Note that neither is the same as “interpretive.”
Masato Kato, who wrote SOME of CT, namely the 12,000 BC stuff, and did Xenogears (another game with a story that’s ambiguous for the sake of being ambiguous), does this shit all the time. The issue with lathering something in ambiguity is that without a base, you can’t have any real storytelling (escape or interpretive). CC did actually take place after CT. It was a sequel. But much of what happened cannot, despite the theories and praises of CC’s supporters, be definitely ascertained; only conjecture brings some semblance of order.
The battle system/mechanics were unusually convoluted. The 44 playable characters ensures that only one gets any real development (the only one who doesn’t talk) and you’re stuck with either the two characters you really like, or you micromanage to a ridiculous degree. CC is 70% of the reason I want to never shake Kato’s hand. The extra content in CTDS is the other 29%. 1% for being associated with Sands of Destruction, a game I wanted to play, and for everything else he’s ever done. RAGE.
CC and CTDS ruined Chrono for me. I can’t go back.
What made Chrono Trigger so good?
Honest question, I’m trying to understand the massive following.
hmm, I missed out on all the PS1 RPGs. I played FF7 on PC and 8 and 9 I played on the PS2. Quest 64 all day.
So is Earthbound better than CC? I always wanted to play it.
It’s simple and easy to get into, with good production values and time travel.
EDIT: New Game + and multiple endings too I believe.
It’s a game that made advances in RPG combat. Battles were non-random, and you fought right on the map, as opposed to switching to a different screen altogether. The whole time travel theme worked well, and no other game at the time had done time travel quite like CT, if at all.
CT was the first game to introduce New Game+, which I’m guessing was a result of including multiple endings, and the devs didn’t want to inconvenience the players by having them start from scratch. CT basically offered replay value in a JRPG, which was unheard of.
Then you have the graphics and audio…especially the audio.