I agree. I mean it is basically a game of trial and error. I learned that running and shooting everything simply will not work. I mean if we are going strict survival horror, then Amnesia and Outlast are pretty high. P.T. as well.
I didn’t know what to expect from the game. I was just happy that it wasn’t a disappointment. But I felt that it had the similar impact as Watch Dogs had on me. Basically it was supposed to be a lot more than it was. I think TEW could have really been a classic if Mikami added some elements that made RE so timeless.
Well, Silent Hill (at least 2 and 3) aren’t really supposed to be in a traditional sense “scary”, they’re more about creating tension and anxiety. For the entirety of the games it with holds information from you like fog in the city, or increasing noise by enemies. I feel like the only games that attempt to actually have you scared the entire game are ones like Amnesia.
i like how everyone has their own definition of what survival horror is.
Shinji Mikami calls the game “survival horror” , should we listen to him or should we listen to you @Davidstar ?
Do you decide what makes good survival horror or does the innovator of the genre do that?
And again… You have yet to deliver legitimate complaints about the game. So you just really dumb at this point.
How exactly did you get misled by footage and interviews of TEW? Tell me , because i want to get a good laugh off this.
edit : yes @orochizoolander i am mad because most of SRK has shit for taste wink
True. I can pin point parts in both 2/3 that I just did not want to experience again. after playing P.T. I am certain that game will be plenty scary. I actually turned off the demo one night because I couldn’t handle anymore. Which is rare because I don’t scare easily, but that demo struck a cord with me. Honestly Silent Hill has always had me on edge when I played it. I always think “i really would hate to be stuck in silent hill”
Never did I say youre wrong and didnt support that, I said you were wrong on the basis of writing off Evil Within as being not Survival Horror and its very much that.
This isnt Resident Evil 6 we are talking about here. Evil Within has the atmosphere.
Resident Evil and Silent Hill dont stand the test of time, not having 180 degree turn and no concept of ammo conservation early on is what made those games difficult, once you got over those humps there were just good games, not scary games.
I think Resident Evil 0 and REmake were the scariest thing to come out of the RE camp.
return to classic would mean a return to RE4 as the RE games since then have had a excessive emphasis on action.
Anyone who ever saw footage post release could tell you as much , but you still thought they were gonna make a mansion with pre-rendered backgrounds or something.
clever boy !
sure i will tell you what makes good survival horror :
atmosphere , gore , limited resources , blood.
I don’t think Mikami lost sight of survival horror. TEW does nail all the basic necessaries of a survival horror game. The current direction of the genre has been absolute shit as of late. TEW is a breath of fresh air.
sorry ,but once again re4 is action horror.
so whenever you see a game with that camera angle you automatically assume RE4.
i’m sorry ,but i don’t make those kind of assumptions.
i saw the gameplay and wasn’t expecting pre-rendered backgrounds obviously.
i was expecting to have a character with a sense of powerlessness. although this character isn’t over powered he is however not helpless.
i was expecting non linear exploration as well, with less action, and no checkpoints, not a copy paste of re4 with marginal changes.
as he is assigned this title of god father of survival horror it would make sense that when he says classic survival horror he is referring to what gave him this title.
re4 sure the fuck didnt.
also he is quoted saying “i want to go back to the original survival horror”.
idk when you started playing video games ,but contrary to what you might believe RE4 is not original survival horror.
he also says that one should enjoy fighting enemies which i disagree with entirely.
The player is suppose to want to avoid enemies and decide if whether or not fighting can be avoided.
anyways that question of what defines survival horror was directed at yah bitch.
for some reason i can’t quote people.
maybe playing on hard would’ve probably enhanced my experience ,but as for not using upgrades that is just bullshit.
you don’t just decide to play something like survival horror game it defeats the purpose, you’re forced too.
survival horror isn’t about looking for trouble or bad situations it’s suppose to be about feeling forced into them and not just because the story says so.
My 2 cents is action horror can still be scary. There’s diff forms of horror to me. RE4 style i mean yeah its action packed, but still the movement, and aiming and etc and fighting hordes of enemies makes it somewhat scary because you’re like oh shit I gotta survive this, and you can still run out of ammo and etc, Which is why even though RE4 is still a 3rd person shooter at heart, there’s more tension when fighting hella people as opposed to something like Uncharted.
But in terms of the old school RE Trilogy, I would say they aren’t overly scary, but for me they kept me a little tense in terms of anticipating a zombie busting through. THe only one that really had me nervous was RE3 because of Nemesis popping up everywhere.
Something like Silent HIll(i’ve only played 2) and that did scare me, but not in the traditional sense, it was just weird playing the game in an entertaining manner. It had the perfect atmosphere, and etc to make you just feel odd playing it.
I don’t think for a game to be horror it has to make you scream and jump, both Suvival Horror and Action Horror can scare you, just action horror i would say makes you more tense, while something thats more in the survival horror side overally makes you wary of what you carrying. I haven’t played TEW, but I feel i need to soon, because I hear from people that “yeah its scary” and i hear “man this shit is just a 3rd person shooter with monsters” i can’t find a middle ground.
But yeah horror in games and be done a different way. If TEW spooks you out, and you play something like Siren, Siren will probably still spook you out, in but in a different manner for different reasons. But I personaly feel RE4 is a great mix of being an action game, but still retaining the horror vibe. Because even though you equipped to blow through people, there’s still alot of “oh shit!” tension in high actoin parts, like the first village part and etc.
I never said it was bad if you read back to what I’ve been saying the game isnt bad.
The problem is they promoted it as something different than the final product.
Once again the game isnt bad its fun it’s just a bad survival horror game.
Also yah bitch how would you define survival horror?
But if the game turned out well and good why are you so hung up on the language used to promote it? Ok its not “survival horror” its “action suspense” …“they lied”
Thats fine.
I was expecting and promised something else.
I payed money for what i was expecting and what i was promised. The videogame industry is a business not some friend who made a mistake.
If developers and people keep believing stuff like this is survival horror they are gonna keep putting out more like.
Further obscuring the genre and disappointing the fans.
60FPS video of the game(you need Chrome I think to watch videos in 60FPS.)
Black bars are gone too. I really wonder how this game would have turned out on the technical side of things if they used id tech 5 the way it was supposed to be used(60FPS at all times, the engine will dynamically drop the resolution of the game instead of the FPS if things get too hectic.)
Keep in mind all id tech 5 games run at 60 FPS at all times on anything from a PS3/360 to a PS4/Xbone/decent PC. At least until Mikami put out this game on the engine.
Uhh, the game industry has been doing this for a long time now. See: Destiny, “season pass” DLC bullshit, Killzone 2 trailer from like 7+ years ago, etc. etc.
This happens all the damn time. This is why you watch videos/wait for the reviews POST RELEASE to really see if the game is what you’re expecting.