The Evil Within - "True survival horror"

Is your experience with survival horror limited to re5+ and dead space, dead space being an action game at most? If you want to know how music REALLY adds to the experience in a survival horror game, play Silent Hill 1-3. Any of them will do.

Dead Space become an action game with the third game. First two were good horror games. No horror game is fucking with Dead Space sound design.

You’re telling me Dead Space can compete with Yamaoka? Idk man when I played dead space like forever ago I didn’t feel it. Might have to replay again but I don’t expect much.

I said sound design. That doesn’t have anything to do with music and everything to do with sound effects.

I would still put Yamaoka up there. But I guess I just need to replay dead space.

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Holy shit that looks horrif-

Oh wait the character isn’t shitting his pants. Moment ruined! Scare Factor=0/10

No, I have played Resident Evil 1-6, RE Gaiden, Dead Space1-2, Silent Hill 1-4, Fatal Frame, and Condemned. Fuck Gears of War-horror games. The Evil Within looks genuinely great. I have been waiting for a good survival horror game.

the only time Issac even was even remotely aware or cared about his surroundings was once he realized his gf was dead. Even that was half-assed emotion wise.

yet, he never said a fucking word. his diary doesn’t count.

As I mentioned before some people prefer the silent protagonist like Isaac was over him actually talking and reacting to other characters like he does in DS2 and 3, because the immersion factor is greater for them.

@HyperShieldSlash‌ chc this out: Survival horror fans need a Routine!

Between Routine, TEW, and Alien: Isolation 2014 is a fucking killer year for survival horror, lets hope all 3 games deliver.

a very very interesting read !

Don’t mind the delay at all, I’d rather them take their time and deliver a gem than rush it out and deliver a turd.

if it ain’t polished it ain’t a Mikami title :wink:

lol, SoD.

look at my big boner!

another article on the delay:

"**This morning we revealed that The Evil Within will be available in North America on October 21, in Australia on October 23, and throughout Europe on October 24, 2014. Shinji Mikami and his team at Tango Gameworks have asked for additional time to further balance and refine the game in order to deliver the polished, terrifying pure survival horror experience they set out to create.

In addition to news of the delay, fans learned today about the game’s Pre-order incentive which is being entitled the “The Fighting Chance Pack”. As the name suggests, The Fighting Chance Pack provides players with a handful of additional items that may help them stave off death for a moment longer.**"

The Fighting Chance Pack includes:

• Medical Kit – A vital health enhancement to enable Sebastian to fight on.
• Green Gel – Used to upgrade Sebastian’s attributes.
• Double Barrel Shotgun and Three Shells – A larger and more formidable shotgun than the regular shotgun, it’s useful for tight situations with multiple encroaching enemies.
• An Incendiary Agony Bolt – Capable of showering nearby enemies with damaging fire sparks.
• A Poison Agony Bolt – Will draw enemies towards it and poison them, allowing Sebastian time for a quick escape.

PRE-LC is bullshit! I will never be lured by that shit, especially for a survival horror game I don’t want to make it easier for myself it would feel like cheating.

Any was that was an interesting article. TEW sounds amazing I just hope that ammo is somewhat rare and although I haven’t played the game myself I disagree with one of the guy’s complaints:

“I can tell Ruvik is almost definitely going to be the main baddie in this game, and that really bums me out. I’ve never been a big fan of enemies in games that A., can’t be killed, B., chase you every-goddamn-where, and C., kill you instantly or deal an unfair amount of damage. This guy has all of the above. Let’s get rid of that”

I think regenerator type enemies are effectively scary, especially in Dead Space holy shit those things.

All of this sounds cool but only in a New Game + scenario imo

"Sitting in the dark in front of The Evil Within, headphones on, I half expect a PR to sneak up behind me and shout ‘boo’.

It doesn’t come. The Evil Within’s scares are more subtle, more lingering, like a slow injection of dread that crawls up the spine rather than claws at your chest. This is the newest game from survival horror grandmaster Shinji Mikami, the man behind the original Resident Evil and credited with creating an entire genre. Mikami instilled fear through disempowerment, hobbling both player and protagonist with carefully limited mechanics and impossible odds. Even when Mikami reinvented the discipline with Resident Evil 4 —a work that has influenced video game blockbusters for a decade— the most pervasive fear was of being overwhelmed and underprepared.

Following 4, Mikami left Resident Evil behind. It hasn’t been the same since, making its protagonists formidable and weaponry plentiful. The greatest compliment I can pay The Evil Within, Mikami’s first game with his new studio Tango Gameworks, is that it feels like the game Resident Evil 5 should have been. Yet freed from the shackles of that series’ bioweaponry lore, Mikami is able to explore the psychological terror of the mind. This is darker, more twisted. And after two hours in its company, The Evil Within feels like the horror comeback we all hoped it would be.

You play as Sebastian Castellanos, a detective called to the scene of a gruesome massacre at Beacon Mental Hospital. As Seb creeps among the blood and bodies, he’s caught, drugged and packed off to a twisted world where most of the inhabitants are zombified ghouls known as ‘The Haunted’. Sebastian must investigate, escape and try not to get his face chewed off.

The Evil Within feels like a compilation of video game horror’s best bits; Silent Hill’s psychological milieu, the newer trend of heart-in-throat evasion as seen in Amnesia and Outlast, but we start with a direct, ghastly tribute to Mikami’s previous horror. Sebastian is with the skittish Doctor Jimenez, trying to find Leslie, a patient. The pair trace Leslie to a small village, darkness shrouding wooden cabins, punctured only by the yellowish glow of oil lanterns, shadows dancing on the wooden slats.

One glow burns brighter than the others. It’s a bonfire. A cluster of humanoid shapes shuffle clumsily around it. A woman screams. She’s being carried by an elderly lady with a tent spike through her brain. The woman struggles, kicking. Screams turning to guttural shrieks as she is tossed onto the fire before Sebastian can unholster his pistol. My gut sinks, the same feeling I felt when reaching the bonfire in the Ganados village in Resident Evil 4.

I start to fire as the haunted turn —slowly, deliberately— towards me. They are quicker than they look, lunging towards me as my bullets slap into undead flesh. They may as well be spitballs. I back peddle. Firing. Firing. Until one catches a pursuer between the teeth, head exploding in a fountain of crimson. Another falls. I light a match and set him on fire. They might come back if I don’t burn them. He writhes in the flames, but silently. Somehow that’s worse.

The combat is classic survival horror; panic-infused and often spent pacing backwards praying for your targets to fall before you run out of bullets. Disempowerment, see? It’s an effective thing. Yet Mikami’s horror hiatus, spending time on action games such as Vanquish, has also informed The Evil Within. Sebastian carries the ‘Agony crossbow’, a weapon of last resort. You can craft different bolts: flares to daze the haunted so you can move in for a knife kill, harpoons to impale them onto walls, explosive bolts to, well, you can guess.

Along with stealth kills, the agony crossbow seems to bring a sense of flexibility and improvisation when you are faced with a room full of ghouls. It’s enough to give you an escape route, but your ammo capacity is limited so that you don’t feel overpowered. At least in this section of play it does. Balancing Agony so it is a satisfying tool to use while not making you a killing machine will be integral to The Evil Within’s tension."

more screens i found

Mikami at E3
edit : Suda looks as crazy as his games :rofl:

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New footage from E3