"Sitting in the dark in front of The Evil Within, headphones on, I half expect a PR to sneak up behind me and shout ‘boo’.
It doesn’t come. The Evil Within’s scares are more subtle, more lingering, like a slow injection of dread that crawls up the spine rather than claws at your chest. This is the newest game from survival horror grandmaster Shinji Mikami, the man behind the original Resident Evil and credited with creating an entire genre. Mikami instilled fear through disempowerment, hobbling both player and protagonist with carefully limited mechanics and impossible odds. Even when Mikami reinvented the discipline with Resident Evil 4 —a work that has influenced video game blockbusters for a decade— the most pervasive fear was of being overwhelmed and underprepared.
Following 4, Mikami left Resident Evil behind. It hasn’t been the same since, making its protagonists formidable and weaponry plentiful. The greatest compliment I can pay The Evil Within, Mikami’s first game with his new studio Tango Gameworks, is that it feels like the game Resident Evil 5 should have been. Yet freed from the shackles of that series’ bioweaponry lore, Mikami is able to explore the psychological terror of the mind. This is darker, more twisted. And after two hours in its company, The Evil Within feels like the horror comeback we all hoped it would be.
You play as Sebastian Castellanos, a detective called to the scene of a gruesome massacre at Beacon Mental Hospital. As Seb creeps among the blood and bodies, he’s caught, drugged and packed off to a twisted world where most of the inhabitants are zombified ghouls known as ‘The Haunted’. Sebastian must investigate, escape and try not to get his face chewed off.
The Evil Within feels like a compilation of video game horror’s best bits; Silent Hill’s psychological milieu, the newer trend of heart-in-throat evasion as seen in Amnesia and Outlast, but we start with a direct, ghastly tribute to Mikami’s previous horror. Sebastian is with the skittish Doctor Jimenez, trying to find Leslie, a patient. The pair trace Leslie to a small village, darkness shrouding wooden cabins, punctured only by the yellowish glow of oil lanterns, shadows dancing on the wooden slats.
One glow burns brighter than the others. It’s a bonfire. A cluster of humanoid shapes shuffle clumsily around it. A woman screams. She’s being carried by an elderly lady with a tent spike through her brain. The woman struggles, kicking. Screams turning to guttural shrieks as she is tossed onto the fire before Sebastian can unholster his pistol. My gut sinks, the same feeling I felt when reaching the bonfire in the Ganados village in Resident Evil 4.
I start to fire as the haunted turn —slowly, deliberately— towards me. They are quicker than they look, lunging towards me as my bullets slap into undead flesh. They may as well be spitballs. I back peddle. Firing. Firing. Until one catches a pursuer between the teeth, head exploding in a fountain of crimson. Another falls. I light a match and set him on fire. They might come back if I don’t burn them. He writhes in the flames, but silently. Somehow that’s worse.
The combat is classic survival horror; panic-infused and often spent pacing backwards praying for your targets to fall before you run out of bullets. Disempowerment, see? It’s an effective thing. Yet Mikami’s horror hiatus, spending time on action games such as Vanquish, has also informed The Evil Within. Sebastian carries the ‘Agony crossbow’, a weapon of last resort. You can craft different bolts: flares to daze the haunted so you can move in for a knife kill, harpoons to impale them onto walls, explosive bolts to, well, you can guess.
Along with stealth kills, the agony crossbow seems to bring a sense of flexibility and improvisation when you are faced with a room full of ghouls. It’s enough to give you an escape route, but your ammo capacity is limited so that you don’t feel overpowered. At least in this section of play it does. Balancing Agony so it is a satisfying tool to use while not making you a killing machine will be integral to The Evil Within’s tension."