sorry to boost the thread without any new info, but i would like to give a review of my shadows of the damned experience recently, which mikami was the creative producer on it, and you can clearly see a heavy influence with him, and im sure he helped bring this game together better then anyone else could have.
this review is here, and not in my shadows of the damned thread because maybe it can give some insight as to what to expect in his new game, and quite frankly this thread is more interesting and likely to stay more active then the shadows of the damned thread from years ago.
i guess first is my score. bias score and in relation to its competition 8/10. unbias score 7/10, but a really good 7.
i dont normally do this, so i kind of dont know where to start. i guess the story
STORY
really straightforward, and i think the simplicity of the story is good in that it can setup prequels, sequels, etc… all we see is garcia kill a demon who taunts him about the safety of paula, garcia goes to save paula, kills some demons, paula is kidnapped by the “king of hell”, and garcia jumps into a portal to save her with his friend johnson (a demon who can transform into various weapons and talk).
i dont have much criticism of the story. it wasnt bad, it just wasnt fleshed out like previous resident evil games. there was only 1 human support character outside of paula, who was completely irrelevant, and its really just a you and johnson vs hell game. you dont run across any partners, familiar faces, etc… nothing to really grab you into the story. its basically you continuing to be a bad ass in hell vs a bunch of demons.
GAMEPLAY
gameplay was solid.
Cons of gameplay
constant environmental glitches forcing you to erratically aim up and down without control if you got too close to an object. its easily avoidable, and not game breaking, but its easy to constantly do, and can be annoying if you wanna nit pick, but if you play right there shouldnt be any issue with it at all.
random fire glitches. sometimes a mini cutscene will happen for a boss or enemy, and you will hold down the aim button, and it will just start aiming and shooting without hitting the shoot button. its not really an issue, but it happened fairly often, and was just kind of a like wtf is going on.
only had 1 enemy glitch that i repeated 3 times, but not sure how, and it was too my advantage so i hope to figure it out in the future. later on you encounter these demons that sonic the hedgehog spin at you, then hit something and get knocked out. well if there are two of them, ive been able to shoot one with the light gun, and it glitches and stays permanetely stunned while i handle the other one. now it does come back after taking a certain amount of shots and or damage, but you can just stick it with bombs and 1 shot it pretty easy.
not being able to destroy boxes and barrells with the torch was silly. you have to spend ammo, which would suck, but there is a shit ton of ammo ALL THE TIME, and later when you get the sticky bomb handgun upgrade, maybe a little known fact, but you can destroy barrels and boxes with it and not have to worry about detonation because only actual fire from a gun can do that.
PROS
i loved having a 180 spin button for quick turns
shooting, reloading, aiming, and just general fluidity was good. regardless of the glitches, i never felt like ugggggh turn around and aim you dumb fuck. i really felt in control most of the time
TIMEOUT. sorry im too tired to continue. will tomorrow. although i have some criticisms so far, the game is still really good and entertaining. id have to play resident evil 6, but id easily rather play this game then resident evil 5, and its just great overall. really creative and good stuff in this game. more positive stuff tomorrow
i cannot wait to discuss the atmosphere of the game and just how creative it is. for a game that seemed to be rushed and not that fleshed out in story or replay options, it still shits on anything of its genre post i guess re4, even though i only finished 60 percent of re4. it was too long and tedius for me. maybe i was further then that. i was just like ugh, i get it, im done, wtf is this an 20 hour rpg. lol
like its the perfect blend of cheesy lines, and great delivery. its not like how in DmC its like horrible line by a shitty voice actor you cannot relate to, followed by the same, and the interactions are just too try hard. its like fun juvenile at times, cheesy but fune commentary throughout the game. like if you take youself beyond way to seriously you will immediately go to stupid land and not see the beauty of its creativity and just balls to be how it is in a time and age of just cookie cutter bleh
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